A Bit Rough Brushvork From Me
#115 posted by
DOOMer on 2014/06/27 01:08:23
#116 posted by
sock on 2014/06/27 21:18:31
@RickyT23, yeah I can understand that, but remember your map does not need to be some epic monster hunt!
@DOOMer, wow nice shadows! :) Remember to add some hotness to the lights around the light textures. Look at the honey map source, it has some lovely light setups.
@skacky, bah! I have no intentions of running like a manic through your map. I am going to take my time and explore! :D
Another Editor Shot
#117 posted by
ionous on 2014/06/28 03:08:22
http://s296.photobucket.com/user/voiceofthenephilim/media/jam1_ionous_WIP2_zps2f6507bf.jpg.html?sort=3&o=0
Lighting needs to be completely overhauled, entities fixed, multiple leaks stamped out, monsters and items needs to be added...but at least the architecture is done.
Damn
#118 posted by
Drew on 2014/06/28 03:44:26
Tough to tell but that looks very clean and interesting on my iPhone.
It's pretty cool to have a fairly close concrete date to look forward to in expectation of such rad looking maps
#119 posted by
skacky on 2014/06/28 12:07:43
Looking great ionous, same with DOOMer.
Deadline Is Monday Morning.
Learning Comprehension 101.
Did You Mean Reading Comprehension?
#122 posted by
negke on 2014/06/28 20:32:04
Because Deadline - 29th June 2014...
Yeah.
Maybe read post #50 with some comprehension.
Jesus
#124 posted by
Drew on 2014/06/28 20:49:21
You are so aggressively sassy in this thread OTP.
Drew
#126 posted by
negke on 2014/06/28 20:50:41
Likely in order to hide the fact he isn't going to finish his jam map!
I Have 2 Kids Under 2 Now, Sassmaster
#128 posted by
Drew on 2014/06/28 21:08:38
So I'm gonna go nap instead.
Not Mapping Is Unacceptable
#129 posted by
skacky on 2014/06/28 21:47:50
Then You Have A Problem With Me
#130 posted by
Cocerello on 2014/06/28 22:30:36
I have to withdraw from this. I'll barely have time to sleep in the next days, less for mapping, even if i just put monsters in what i have done for now.
But i am consequent with #78, this map is going to be released for sure, sooner or later.
#121
#131 posted by
Breezeep_ on 2014/06/28 22:37:08
today is the 28th for me. so I see nothing incorrect.
#132 posted by
JneeraZ on 2014/06/28 22:37:15
Wow, he missed a comment from sock buried in a reply to a different user entirely. What a dumb ass.
And Corcerello...
#133 posted by
Breezeep_ on 2014/06/28 22:38:55
don't push yourself when you want to make a map. I don't think it's a good idea to stay up all night just to build a virtual world for a game.
#116
#134 posted by
DOOMer on 2014/06/28 23:33:08
@Sock, thanks :)
I added some additional lights around the light textures, but the card will still be more dark than bright - so conceived :)
I'm almost finished everything. Tomorrow finish placement monsters, triggers and items.
#135 posted by
skacky on 2014/06/28 23:47:09
This jam is going to rule.
#136 posted by
- on 2014/06/29 00:14:30
gonna be tight on mine. combination of biting off a bit too much and slacking.
Test
#138 posted by Ionous at work on 2014/06/29 12:52:27
Test
Dilemma
#139 posted by Ionous at work on 2014/06/29 12:59:40
So I've been called into work and have been there for seven hours. I've probably got six to go. Then sleep time, and back to work again. Leaving precious little time to finish my map. It's 99% done. All that's left is a leak that showed up during the last few compiles, despite making zero architectural changes.
What do you want to do, Sock? I can quickly email you the level when I get home, before I pass out. It's completely playable...just has one leak I don't have the time to track down. Or does anyone else want to step in and take a crack at it while I'm sleeping?
Let me know.