 Well, I'm A Right Chatterbox It Seems.
#13927 posted by RickyT33 on 2008/04/01 18:09:23
I'm about to get broadband at home too, so theres no escaping the constant barrage of babble. I'll have to make a website too.
Spirit, can I go on Quaddicted, once I've built the thing?
 Nitin
#13928 posted by necros on 2008/04/01 20:42:46
i had very little to do with quoth2, it was all kell and preach (and anyone else who helped). :)
i shall also be honest and admit i haven't even played it yet, let alone all the map releases that have happened in the last few months... i have such a backlog of quake stuff to get through when i have some free time. :(
but yet, thank you to everyone releasing stuff, even though i haven't been able to play it yet. :)
 Yup, Im Now Online @ Home !
#13929 posted by RickyT33 on 2008/04/01 21:32:00
Scary eh?!?!
necros - at least you listened to my heavy metal!
 Lol
#13930 posted by necros on 2008/04/02 04:08:29
still have those 2 clips on my HDD. ;)
 RickyT23
#13931 posted by Spirit on 2008/04/02 09:42:05
Sure, unless you want a database. :)
 Naah - Just Somewhere To Post My Maps
#13932 posted by RickyT33 on 2008/04/02 10:24:26
And the odd MP3 probably.
I'll just knock up some crappy html page wid a few 'pegs and stuff. And I dont mind linking to mediafire for downloads. I just think it'd be cool to be a rickyt23.quaddicted.com !
I'll let you know when its constructed ;-P
 People Should Vote On
#13933 posted by RickyT33 on 2008/04/02 10:28:42
Spirits site - should he keep the pink?
(Hell yes!)
 Mediafire
#13934 posted by Spirit on 2008/04/02 11:06:40
I would kill you for doing that.
 Well I Could Just Link To Quaddicted.com
#13935 posted by RickyT33 on 2008/04/02 11:15:47
for my maps. But what if I end up with a load of music? Gah! I havent even built the damn thing yet...
 I Read Some Posts Talking About A New Version Of Fitzquake
#13936 posted by nitin on 2008/04/02 15:17:53
but it hasnt been released yet has it?
 Fitzquake SDL
#13937 posted by Gom Jabbar on 2008/04/02 15:28:22
SleepwalkR is working on an SDL version of Fitzquake. Not really a new version but may become the new Fitzquake codebase.
Download:
http://www.kristianduske.com/fitzquake/
Thread:
http://www.celephais.net/board/view_thread.php?id=60172&start=43
#13938 posted by necros on 2008/04/02 20:36:40
SDL + OpenGL?
 Spirit
#13939 posted by rudl on 2008/04/02 20:39:36
Yes It is a replacement of the old one.
It was a hell lot of work finding textures with the same name but different look ;)
 Display Problems
#13940 posted by Drew on 2008/04/03 05:57:36
Hard drive crashed, reinstalled quake through steam. when I try to run my screen is a tangled mess of neon green squares. Probably a simple fix but I'm two steps away from being a ludite. Any tips?
 Drew
This is probably completely unrelated, but when I moved to Vista+ATI card/drivers my screen was totally corrupt in Quake.
It took me a while to find the solution - seems that I had set gl_ztrick 1 years ago for a bit of a performance increase, but the new card/driver combo was pretty unhappy about that. It was all fixed when I set the variable back to 0 (which is the default anyway).
Just throwing that out there on the slim chance that you or anyone else experiences this problem.
 Well
#13942 posted by RickyT33 on 2008/04/03 12:57:11
ATI card in THIS office computer doesnt like AguirRe's engine, as I mentioned before. I've tried changing the drivers, and it used to work fine. Probably the card is becoming fucked!
I was getting weird particles on the screen which wouldnt go away.
My tip - Check your drivers, download the most up to date/most effective drivers, make sure they are installed. When you re-installed your OS did you check your drivers for you video hardware?
(OK, so it might be a bit of an obvious one, but...... ho-hum)
 Actually
#13943 posted by nitin on 2008/04/03 13:01:21
some of the more uptodate drivers stuff up older games, espeially with all this changing of opengl stuff.
I always keep the install file of an older set that I know works.
And frib, I've had that too, not with the current card or drivers but on my old video card gl_ztrick did really funny things in all quake/q2 engine games
 Gl_ztrick
#13944 posted by aguirRe on 2008/04/03 15:31:56
defaults to 1 in the original GLQuake AFAIK. I think it's supposed to improve performance on older cards at the expense of visuals. I always have it set to 0 to avoid z-fighting.
In some engines, it defaults to 0 (e.g. NehQuake) or cannot be set at all (e.g. Fitz, Tomaz).
 Aliens: Colonial Marines - Better Versions Of Same Shots:
#13945 posted by RickyT33 on 2008/04/03 16:16:54
http://play.tm/wire/click/1782737
Unlike the last time I posted a link to these shots, these are actual images rather than scans from magazines.
Also I just read that (part of?) the game is set on the Sulaco after Ripley gets ejected towards fury 151. And apparently there will be no HUD.
Cool!
 Sweeeeet
#13946 posted by DaZ on 2008/04/03 18:27:21
http://www.gamegrep.com/showimage.php?pos=5&newsid=7752
About fucking time they made an aliens game that looked like *this* :) VERY HAPPY
I really really hope its not too consoley.... fucking consoles :( VERY UN-HAPPY
 Most Up To Date Drivers Available...
#13947 posted by Drew on 2008/04/03 18:33:32
Maybe that's the problem...
 Maybe One Of These, Drew?
#13948 posted by RickyT33 on 2008/04/03 18:44:45
 Well...
#13949 posted by RickyT33 on 2008/04/03 18:46:28
....you never did say what card you have, but if you look around there you'll probably find a driver which works (?)
 Gl_ztrick...
#13950 posted by metlslime on 2008/04/03 22:10:28
boosted performance by not clearing the zbuffer between frames. The only quality decrease is that the depth buffer had less precision, but I'm not sure that it was a noticable difference.
As a performance feature, it's really only relevant to performance on really old cards, AFAIK.
 Daz
#13951 posted by starbuck on 2008/04/03 22:42:35
Agreed! I know you love Aliens as much as I do :D
Really exciting stuff... bet it's gonna be scary too. I'm fully prepared to crap my trousers when it comes out.
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