
13645
#13670 posted by Tronyn on 2008/02/29 02:59:03
Shouldn't you be out in the streets, unshaven and dirty, holding up a cardboard sign?

Half-Life 2
#13672 posted by
DaZ on 2008/02/29 17:11:16
I still have a free gift of Half-Life 2 on steam for anyone here that wants it, just let me know!

HL2SP: The Citizen
#13674 posted by
negke on 2008/03/01 22:13:32
http://www.planetphillip.com/posts/the-citizen-half-life-2/
A very nice HL2city-themed custom SP campaign with 15 maps, fairly good voice acting and 15 secrets/easter eggs - finding them all unlocks some additonal stuff at the end (I found 13/15 in the first run). Approximate playing time 3-4 hours.

That
#13675 posted by
ijed on 2008/03/01 22:34:47
Looks pretty cool, will have to try it.
Still waiting for They Hunger, though.

Bump/normal Maps In Ogre Engine
#13676 posted by
necros on 2008/03/02 18:54:15
has anyone used the ogre engine here?
i've been trying to get normal maps to work in there but it's a lot more complex than doing it for say Doom3. apprently, ogre doesn't have normal map shaders built in and i don't really know how to write any sort of shader. i would guess i'd need to do it in CG, but beyond that, i get totally lost.
is there some kind of tutorial on how to write the shader and hook it in so i can call it with my materials?

Map Change Confirmation
#13677 posted by
Orl on 2008/03/02 21:19:44
This is a very simple Quake question that hopefully everyone can answer.
If your playing a deathmatch map and there is no trigger_changelevel on the map anywhere, when the match ends is it supposed to reload the same map you were just on, or does it warp to the start map?

Depends On Server Config
#13678 posted by
bambuz on 2008/03/02 21:35:46
I assume you mean quakeworld.
People use ktpro or ktx (progs) usually on mvdsv (server executable) I think.
FFA servers have map rotation (time or fraglimit) and on 1on1, 2on2 and 4on4 servers it goes back to same map (usually timelimit) to prematch mode where you can change map by simply typing the map's name (over half of the players present have to agree to change the map). And you can change other settings like time/fraglimit, game type (deathmatch mode, instagib, midair etc...)

Oh And Of Course
#13679 posted by
bambuz on 2008/03/02 21:39:21
trigger_changelevels are disabled in the progs I think during DM games, although there was a rare very weird bug in some old ktpro where one player became invulnerable during game when touching the trigger_changelevel with certain criteria. (Was it during prematch and the first player? Don't remember) I think this was in e2m2 at least (Dunno if id forgot to flag the end tele to only in sp.)

Necros
#13680 posted by
ijed on 2008/03/02 22:05:50
The game Spirit posted on other PC games thread (Flipside) appears to have normal mapping - maybe you could email them on how they did it.

Bambuz
#13682 posted by
Orl on 2008/03/02 22:17:05
Actually, I'm talking of netquake. And not any server in particular, just vanilla deathmatch using the standard progs. Nice info though :)

Eh?
#13683 posted by
BlackDog on 2008/03/03 12:03:19
Flipside is a Source mod, and it doesn't seem to have normalmapped assets.

Do You Mean Portalized?
#13685 posted by
starbuck on 2008/03/03 17:39:01

That's Got Normalmapping All Right
#13687 posted by
starbuck on 2008/03/03 19:01:51
shame the game still looks pretty hideous though.

Hadn't Seen That
#13690 posted by
ijed on 2008/03/04 13:05:23
Looks interesting; will have to give it a look.
I've seen another game named nearly the same as well, posted here - the world is black and white and hollow space is defined by how you flip the world vertically - so empty is either black or white, but not both.

Weird Bug In AguirRe's GlQuake... ?
#13691 posted by
RickyT33 on 2008/03/04 15:49:27
http://shub-hub.com/files/images/wierdbug.jpg
Weird particles on my screen, these stayed static on the screen i.e. like the hud. After a while they seemed to slowly dissipate.
Might this be to do with new ATI drivers I installed?

Yes
#13692 posted by
Spirit on 2008/03/04 18:34:03
That is most likely a driver issue. Or your graphics card is dying.

ATI Drivers Suck Indeed
#13693 posted by
Sielwolf on 2008/03/04 18:41:06
many people (including me) have crashes and errors in the windows logs with the new drivers, solution is to use catalyst 7.6 which are nearly a year old...
http://support.ati.com/ics/support/default.asp?deptID=894&task=knowledge&questionID=29385

Sielwolf
#13694 posted by
HeadThump on 2008/03/04 21:31:31
I've learned quite a few things about crappy drivers from Nvidia, ATI and Dell over the past several months because of my own experiences, including the one you mention. I have to wonder how much this has caused a dampening of sales within the PC game industry as people say, 'screw it, I'm going console.'