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Monsters
Thought I'd start a thread on this, it could have gone in Gameplay Potential, but this is more specific.

What are the favoured special abilities for monsters to have?

Shield
Homing shots
poison
wall / ceiling climbing
leaping
explosive death
ressurection
cannabalism
spawning / cloning
Teleportation
Dodging

That's off the top of my head, anyone have any other cool ideas or concepts?

And what new abilties could the old monsters have - like Scrags that change to swimming if they enter water (thanks text_fish) or an Ogre that pisses on the player after killing them (thanks Romero).
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Pfff 
I just forgot one word "majority" or something like that... I guess you know what I mean?

ijed: That sounds good! :) 
Sorry 
I was asleep on the floor in the office. Then I woke up feeling saucey! But now I'm OK :) 
Rofl @ Baker 
Hmm 
No. 
 
"I think some people are forgetting that this community likes Quake in its purity."

I love Quake in its purity. I also like it in various other incarnations, I like it through the eyes of other people, I like its pacing to be changed by a new monster, a new gun, a new map, a modified monster, a modified gun, a modified map. I like to experience Quake as id released it, and as its users are curious to try it as.

I am fine with it as a sidescroller, I am fine with it as a vehicle for an RPG or a racing game, just as much as I am fine with it bearing a hue shifted Enforcer that is periodically invulnerable.

I've never understood the hatred for the concept of modding, it is no more changing of the game than an additional map because it is only an addition to the existing id game. Participation of the user is completely voluntary, and plenty of maps significantly change Quake from what could be argued as pure Quake, without changing a single line of code.

I don't know. Does Beyond Belief violate the purity of Quake by having a Chthon you can kill with weapons, along with acknowledging rocket jumps in game, and delivering personalized messages via centerprint? 
/\ That 
And it's a great ideas trap to bounce concepts back and forth. 
I Like Quake One Here Or There 
I think I like Quake anywhere
I am Quake's most biggest fan
as sure as I am lun-a-ran!

I like Quake upon a boat
I like Quake with eighty goats
I like Quake inside a box
I like Quake beside a fox!

I think about it in the car
zombies, shamblers, there they are!
Quake is awesome you must see
I even like it in a tree!

I am Quake's most biggest fan
as sure as I am lun-a-ran! 
Oh Lunaran 
you certainly are the Duke of Awesome. 
Eighty 
Black goats of the woods? 
#120 
End of discussion. 
Hmm 
I'm amazed that he missed the filled with cocks (cox?) line... 
Lunaran Is Madfox 
there i said it 
Example Bones 
here's a test map with bones.

I have the idea the trick of making it swing with an axe for more than 128 points also is responsable for it'slightly disappearing.

http://members.home.nl/gimli/bones.zip 
Nice 
He's pretty cool.

He has alot of health, much more than I'd expect for such a creature.

His close combat attack animation could be better. Is he using a laser whip? I'd suggest having the movement of the arm much more exaggerated, maybe an overarm smash type movement. If you want to really get it down it'd be cool to see two or even three different animations, with bones randomly choosing which attack to make.

And finally, I saw him die twice occassionally - running through the same anim more than once.

Hopefully you'll take these as constructive criticisms.

Shine on you crazy diamond. 
Bones 
actually it has the same properties as the enforcer, only i made his health 130 in stead of 80. In Qmle you can see that it is the laser bullit I used to convert a kind of whip.

But as it takes more than 2 model units from origin this is also the reason the monsters just disapears. First I thought it as a new manner to respawn the monster. But it can be seen as a bug.

I could make some extra frames for attack. By now I am more worried about the fact he won't die. Same failure I have with the doom monsters.
Sometimes one qc for the new monster isn''t enough and it needs more attachments to the AI.QC Only a newbe in kjuci

I am only waiting for your constructive criticism. If I play it onmy own computer chance is great I play the wrong one..haha. 
Re: Bones 
You do realise the skin you've taken from Q3A - the 'default' bones skin - isn't bone, it's an x-ray, right? Right?
The skin you probably want is bones/bones.tga 
I Was Wondering Why He Was Green. 
:P 
Uh... 
it was the one I thought it was bones.
wrong? Wrong? haha!
If you dare to take bones x bones I'll nail you to the bone! rlof!

but then again.., you're right. Although I like this one. 
I Think It Looks Boney 
The bones of the Garfish are green! 
 
Then maybe it's a skeleton of a Deep One. 
So 
where are my x-ray spectacles... 
Well Pardon Me For Pointing It Out 
 
Awesome 
 
How Did Kell Infer Hostility From Madfox's Post? 
especially after he said "you're right" 
Haha 
It is probably the repronauncion of "right", which suddenly gave me the impulse of inforcement of your answer.

I'm more concerned with someone telling me of his statement, from which I can learn, than I felt disputed.

I have the cyberdemon from doom converted in Quake. When I added the cybershot to its subroutines it came to as if the projectile comes turned to the player in stead of round rotating.
It rotates, but in the wrong way. I tried to change the compass angles but the effect stays.

http://members.home.nl/gimli/cyb01.jpg

so the chance it faces the player becomes random.

http://members.home.nl/gimli/cyb02.jpg 
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