
Yeah Bambuz
#13902 posted by
RickyT33 on 2008/03/27 10:46:30
I think you use the picmip command. Or you download the small version.
#13903 posted by
Spirit on 2008/03/27 11:12:17
The latter. Performance will be much better. The looks, a matter of taste, but probably the same.

Preach
#13904 posted by
negke on 2008/03/27 11:34:54
Thanks for Fitzhack v2 btw.
#13906 posted by
JneeraZ on 2008/03/27 20:21:13
I wonder why the textures look so wretched. I know it's filtering them but GLQuake does that too and it doesn't look THAT bad.

Yeah
#13907 posted by
starbuck on 2008/03/27 23:52:01
have they been exported as really bad jpegs or something? Cool novelty anyway.

Vis
#13908 posted by
RickyT33 on 2008/03/28 10:43:37
is a temperamental fucker at the best of times!
Or maybe its just my inefficient mapping :-P

Sielwolf Just Saved Me...
#13909 posted by
distrans on 2008/03/28 11:16:48
...from delivering a ho hum level (by mere seconds...I had the news sub form open), and I'm going to have to rethink skill 2. So, given I'm moving house tomorrow there'll be a slight delay in getting dis_sp6 out the door. Nonetheless, thanks sielwolf!

I Bet He Said It Wasnt Hard Enough !
#13911 posted by
RickyT33 on 2008/03/28 11:21:05

Haha!
#13912 posted by
RickyT33 on 2008/03/28 18:21:47
Map is sent!
Thanks to all you guys and testers!

Nice
#13913 posted by
Spirit on 2008/03/28 19:13:01
And here is a demo for you to make waiting for the news post approval shorter.
http://shub-hub.com/files/demos_singleplayer/slave_firstrun_spirit.zip

Nah, You Guys Rock
#13914 posted by
Sielwolf on 2008/03/28 21:10:51
wish I had more creative talents here aside from giving wise-ass comments :P

Cool
#13916 posted by
ijed on 2008/03/29 16:30:26
Photoshop + Fitz's creative ability + whisky
And one day I'll get Quakeopoly printed and laminated . . .

Fitzkey
#13917 posted by
bambuz on 2008/03/29 17:07:16
message intentionally left blank

You Just Know You Want That On A TShirt!
#13918 posted by
RickyT33 on 2008/03/29 19:41:34

Not THAT Big Of A Nerd
#13919 posted by
HeadThump on 2008/03/29 21:01:57
But then again, I have been thinking about turning QuakeGuy from Radio Quake (Damn!!) into a ringtone.

Ricky...
#13920 posted by
distrans on 2008/03/30 01:44:43
..nope, it was all about "interesting" not "hard". And, just as well I didin't release because we'd have two base levs right on each others heels. One a fortnight is good, one a day is overkill :)

Quake4 Did Not Use
#13921 posted by
Lunaran on 2008/03/31 19:24:33
any relief mapping or parallax mapping, anywhere. I'm not sure we even shipped with a shader for it.

Malice Wad
#13922 posted by
rudl on 2008/03/31 19:58:07
Made a new malice.wad
There are a few textures with differnt look but same names. Those are not included in the old one.
http://shub-hub.com/files/textures_wads/malice.zip
@Spirit please upload it at quaddicted

</shrug>
#13923 posted by
ijed on 2008/03/31 20:33:56
Maybe it was a tech demo thing I saw then.

Geez
#13924 posted by
nitin on 2008/04/01 08:15:29
didnt I read this same discussion a few years ago? or am I just going senile :)
anyway, cheers to biff and ricky for the map releases and to speedy for starting up the new remix pack, that sounds great.
oh and kell preach and necross too for releasing quoth2, forgot I hadnt actually played the maps there too.

Rudl
#13925 posted by
Spirit on 2008/04/01 10:50:51
Is it a replacement for the old or an additional one? I would need to rename it, that's why I am asking.

Hehe! Quake4 Parralax Mapping Mod
#13926 posted by
RickyT33 on 2008/04/01 12:06:13
I tried this. It looks OK in places, but the terrain looks weird. Almost like some sort of liquid. I think Q4 looked better as-it-was.
;P