News | Forum | People | FAQ | Links | Search | Register | Log in
Orlmap Series 2: The First Half
This is the second Quake episode I have been working on after the first. This episode features a swamp/jungle like theme, which is something you do not see very often in Quake.

Screenshots and download here: http://orl.fvfonline.com (scroll down to find the new stuff, under the heading "Orlmap Series 2: The first half")
First | Previous | Next | Last
First Series 
of screenshots on your site look pretty muscular. Solid build with well defined form and detail. I'll check your episodes out soon. 
I Gave It A Try Yesterday Night 
The jungle textures are... uhm... interesting.
I assume you used QuArK? There are many small "non-together-fitting" (excuse my denglish) brushes. 
orly? 
Outfoxed... 
Plenty of rooms with lots of good brushwork and some really neat ideas: details like totems and drums add to the theme; monolithic sculptures in the temple; the raised, covered walkway through the jungle. Gameplay was a bit off-and-on, but those textures...ouch! (o_O)

Please see: http://www.quaddicted.com/wads/

Keep on truckin', Orl! 
HT 
muscular? :D 
He He 
Solid build with well defined form and detail.

Little double �tendre there. 
 
the temple in the second map was kind of interesting (apart from the black area). but yeah, some textures just don't fit with quake. at all. 
Just Played It 
Make sure you grab the "hidden" weapons...
There is the ssg directy at the start and the ng on that wooden spiral annoyance. ;)
The third map pretty nicely shows how to build a "press x buttons and walk 10000m between each x times" map.
They are not too bad, but clearly not polished enough. Brushwork is nice in some places, but very annoying in others. 
Textures 
You all seem pretty uptight about the textures.
The way I see it, the textures aren't annoying, your just letting them annoy you. Yeah they look different and possibly intimidating, but your letting them get to you. Same with the brushwork. It's not annoying, your just letting it annoy you is all. Just go with the flow, it makes things go a whole lot smoother. 
 
ok played then all and agree with the textures stuff :\

averall maps were fun :) play it in hard and were prety fun! :) my favorit was oms23 had very nice construcion nice work dod! 
 
<quote>It's not annoying, your just letting it annoy you is all.</quote>

Lol. Surely that can be said of every annoyance, thus rendering criticism and standards entirely pointless? 
The Textures 
Are they converted from anything better than 8-bit Q1 palette? They're definitely interesting, but some have problems with the std palette. I haven't played the maps yet, but I will. 
There's A Few Bugs In 'ere 
specifically the end of oms23 calls for oms24
but you've only included oms24beta in the zip.

if anyones going to try this, change the filenames ahead otherwise you'll lose all your gear.

Had some strange areas where entire walls would vanish, I dont know if this was due to the complexity of things like the rock bridge in the first map or what...wasn't game breaking. 
For Every Texture I Make... 
...I first draw it and color it in Macromedia Flash. After I'm satisfied with it I save it and convert it as a .mip to my wad file in wally. There, I make necessary color changes and sometimes emboss it, to make it look better. Then I may clean it up a little bit so it looks nice and there are no out of place pixels. Once I'm happy with it, I save it and put it into action.
So to answer your question aguiRe, yes. 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.