Wow.
#1 posted by Drew on 2007/11/04 04:56:49
I just read the post about this in the speedmapping pack, and was about to start mine. sucks.
Played Them
#2 posted by Drew on 2007/11/04 05:14:14
Awesome.
One More Map
#3 posted by
negke on 2007/11/04 09:49:59
Speeds made a map too.
http://speedq1.leveldesign.org/images/sm139_spd.jpg
Moderators: Please add his name and the link to the top post. Thanks.
Woah
#4 posted by
Spirit on 2007/11/04 11:59:27
Awesome map, Speedy!
Excuse the poor looks of mine, I spent most of the time on the gameplay. Plus QuArK with Wine has a lot of annoying quirks.
This was a nice session. We should do it like this regularly. :)
#5 posted by
Trinca on 2007/11/04 14:23:00
great pack :\ just wait for me next time, or i will shoot someone next time :| you bitches dont love me :\
http://trinca.quaddicted.com/temp/sm139.dz
two first runs
and spd second run fucking Spawns :\
#6 posted by Drew on 2007/11/04 20:40:56
Next weeks theme should be "Include Trinca".
Speedy's Map
#7 posted by
bambuz on 2007/11/04 23:41:30
was nice. I even managed to die the first time.
P.S.
#8 posted by
metlslime on 2007/11/05 07:51:44
to whoever is taking the screenshots -- try running in 32-bit mode. The sky colors will look better.
OK
#9 posted by
negke on 2007/11/05 11:31:23
Fitzquake sometimes screws around with its resolution. I probably forgot to set it back to 32.
Btw. Why is lighting handled differently in Fitzquake (ostensibly also DP) and regular GLQuake-based engines:
http://speeds.quaddicted.com/q1light.jpg
Which Engine Is Which?
#10 posted by
RickyT33 on 2007/11/05 12:19:34
just curious (i.e. top screenshot, bottom screenshot)?
Lighting
#11 posted by Spd on 2007/11/05 13:22:46
top - fitz
bottom - almost any other (in that case I used bengt`s)
no ID gamma used
AFAIK only fitz and DarkPlaces do nice overbright effect (not counting QW engines)
In other gl engines the light is like 50% range of what it should be :(
thx for comments demos are wellcome
Cool Maps
#12 posted by
rudl on 2007/11/05 14:08:02
Spd
You can't expect too much contrast with
minlight 15 and a small 70 light
Erm...
#13 posted by
RickyT33 on 2007/11/05 14:14:51
Could you use a higher light value (not worldspawn I mean, but individual light ents) but a 'fade distance multiplier' value greater than 1 (i'm using an fgd file with that on worldcrafts 'smart edit' feature, cant remember the actual key name (anyone?)). I believe this would give a brighter inner light, but without the light spreading too far.
Rudl
#14 posted by Spd on 2007/11/05 15:59:20
yes I can. with inverse square fall off (= delay 2) its 100% bright in the center