I Read Some Posts Talking About A New Version Of Fitzquake
#13936 posted by nitin on 2008/04/02 15:17:53
but it hasnt been released yet has it?
Fitzquake SDL
#13937 posted by Gom Jabbar on 2008/04/02 15:28:22
SleepwalkR is working on an SDL version of Fitzquake. Not really a new version but may become the new Fitzquake codebase.
Download:
http://www.kristianduske.com/fitzquake/
Thread:
http://www.celephais.net/board/view_thread.php?id=60172&start=43
#13938 posted by necros on 2008/04/02 20:36:40
SDL + OpenGL?
Spirit
#13939 posted by rudl on 2008/04/02 20:39:36
Yes It is a replacement of the old one.
It was a hell lot of work finding textures with the same name but different look ;)
Display Problems
#13940 posted by Drew on 2008/04/03 05:57:36
Hard drive crashed, reinstalled quake through steam. when I try to run my screen is a tangled mess of neon green squares. Probably a simple fix but I'm two steps away from being a ludite. Any tips?
Drew
This is probably completely unrelated, but when I moved to Vista+ATI card/drivers my screen was totally corrupt in Quake.
It took me a while to find the solution - seems that I had set gl_ztrick 1 years ago for a bit of a performance increase, but the new card/driver combo was pretty unhappy about that. It was all fixed when I set the variable back to 0 (which is the default anyway).
Just throwing that out there on the slim chance that you or anyone else experiences this problem.
Well
#13942 posted by RickyT33 on 2008/04/03 12:57:11
ATI card in THIS office computer doesnt like AguirRe's engine, as I mentioned before. I've tried changing the drivers, and it used to work fine. Probably the card is becoming fucked!
I was getting weird particles on the screen which wouldnt go away.
My tip - Check your drivers, download the most up to date/most effective drivers, make sure they are installed. When you re-installed your OS did you check your drivers for you video hardware?
(OK, so it might be a bit of an obvious one, but...... ho-hum)
Actually
#13943 posted by nitin on 2008/04/03 13:01:21
some of the more uptodate drivers stuff up older games, espeially with all this changing of opengl stuff.
I always keep the install file of an older set that I know works.
And frib, I've had that too, not with the current card or drivers but on my old video card gl_ztrick did really funny things in all quake/q2 engine games
Gl_ztrick
#13944 posted by aguirRe on 2008/04/03 15:31:56
defaults to 1 in the original GLQuake AFAIK. I think it's supposed to improve performance on older cards at the expense of visuals. I always have it set to 0 to avoid z-fighting.
In some engines, it defaults to 0 (e.g. NehQuake) or cannot be set at all (e.g. Fitz, Tomaz).
Aliens: Colonial Marines - Better Versions Of Same Shots:
#13945 posted by RickyT33 on 2008/04/03 16:16:54
http://play.tm/wire/click/1782737
Unlike the last time I posted a link to these shots, these are actual images rather than scans from magazines.
Also I just read that (part of?) the game is set on the Sulaco after Ripley gets ejected towards fury 151. And apparently there will be no HUD.
Cool!
Sweeeeet
#13946 posted by DaZ on 2008/04/03 18:27:21
http://www.gamegrep.com/showimage.php?pos=5&newsid=7752
About fucking time they made an aliens game that looked like *this* :) VERY HAPPY
I really really hope its not too consoley.... fucking consoles :( VERY UN-HAPPY
Most Up To Date Drivers Available...
#13947 posted by Drew on 2008/04/03 18:33:32
Maybe that's the problem...
Maybe One Of These, Drew?
#13948 posted by RickyT33 on 2008/04/03 18:44:45
Well...
#13949 posted by RickyT33 on 2008/04/03 18:46:28
....you never did say what card you have, but if you look around there you'll probably find a driver which works (?)
Gl_ztrick...
#13950 posted by metlslime on 2008/04/03 22:10:28
boosted performance by not clearing the zbuffer between frames. The only quality decrease is that the depth buffer had less precision, but I'm not sure that it was a noticable difference.
As a performance feature, it's really only relevant to performance on really old cards, AFAIK.
Daz
#13951 posted by starbuck on 2008/04/03 22:42:35
Agreed! I know you love Aliens as much as I do :D
Really exciting stuff... bet it's gonna be scary too. I'm fully prepared to crap my trousers when it comes out.
This Will Sound Like A Stupid Question
#13952 posted by RickyT33 on 2008/04/04 12:47:52
but whats the easiest way of playing deathmatch Q1 online?
I always look at, er, Quakeworld, or whatever, and cant see where the action actually is...
I get a bit sick of the UT2004 demo !
(It is a good demo, but I fancy Quake for a change)
#13953 posted by JneeraZ on 2008/04/04 13:08:39
Years and years ago, it was Quakeworld launching from a copy of GameSpy/QuakeSpy. Not sure what the kids are using these days though.
Mostly Depends Where You Live
#13954 posted by Spirit on 2008/04/04 13:24:51
If you are in the USA you will have to play NetQuake I guess.
If you are european (or with a decent connection to eu) it's QuakeWorld. There are some ffa servers that always have players (xs4all and that russian one). http://www.quakeworld.nu
http://www.quakeservers.net
Aye, What Spirit Said
Get a copy of a Quakeworld client you like (or at least can tolerate). Zquake is or at least was the Quakeworld equivalent of FitzQuake, but I'm not sure if it is still being maintained. FuhQuake is tolerable once you disable almost all of the bullshit "improved" effects and such.
Anything else is probably to be avoided (be careful of stuff like ezquake and nquake which are supposed to make it easier/better to play QW online... they come with so many spectacularly shit new effects, textures, models, etc etc that it really just isn't Quake anymore (and no, it's not better :))
Once you've got it configured, go to quakeservers.net, and in the menu on the left, go to QUAKEWORLD page and select "with players". You'll get a list sorted by country of all the active servers (with players).
Copy the address/ip, go back to your Quakeworld client and type "connect whatever" where whatever is the server name/ip.
QW Client...
Well, I checked the Zquake page and it seems it's still going strong. I haven't tried the latest versions, but I can hope and assume this is still a solid choice. Go here:
http://zquake.frag.ru/eng/news/index.shtml
The list of features for this version includes this:
- NQ progs.dat is supported. The two Quake mission packs, Scourge of Armagon and Dissolution of Eternity, work right out of the box. So does Omicron Bot, the famous NetQuake bot that can play on any map and learn while playing.
Struth!
Hehe!!!
#13957 posted by RickyT33 on 2008/04/04 14:09:51
Well that was fun!! Er, I did manage to connect to one "Game" on dm6, with one other dude, but I seemed to not understand what was going on. I had 000 000 for health and armor, couldnt take any damage, there were gold keys everywhere (!?) and the other guy was running around not really doing anything...
...also zquakegl.exe and zq-client-gl.exe say "unable to find glide2x.dll" when I try to open them, so I was having the "classic" visual style with zquake.exe (which I dont mind)
But anyway, thanks for pointing me in the right direction! I'll hopfully have better luck later! :-P
Oh Yeah..
#13958 posted by RickyT33 on 2008/04/04 14:11:38
...it only works when I disable internet security (!!), and then when internet security comes on again it leaves a tab on my task bar which cannot be raised...
Ricky
#13959 posted by nitin on 2008/04/04 14:20:02
delete opengl32.dll that comes with zglquake (i presume) to get rid of the glide error.
#13960 posted by negke on 2008/04/04 14:24:48
ezQuake is a good client for QW. The 'improved' effects aren't enabled by default. At least if you only download the client, not the entire nquake pack.
You have to type "ready" in the console to start a match on duel servers.
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