News | Forum | People | FAQ | Links | Search | Register | Log in
General Abuse
Talk about anything in here. If you've got something newsworthy, please submit it as news. If it seems borderline, submit it anyway and a mod will either approve it or move the post back to this thread.

News submissions: https://celephais.net/board/submit_news.php
First | Previous | Next | Last
Well, I'm A Right Chatterbox It Seems. 
I'm about to get broadband at home too, so theres no escaping the constant barrage of babble. I'll have to make a website too.

Spirit, can I go on Quaddicted, once I've built the thing? 
Nitin 
i had very little to do with quoth2, it was all kell and preach (and anyone else who helped). :)

i shall also be honest and admit i haven't even played it yet, let alone all the map releases that have happened in the last few months... i have such a backlog of quake stuff to get through when i have some free time. :(

but yet, thank you to everyone releasing stuff, even though i haven't been able to play it yet. :) 
Yup, Im Now Online @ Home ! 
Scary eh?!?!

necros - at least you listened to my heavy metal! 
Lol 
still have those 2 clips on my HDD. ;) 
RickyT23 
Sure, unless you want a database. :) 
Naah - Just Somewhere To Post My Maps 
And the odd MP3 probably.

I'll just knock up some crappy html page wid a few 'pegs and stuff. And I dont mind linking to mediafire for downloads. I just think it'd be cool to be a rickyt23.quaddicted.com !

I'll let you know when its constructed ;-P 
People Should Vote On 
Spirits site - should he keep the pink?

(Hell yes!) 
Mediafire 
I would kill you for doing that. 
Well I Could Just Link To Quaddicted.com 
for my maps. But what if I end up with a load of music? Gah! I havent even built the damn thing yet... 
I Read Some Posts Talking About A New Version Of Fitzquake 
but it hasnt been released yet has it? 
Fitzquake SDL 
SleepwalkR is working on an SDL version of Fitzquake. Not really a new version but may become the new Fitzquake codebase.

Download:
http://www.kristianduske.com/fitzquake/

Thread:
http://www.celephais.net/board/view_thread.php?id=60172&start=43 
 
SDL + OpenGL? 
Spirit 
Yes It is a replacement of the old one.
It was a hell lot of work finding textures with the same name but different look ;) 
Display Problems 
Hard drive crashed, reinstalled quake through steam. when I try to run my screen is a tangled mess of neon green squares. Probably a simple fix but I'm two steps away from being a ludite. Any tips? 
Drew 
This is probably completely unrelated, but when I moved to Vista+ATI card/drivers my screen was totally corrupt in Quake.

It took me a while to find the solution - seems that I had set gl_ztrick 1 years ago for a bit of a performance increase, but the new card/driver combo was pretty unhappy about that. It was all fixed when I set the variable back to 0 (which is the default anyway).

Just throwing that out there on the slim chance that you or anyone else experiences this problem. 
Well 
ATI card in THIS office computer doesnt like AguirRe's engine, as I mentioned before. I've tried changing the drivers, and it used to work fine. Probably the card is becoming fucked!

I was getting weird particles on the screen which wouldnt go away.

My tip - Check your drivers, download the most up to date/most effective drivers, make sure they are installed. When you re-installed your OS did you check your drivers for you video hardware?

(OK, so it might be a bit of an obvious one, but...... ho-hum) 
Actually 
some of the more uptodate drivers stuff up older games, espeially with all this changing of opengl stuff.

I always keep the install file of an older set that I know works.

And frib, I've had that too, not with the current card or drivers but on my old video card gl_ztrick did really funny things in all quake/q2 engine games 
Gl_ztrick 
defaults to 1 in the original GLQuake AFAIK. I think it's supposed to improve performance on older cards at the expense of visuals. I always have it set to 0 to avoid z-fighting.

In some engines, it defaults to 0 (e.g. NehQuake) or cannot be set at all (e.g. Fitz, Tomaz). 
Aliens: Colonial Marines - Better Versions Of Same Shots: 
http://play.tm/wire/click/1782737

Unlike the last time I posted a link to these shots, these are actual images rather than scans from magazines.

Also I just read that (part of?) the game is set on the Sulaco after Ripley gets ejected towards fury 151. And apparently there will be no HUD.

Cool! 
Sweeeeet 
http://www.gamegrep.com/showimage.php?pos=5&newsid=7752

About fucking time they made an aliens game that looked like *this* :) VERY HAPPY

I really really hope its not too consoley.... fucking consoles :( VERY UN-HAPPY 
Most Up To Date Drivers Available... 
Maybe that's the problem... 
Maybe One Of These, Drew? 
Well... 
....you never did say what card you have, but if you look around there you'll probably find a driver which works (?) 
Gl_ztrick... 
boosted performance by not clearing the zbuffer between frames. The only quality decrease is that the depth buffer had less precision, but I'm not sure that it was a noticable difference.

As a performance feature, it's really only relevant to performance on really old cards, AFAIK. 
Daz 
Agreed! I know you love Aliens as much as I do :D

Really exciting stuff... bet it's gonna be scary too. I'm fully prepared to crap my trousers when it comes out. 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2025 John Fitzgibbons. All posts are copyright their respective authors.