#13890 posted by
tron on 2008/03/25 01:04:20
Where the fuck is Electro?
Bouncing around the country, back in Brisbane now.
That Mibbit is great, may have to poke around with it at lunchtime, the Telstra guy is coming to connect the phone line in a couple of weeks, then I can start organising getting internet connected.
Yay!

OK, Where Is This Map?
#13891 posted by
RickyT33 on 2008/03/25 15:33:04
celephais.net/board/view_thread.php?id=6035
It's not where its says it is, and because theres no link to a specific file, I cant search the filename...
It must be quite a good map, from reading the thread...
HELP PLEASE !

Google For "The Fistfucking Little Box"
#13894 posted by
Spirit on 2008/03/25 15:57:27

Thanks Spirit!
#13895 posted by
RickyT33 on 2008/03/25 16:01:25
I didnt realize that was actually the name of the map!!
#13896 posted by
RickyT33 on 2008/03/26 11:09:00
Tried out DarkPlacesMod last night, with Rygels high quality (2.7Gb) texture pack. It has, er, normal and gloss maps for most textures too.
I wanted to try it out with my new 8800 GTS 512.
Start wouldnt load, neither would E1M1, I think due to a lack of memory. I wasnt using the picmip command.
But The Fistfucking Little Box loaded fine, due to a small amount of textures used for the map. And I must say mod and map together = more eyecandy than I could get my head round. I nearly cried at all of the beauty.
High res bump-mapping (OK, not quite bumpmapping) in Quake - un-necessary indeed, along with the RTLighting, but, well, I thought it looked good! :F

Ricky
#13897 posted by
ijed on 2008/03/26 13:15:37
Normal mapping is like advanced bump mapping.

Is It? Oh, Well...
#13898 posted by
RickyT33 on 2008/03/26 13:39:03
I dont really understand it. But it looked cool!
Looks better than the Tenebrae effect, anyway, but I guess thats to do with actual increase in texture resolution.
I quite like the look of just the highres textures in other engines, but Darkplaces *looks* the most impressive with all of the bells and whistles running, in dpmod. Just a shame it wont load big maps that way.
It is silly really! I mean I might as well go and play UT3.

Try
#13899 posted by
ijed on 2008/03/26 13:49:12
Wikipedia and look up relief mapping - it's what they used in Quake4 so that a flat surface can occlude itself, interesting reading.
If you're into that sort of thing ;)

Ricky
#13900 posted by
bambuz on 2008/03/27 02:34:49
I think I've heard you can knock down Rygel's highest textures to about half size and don't notice about any change in quality.
Don't remember so well anymore.

I'm Back
#13901 posted by
inertia on 2008/03/27 07:30:16
Delegate zero says hello.

Yeah Bambuz
#13902 posted by
RickyT33 on 2008/03/27 10:46:30
I think you use the picmip command. Or you download the small version.
#13903 posted by
Spirit on 2008/03/27 11:12:17
The latter. Performance will be much better. The looks, a matter of taste, but probably the same.

Preach
#13904 posted by
negke on 2008/03/27 11:34:54
Thanks for Fitzhack v2 btw.
#13906 posted by
JneeraZ on 2008/03/27 20:21:13
I wonder why the textures look so wretched. I know it's filtering them but GLQuake does that too and it doesn't look THAT bad.

Yeah
#13907 posted by
starbuck on 2008/03/27 23:52:01
have they been exported as really bad jpegs or something? Cool novelty anyway.

Vis
#13908 posted by
RickyT33 on 2008/03/28 10:43:37
is a temperamental fucker at the best of times!
Or maybe its just my inefficient mapping :-P

Sielwolf Just Saved Me...
#13909 posted by
distrans on 2008/03/28 11:16:48
...from delivering a ho hum level (by mere seconds...I had the news sub form open), and I'm going to have to rethink skill 2. So, given I'm moving house tomorrow there'll be a slight delay in getting dis_sp6 out the door. Nonetheless, thanks sielwolf!

I Bet He Said It Wasnt Hard Enough !
#13911 posted by
RickyT33 on 2008/03/28 11:21:05

Haha!
#13912 posted by
RickyT33 on 2008/03/28 18:21:47
Map is sent!
Thanks to all you guys and testers!

Nice
#13913 posted by
Spirit on 2008/03/28 19:13:01
And here is a demo for you to make waiting for the news post approval shorter.
http://shub-hub.com/files/demos_singleplayer/slave_firstrun_spirit.zip

Nah, You Guys Rock
#13914 posted by
Sielwolf on 2008/03/28 21:10:51
wish I had more creative talents here aside from giving wise-ass comments :P