
Map Change Confirmation
#13677 posted by
Orl on 2008/03/02 21:19:44
This is a very simple Quake question that hopefully everyone can answer.
If your playing a deathmatch map and there is no trigger_changelevel on the map anywhere, when the match ends is it supposed to reload the same map you were just on, or does it warp to the start map?

Depends On Server Config
#13678 posted by
bambuz on 2008/03/02 21:35:46
I assume you mean quakeworld.
People use ktpro or ktx (progs) usually on mvdsv (server executable) I think.
FFA servers have map rotation (time or fraglimit) and on 1on1, 2on2 and 4on4 servers it goes back to same map (usually timelimit) to prematch mode where you can change map by simply typing the map's name (over half of the players present have to agree to change the map). And you can change other settings like time/fraglimit, game type (deathmatch mode, instagib, midair etc...)

Oh And Of Course
#13679 posted by
bambuz on 2008/03/02 21:39:21
trigger_changelevels are disabled in the progs I think during DM games, although there was a rare very weird bug in some old ktpro where one player became invulnerable during game when touching the trigger_changelevel with certain criteria. (Was it during prematch and the first player? Don't remember) I think this was in e2m2 at least (Dunno if id forgot to flag the end tele to only in sp.)

Necros
#13680 posted by
ijed on 2008/03/02 22:05:50
The game Spirit posted on other PC games thread (Flipside) appears to have normal mapping - maybe you could email them on how they did it.

Bambuz
#13682 posted by
Orl on 2008/03/02 22:17:05
Actually, I'm talking of netquake. And not any server in particular, just vanilla deathmatch using the standard progs. Nice info though :)

Eh?
#13683 posted by
BlackDog on 2008/03/03 12:03:19
Flipside is a Source mod, and it doesn't seem to have normalmapped assets.

Do You Mean Portalized?
#13685 posted by
starbuck on 2008/03/03 17:39:01

That's Got Normalmapping All Right
#13687 posted by
starbuck on 2008/03/03 19:01:51
shame the game still looks pretty hideous though.

Hadn't Seen That
#13690 posted by
ijed on 2008/03/04 13:05:23
Looks interesting; will have to give it a look.
I've seen another game named nearly the same as well, posted here - the world is black and white and hollow space is defined by how you flip the world vertically - so empty is either black or white, but not both.

Weird Bug In AguirRe's GlQuake... ?
#13691 posted by
RickyT33 on 2008/03/04 15:49:27
http://shub-hub.com/files/images/wierdbug.jpg
Weird particles on my screen, these stayed static on the screen i.e. like the hud. After a while they seemed to slowly dissipate.
Might this be to do with new ATI drivers I installed?

Yes
#13692 posted by
Spirit on 2008/03/04 18:34:03
That is most likely a driver issue. Or your graphics card is dying.

ATI Drivers Suck Indeed
#13693 posted by
Sielwolf on 2008/03/04 18:41:06
many people (including me) have crashes and errors in the windows logs with the new drivers, solution is to use catalyst 7.6 which are nearly a year old...
http://support.ati.com/ics/support/default.asp?deptID=894&task=knowledge&questionID=29385

Sielwolf
#13694 posted by
HeadThump on 2008/03/04 21:31:31
I've learned quite a few things about crappy drivers from Nvidia, ATI and Dell over the past several months because of my own experiences, including the one you mention. I have to wonder how much this has caused a dampening of sales within the PC game industry as people say, 'screw it, I'm going console.'

In Dell's Case
#13695 posted by
HeadThump on 2008/03/04 21:33:00
Not a driver, but a Bios and memory exchange problem.

Shambler
#13696 posted by
DaZ on 2008/03/05 15:40:16
Just a thought, have you got Teamshambler backed up anywhere on the net? Cos my guess is gamespy are gonna nuke it at some point...
Just a thought, and I dunno why I thought of it!

I Remember When PlanetQuake Was Really Good!
#13697 posted by
RickyT33 on 2008/03/05 16:06:42
Now-a-days though, it sucks. Its had to find anything on it, and fileplanet can be a realy pain. All the broken links man. It just sucks!!

Func_msgboard
#13698 posted by
Zwiffle on 2008/03/05 17:40:28
should just violently cannibalize Planet Quake and cut out the horrible Quake 4 section.
Yar.

With A Non-anti-aliased Chainsaw
#13699 posted by
ijed on 2008/03/05 19:14:32

Lunaran In Map Source Release Shocker
#13700 posted by
Lunaran on 2008/03/06 07:47:00
Lun3DMs 1-4, plus that old Quake2 map that Pauk gave a B+ at MPQ, are now
open freakin' source:
http://www.lunaran.com/
Enjoy. Sure hope this doesn't bite me in the ass!

Oh And
#13701 posted by
Lunaran on 2008/03/06 07:49:30
I included working versions as well - each map that had one includes the original roughed-in version(s).