Well, base directory is 2.5gig, virtual textures is 11.4, and mp is another 7 gig again.
Looks more like an Unreal style set up to me. Lots of files in all the folders.
ps it ran for about an hours and then crashed, now crashed on starting again... dear dear iD, for me you had such a flawless record for stability up till now :P
The Bugs
#114 posted by nitin on 2011/10/07 06:21:04
are very surprising IMHO!
#115 posted by Killes on 2011/10/07 10:48:12
Get over it, since some key memebers left id (or were devoured by their ego, whatever) its all been pretty much smelly pants other than tech wise.
Anyone been playing E.Y.E ?
Oh and the protagonists metrosexual pretty macho boy look in the new DeusEx so puts me the fuck off (and its marketing that decided on that wanker, I am sure).
At least they got a mod to get rid of the piss filter, only nvidia though for now. That and a new skin for the dudes face and I'll give it a go.
Heh
#116 posted by bal on 2011/10/07 10:53:34
Killes, your just jealous cause Adam Jensen looks sexier than you do. (No really, I don't see the problem, he looks believable and fine, the face has character, more so than many other FPS heroes).
I'm still trying to finish downloading Rage, but not really expecting so much really, just kind of curious of seeing the tech in action.
#117 posted by [Kona] on 2011/10/07 11:48:48
so do you HAVE to dl 20gb+ to get rage on steam? if so, that's insane. bring back real dvd's.
i pay a fortune just to get 60gb bandwidth a month in nz, and that goes pretty damn quick with torrents.
Kona
#118 posted by bal on 2011/10/07 12:09:00
You can still buy it on dvds obviously...
k so I'm basically stuck at the first safe-town thingy. If I drive out to the right the game crashes, if I drive out to the left it crashes... both locations I've previously been to to do missions. I actually reloaded an old save and replayed the whole hour or so again but it still crashes at the same point.
Haven't even managed to compare the normal shotgun to the DLC shotgun yet :p
The engine is weeeeeeird. Often it looks like someone has randomly set certain textures to the wrong render mode, or bits of geometry are in uber-low LoD all the time. Also the environments have no physics objects. You can't bat monitors off tables or even smash vases, which these days strikes me as fairly shocking since that's just a default feature of modern physics engines and generally assumed interactivity :E
Combat, to early to tell. The structure I don't really mind, it's just a slight expansion on a linear shooter which I can dig tbh, but people are right in that the clipping is pretty retarded. There is no reason why you couldn't climb around a bit more than they let you :(
Rage
#120 posted by bear on 2011/10/07 13:27:11
It's not only the tech though, is it? I'd say it's spending more years than most can afford achieving a silly high quality content density. A shame they seem to do that while not giving gameplay enough focus but that's kind of a industry wide problem only iD seem to be taking it to the extreme.
I'm wondering how wise it was to step out of the engine licensing business - I think it will be a lot harder/less likely that they will invest enough in keeping the whole tool chain competitive with Bethesda studios only compared to what's going on with UDK and maybe cryengine. Carmack probably has a lot to offer still but unless they have a strong tool focus to go with it I think they will be less productive than many competitors in the future.
The Graphics Are Good
#121 posted by RickyT33 on 2011/10/07 13:46:43
Very organic. But the textures dont seem particularly hi-res. Some of the lighting and subtle DOF effects, along with the LD as a whole is jaw dropping. The enemies and gameplay are not as bad as I thought, I definitely prefer this to Borderlands. After updating the drivers to the 'hotfix', everything runs almost perfectly, the hanging flags artefact for me, but before i installed the hotfix driver I had a lot of texture popping and character popping, and before I used the vsync commandline thing I had a lot of tearing. Also some flickering artefacts. But that is gone now. Just the flags that I noticed. And only in one place. Fudzilla rekons they are working on a comprehensive patch which will include graphics settings in the menu. And if Fudzilla says it, it must be true (not)!!!
The clipping seems a little weird, but it doesn't bother me too much. It seems you cannot toss yourself from a building. And some places are inaccessible.
I have not been insta-killed for wandering off yet.
I Actually Dont Think This Was A Waste Of Money
#122 posted by RickyT33 on 2011/10/07 13:47:16
Big weekend of gaming ahead!!!
#123 posted by Spirit on 2011/10/07 14:35:27
Any idea if there are mods yet? I would really like some bunny/superman mod where you can properly explore the wasteland.
In Wellspring now. Go there, go there, go there, bleh. They should let go of whoever is responsible for the story/progressin design, truly terrible.
Character models start to re-appear now which is a huge shame, only spotted 2 duplicates so far, that should have been easy to avoid. Characters are jaw-dropping great otherwise.
Did some racing for Stanley, first 2 were piece of cake, 3rd is hard, havent nearly done it yet. The mandatory race was easy too. UI is still terrible for everything and so annoying to use that I do not voluntarily buy or forge things.
WE DESIGNED SILLY MINIGAMES AND WE WILL MAKE YOU PLAY THEM
#124 posted by Spirit on 2011/10/07 14:50:35
What kind of stupid crap is Mutant Bash TV?
It's Almost As Good As DN3D's Turd Throwing
#125 posted by RickyT33 on 2011/10/07 15:37:51
I Mean DN4E
#126 posted by RickyT33 on 2011/10/07 15:38:10
Okay apparently my drivers weren't as up to date as I thought they were. Seems to work fine now. Got off lightly I guess :E
#128 posted by gb on 2011/10/07 16:18:33
What kind of stupid crap is Mutant Bash TV?
What shall I do with this one, Aphrodite? He doesn't play my minigames!
#129 posted by mh on 2011/10/07 18:03:25
Installing from DVD right now. The DVD version is Steam-integrated (which is bollocks - surely with PC games being so marginal these days a bit of leeway could be afforded?) An hour to go! Eeeek!
#130 posted by mh on 2011/10/07 20:18:12
Installed and just ran around a little. A few texture pop-ins but a quick driver update fixed that (no other fixes needed) and it looks stunning and runs very fast for me.
I second what Spirit said about the menus. The constant "Press Enter" thing is also annoying, and I hope a future patch will remove that.
I can't seem to get the console working. Either com_allowConsole is broken or the console key is not easily discoverable (or unbound) - the usual suspects do nothing.
Steam integration is still as annoying as ever.
Oh God
It's german only. Fuck you Bethesda. I have already regretted installing windows 7 many times over. The dimwittedness of this operating system is incredible. Holy shit. And the game is german only...
Mh
#132 posted by spy on 2011/10/07 20:37:50
just add com_allowConsole 1 to your default.cfg
and press tilda , console works well
Just Add Com_allowConsole 1 To Your Default.cfg
#133 posted by mh on 2011/10/07 21:02:40
Did that, didn't work.
+set com_allowConsole 1 in Steam's launch options also not working.
+com_allowConsole 1 in launch options not working.
set com_allowConsole 1 in cfg file not working.
seta com_allowConsole 1 in cfg file not working.
com_allowConsole 1 in cfg file not working.
Neither default.cfg nor rageconfig.cfg work.
Binding a key to "toggleconsole" not working.
The usual console key (` on my keyboard) not working.
There has to be an extra piece of info that's missing here and that everyone is assuming is known.
I Was Wrong ...
#134 posted by Ron on 2011/10/07 21:14:51
it's actually quite a nice game.
That's the trouble with the internet: people sometimes speak too soon ...
Question
#135 posted by spy on 2011/10/07 21:28:22
about vt_maxPPF, everybody's talking about 8 or 16 value, i got vt_maxPPF 128 is it bad or what? should i decrease that value to 8 or 16, and i got gpu trancecode enabled if it makes sense
#136 posted by mh on 2011/10/07 21:35:54
It seems as though vt_maxPPF is only for single or dual core machines; it limits the number of texture pages that are transcoded per-frame on the CPU to the specified number (which should be a power of 2). GPU transcode (which I'm using too) should make it's value irrelevant.
This Is Annoying
#137 posted by jt_ on 2011/10/07 22:38:34
I changed something in the registry to swap caps lock and control, yet rage refuses to honor it...
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