 Fitzhack !?!?!
#13777 posted by RickyT33 on 2008/03/19 17:33:31
Eyebrows raised . . .
 OK I Have Found Fitzhack
#13778 posted by RickyT33 on 2008/03/19 17:40:14
This is like the best kept secret in Quake. I've never heard of it. Google will find me the file on shub-hub, and one reference from the Zerstorer TM thread, and thats it!
Absolutely no documentation at all.
And I cant tell if it's interpolating the animations or not!
#13779 posted by JneeraZ on 2008/03/19 17:42:01
"And I cant tell if it's interpolating the animations or not!"
It certainly sounds a worthwhile feature then.
 Fitzhack
#13780 posted by Kell on 2008/03/19 17:46:11
#13781 posted by - on 2008/03/19 17:52:08
oh, we're talking about Quake engines? GLQuake is all you need.
 So Next Time Someone Says
#13782 posted by RickyT33 on 2008/03/19 17:53:59
"I wouldnt use FitzQuake because although it is really stable, fast, has coloured lighting, supports external textures etc etc etc, it has not interpolation so it SUX"
I can tell them to go forth and multiply. Or use FitzHack !
Brilliant!
 Depends What You Need It For, Scampie
#13783 posted by RickyT33 on 2008/03/19 17:54:31
 Nah
#13784 posted by Spirit on 2008/03/19 18:13:41
Fitzhack is a hack and buggy (wasn't it?).
Joequake or Qrack seem like a good choice until Fitzquake with interpolation is released.
And doesn't aguirRe's glquake support both too? That would make it first choice of course.
 AguirRe's Fantastic Engine
#13785 posted by RickyT33 on 2008/03/19 18:19:21
supports Skyboxes and Interpolation but NO LITFILES.
Which is a shame, cause apart from that I love it!
Qrack is great but it wont let me adjust mouse speed (or was that Telejano) ?
I settle for FitzQuake. I barely notice the lack of interpolation. It feels quakey for not having it!
 Fitzhack
#13786 posted by Preach on 2008/03/19 18:41:13
I wrote fitzhack, and it's a hack in the sense that it's unofficial and the code files are not clean as they could be. But the interpolation code is writen exactly how you'd expect interpolation code, that much of it is solid. In order to get it to work I had to revert a few things that metlslime had change about the way frames are loaded in the code, but I don't think they affect performance adversely, it's about how neat the code is. So that's the level of hack we're talking about.
There is one big known bug, but it's entirely unrelated to interpolation. At the same time I was testing code to create a monsterclip entity in quake. This bit of code works, but it uses an existing entity field(flags) for the property. In zerstorer, this field is used for something different, and so entities end up blocking monsters but nothing else. This is most apparent in zer's start map, where the solid platform over the blood becomes noclip to players. I could recompile fitzhack without this code if there was demand for it, to tide people over until the new official fitzquake engine...
#13787 posted by - on 2008/03/19 18:53:06
What do you need Quake to do that it doesn't?
If the answer is 'look pretty', use a proper, modern engine.
 And To Avoid Confusion...
#13788 posted by - on 2008/03/19 18:54:24
by 'modern engine' I mean, Unreal3 or HL2
 But Scampie Dear - GLQuake Looks Horrible
#13789 posted by bear on 2008/03/19 19:14:36
(let's keep having the same discussions over and over again!)
#13790 posted by rj on 2008/03/19 19:52:39
oh, we're talking about Quake engines? aguirRe's GLQuake is all you need
fixed ;)
esentially glquake that runs (and loads) MUCH faster with massively increased limits that will run just about anything you can throw at it. can't really argue with that
whilst the arguments against the way glq looks are somewhat justified, if i was that obsessed with visuals i probably wouldn't still be into quake :p
#13791 posted by Orl on 2008/03/19 20:06:51
oh, we're talking about Quake engines? aguirRe's GLQuake is all you need
Couldn't agree more. To me, Quake looks best without all the fancy new graphics that modern games have.
Fitzquake is nice as well, that's my runner-up engine.
#13792 posted by JneeraZ on 2008/03/19 20:24:11
Quake is big chunky pixels and white lighting. Deal with it! :)
 AguirRe's Nehquake!
#13793 posted by negke on 2008/03/19 20:32:45
Preach: yes, please.
 Ha!
#13794 posted by madfox on 2008/03/19 21:51:04
sheltered pieces of of petrifitzed metlslime...
 Sorry
#13795 posted by madfox on 2008/03/19 21:57:44
out of toppic.
 Yeah, Glquake Is Great...
#13796 posted by metlslime on 2008/03/19 23:04:35
as long as you never go swimming, and you don't mind flattened lighting, or missing fullbrights, or upside-down sprites, or the fact that only 1 of 5 sprite orientations is supported, or the poor water surface animation, or the pink edges on sprites and menu items, bad resampling of non-power-of-two images, setting your gamma in the video card control panel before and after each session, texture cache mismatch errors, or the inability to select video modes past the first 30 listed by the driver.
 I Guess..
#13797 posted by rj on 2008/03/19 23:35:59
..i forgot to add 'with plenty of bugfixes' to my last post ;)
 ZTNDM5 Ut3 Version
#13798 posted by DaZ on 2008/03/20 01:58:52
http://utforums.epicgames.com/showthread.php?t=606649
Visuals are fairly basic but the layout is true to the original, worth checking out if your a painkiller lover!
 Eh?
oh, we're talking about Quake engines? GLQuake is all you need.
Be serious. Using GlQuake instead of FitzQuake is like taking the bus instead of driving in a luxury car.
And HL2 isn't a modern engine.
 DaZ
#13800 posted by Spirit on 2008/03/20 09:27:29
awaiting ZTN for deletion in 3... 2... 1...
 Uhuh
#13801 posted by Shambler on 2008/03/20 11:27:20
Be serious. Using GlQuake instead of FitzQuake is like taking the bus instead of driving in a luxury car.
More sociable, morally righteous, and better for the planet, then??
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