 In Other News
#13888 posted by Vigil on 2008/03/24 00:56:33
The Quoth links on Signs of Koth are not working at this time.
 Crikey! You Turn Your Back For 2-3 Days...
#13889 posted by RickyT33 on 2008/03/24 18:02:25
...all hell breaks loose!
I dont know what to say.
Spirit - Your idea for 'testing engines' - you should look at my new map when it comes out later this week. r_speeds are quite high in places, but the map is within all standard limits and runs in software Quake. What we would need is an AguirRe style Kascam demo where somebody crazy (like AguirRe) runs around on god-mode, trying to create packet overflows.
Lunaran - Delighted to hear from you again. My comprehension of the technical workings of the Quake pallette is far inferior of yours. I ALMOST know what you mean. Infact I do know what you mean. Surely though, on a 32-bit rendering, a light with a color; (RGB 255 255 220) would not cause much of a detrimental effect, very little "muting". I admit that one must be carefull - especially when using light colours like (255 0 0).
I like the idea of using different subtle shades of yellow and blue to represent different types of electric light and sunlight, but without making them TOO yellow or TOO blue. Only slightly coloured lights.
I dunno. I've had fun playing, that's all I can say!
#13890 posted by tron on 2008/03/25 01:04:20
Where the fuck is Electro?
Bouncing around the country, back in Brisbane now.
That Mibbit is great, may have to poke around with it at lunchtime, the Telstra guy is coming to connect the phone line in a couple of weeks, then I can start organising getting internet connected.
Yay!
 OK, Where Is This Map?
#13891 posted by RickyT33 on 2008/03/25 15:33:04
celephais.net/board/view_thread.php?id=6035
It's not where its says it is, and because theres no link to a specific file, I cant search the filename...
It must be quite a good map, from reading the thread...
HELP PLEASE !
 Er, This Link:
#13892 posted by RickyT33 on 2008/03/25 15:34:59
 Put The H
#13893 posted by bambuz on 2008/03/25 15:35:11
ttp in front
 Google For "The Fistfucking Little Box"
#13894 posted by Spirit on 2008/03/25 15:57:27
 Thanks Spirit!
#13895 posted by RickyT33 on 2008/03/25 16:01:25
I didnt realize that was actually the name of the map!!
#13896 posted by RickyT33 on 2008/03/26 11:09:00
Tried out DarkPlacesMod last night, with Rygels high quality (2.7Gb) texture pack. It has, er, normal and gloss maps for most textures too.
I wanted to try it out with my new 8800 GTS 512.
Start wouldnt load, neither would E1M1, I think due to a lack of memory. I wasnt using the picmip command.
But The Fistfucking Little Box loaded fine, due to a small amount of textures used for the map. And I must say mod and map together = more eyecandy than I could get my head round. I nearly cried at all of the beauty.
High res bump-mapping (OK, not quite bumpmapping) in Quake - un-necessary indeed, along with the RTLighting, but, well, I thought it looked good! :F
 Ricky
#13897 posted by ijed on 2008/03/26 13:15:37
Normal mapping is like advanced bump mapping.
 Is It? Oh, Well...
#13898 posted by RickyT33 on 2008/03/26 13:39:03
I dont really understand it. But it looked cool!
Looks better than the Tenebrae effect, anyway, but I guess thats to do with actual increase in texture resolution.
I quite like the look of just the highres textures in other engines, but Darkplaces *looks* the most impressive with all of the bells and whistles running, in dpmod. Just a shame it wont load big maps that way.
It is silly really! I mean I might as well go and play UT3.
 Try
#13899 posted by ijed on 2008/03/26 13:49:12
Wikipedia and look up relief mapping - it's what they used in Quake4 so that a flat surface can occlude itself, interesting reading.
If you're into that sort of thing ;)
 Ricky
#13900 posted by bambuz on 2008/03/27 02:34:49
I think I've heard you can knock down Rygel's highest textures to about half size and don't notice about any change in quality.
Don't remember so well anymore.
 I'm Back
#13901 posted by inertia on 2008/03/27 07:30:16
Delegate zero says hello.
 Yeah Bambuz
#13902 posted by RickyT33 on 2008/03/27 10:46:30
I think you use the picmip command. Or you download the small version.
#13903 posted by Spirit on 2008/03/27 11:12:17
The latter. Performance will be much better. The looks, a matter of taste, but probably the same.
 Preach
#13904 posted by negke on 2008/03/27 11:34:54
Thanks for Fitzhack v2 btw.
 Portal Quake Tribute
#13905 posted by negke on 2008/03/27 20:01:29
#13906 posted by JneeraZ on 2008/03/27 20:21:13
I wonder why the textures look so wretched. I know it's filtering them but GLQuake does that too and it doesn't look THAT bad.
 Yeah
#13907 posted by starbuck on 2008/03/27 23:52:01
have they been exported as really bad jpegs or something? Cool novelty anyway.
 Vis
#13908 posted by RickyT33 on 2008/03/28 10:43:37
is a temperamental fucker at the best of times!
Or maybe its just my inefficient mapping :-P
 Sielwolf Just Saved Me...
#13909 posted by distrans on 2008/03/28 11:16:48
...from delivering a ho hum level (by mere seconds...I had the news sub form open), and I'm going to have to rethink skill 2. So, given I'm moving house tomorrow there'll be a slight delay in getting dis_sp6 out the door. Nonetheless, thanks sielwolf!
 Damn You Sielwolf
#13910 posted by Spirit on 2008/03/28 11:18:19
 I Bet He Said It Wasnt Hard Enough !
#13911 posted by RickyT33 on 2008/03/28 11:21:05
 Haha!
#13912 posted by RickyT33 on 2008/03/28 18:21:47
Map is sent!
Thanks to all you guys and testers!
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