 Starbuck
#13703 posted by generic on 2008/03/06 18:36:03
I have seen similar stuff done in Flash. Now that it is a part of the Adobe family, it should be a cinch.
 Well
#13704 posted by bambuz on 2008/03/06 21:32:16
you can make a title pdf and link from that to the rest, though I don't know how to auto-open it on insertion. (Could you add a "start title.pdf" to autorun.inf and include acrobat reader / foxit / gpdf whatever exist for diff platforms? I dunno.)
 HTML?!??
#13705 posted by RickyT33 on 2008/03/07 10:43:47
Dont web browsers support pdf? Use Frames!!!
 You Make Me Cry
#13706 posted by czg on 2008/03/07 10:55:45
 Well Why Over Complitate Something?
#13707 posted by RickyT33 on 2008/03/07 11:18:33
 Daz
#13708 posted by Shambler on 2008/03/07 11:30:09
Yeah I have. I should probably back up the back ups tho.
 #13706 Posted By Czg [127.255.255.255]
#13709 posted by megaman on 2008/03/08 13:12:40
127.255.255.255
omg, he IS in my imagination only.
 Right I'm Off To Check Out Vietnam And Cambdoia For The Next 3 Weeks
#13710 posted by nitin on 2008/03/10 00:42:57
I expect map releases when I return :)
#13711 posted by Zwiffle on 2008/03/10 01:30:49
We expect you never to return.
I think we'll both be disappointed.
 ATI Sucks Like A Hoover (pt. 2)
#13712 posted by Sielwolf on 2008/03/10 06:27:12
so even with the "recommended" drivers 7.6 there are still hard crashes, i.e. on maps with corrupted brush entities, where the engine would normally just abort. Time for a nVidia I guess.
 Modified Drivers
#13713 posted by negke on 2008/03/10 12:37:26
Try the modified ATI/Nvidia drivers from http://www.ngohq.com
The lastest one is based on Catalyst 7.3. I'm positively suprised about the difference in performance: Before, I couldn't get Gothic3 and Stalker to run properly with my new card and all standard drivers I tested. They were unplayable - stuttering like hell, even on the lowest possible setting. With the NGO drivers, however, they run smoothly on max settings with no apparent problems so far.
 Neg|ke
#13714 posted by Sielwolf on 2008/03/10 18:57:41
Thanks, I�ll give those drivers a go.
 New Compo
#13715 posted by negke on 2008/03/10 21:23:39
Spd, voodoo, Zwiffle. Is it going to happen? Theme?
 Last Thing
#13716 posted by Zwiffle on 2008/03/10 23:11:51
I heard about the compo was that spd said vondur suggested a "pyramid/ziggurat" theme.
Don't think anything's set in stone atm.
 So...
#13717 posted by metlslime on 2008/03/11 05:15:24
if you're curious where that 10 worst maps thread went, when i realized it wasn't posted by ijed, i killed it. It turns out ijed isn't a skinny art goth afterall.
 There Was A Worst Maps Thread?
#13718 posted by - on 2008/03/11 07:36:52
#13719 posted by ijed on 2008/03/11 13:11:20
Metslime: ?
Scampie: Yeah, it was pretty bad. The maps it mentioned were ok.
 Ah
#13720 posted by ijed on 2008/03/11 13:15:17
My histroy tells it was "planetjed". Fair enough.
 Jed..
#13721 posted by rj on 2008/03/11 19:44:05
was a former quake 2 mapper and used to review for cranky steve's haunted whorehouse on somethingawful. at least i'm pretty sure it's the same one; the obnoxious tone in his writing style is pretty recognisable
 Not The Same
#13722 posted by ijed on 2008/03/11 19:56:40
This one was female.
I remember Jed's Q2 map Light for the Awakening mod; that was a great ikbase map.
 Darkplaces - Grrrrrr ! ! !
#13723 posted by RickyT33 on 2008/03/13 17:28:08
I wouldnt really want to put this in one of the other threads, but why wont Darkplaces show my doors!!?!?! Most of them are 8 units thick. Works fine in FitzQuake.
 Contest?
#13724 posted by Lunaran on 2008/03/13 20:03:52
if we're still mulling this, might I suggest "combine two disparate texture sets," with the corollary that a map that's half id/ikbase be deemed a cop-out because otherwise that's what everyone will do.
 IKbase Looks Sexy With Everything, It's Kinda Creepy Actually.
#13725 posted by czg on 2008/03/13 20:46:13
 /me Googles 'disparate'
#13726 posted by Zwiffle on 2008/03/13 21:05:50
I think we had a speedmap session reminiscent of that theme, which I thought was a lot of fun. I wouldn't mind doing something like that hybrid-theme map. I also remember doing an egypt-tech map, half egypt and half base. That was fun too.
I would prefer Quoth 2 as a requirement, since it's so awesome and stuff. But Kellcros would have to weigh in on that I think.
 Egypt-Tech
#13727 posted by DaZ on 2008/03/13 21:55:20
Is quite an interesting theme to work with, me and Tronyn touched the surface of this with TNJ but it can be taken much further I think, the IKbase lights go very well with the egypty style textures from the mission packs.
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