 Still Working On Orlmap Series 2
#13652 posted by Orl on 2008/02/27 21:09:02
But I'm inclined to scrap the first 4 levels since they no longer represent the quality of my maps as of now.
It would make the pack shorter, but I think it's the right decision.
 Too
#13653 posted by madfox on 2008/02/27 21:54:30
mapping,
but I can't find the logic runthrough in diverse intersections. Still puzling.
 Orl:
#13654 posted by metlslime on 2008/02/27 21:57:13
you could release the 4 maps as a mini-episode, using a fake name so nobody knows it's you!
 Eh,
#13655 posted by Orl on 2008/02/27 23:48:33
They were kind of already released, as the first half. Now they are no longer the first half, of anything.
 Orl:
#13656 posted by metlslime on 2008/02/28 00:13:40
oh i see... so not really scrapping them, just making a clean break from the past.
 Yeah
#13657 posted by Orl on 2008/02/28 00:30:17
You could say that. I don't like them anymore anyway.
 Orl...
#13658 posted by distrans on 2008/02/28 00:52:41
...gutsy effort, I applaud you!
I've got a little number in beta at the mo', Siewolf has already got me rethinking some gameplay and func_ use.
It's all about atmosfear baby...
 So
#13659 posted by ijed on 2008/02/28 01:33:15
There'll be a fair few maps in a while then.
Wierd when you think how old the game is, and there's all of us still keeping it alive.
 Meh, Quake Is So Old And Boring
#13660 posted by bear on 2008/02/28 05:47:50
Everyone is going to the mall these days: http://www.youtube.com/watch?v=9mJAsgIIfNM
 Rj...
#13661 posted by RickyT33 on 2008/02/28 10:37:53
...really wanna look at your shots on the thread you linked to at #13651 but the links arent working for me :-(
Mediafire seem pretty good for hosting.
Hehe - I like screenshots! :D
Also - never scrap stuff unless you think its REALLY SHIT. The guy who strives really hard to get everything perfect never gets anything done because nothing is ever perfect.
Just a thought. Let the crucifiction begin...
Oh yeah, and czg - Quake isnt dead. It was never alive. Its a computergame. You thought you were in denial all of this time that Quake was dead, when now you are in denial that it is still 'alive'. Metaphorically speaking.
 Garfield - Grafield
#13662 posted by ijed on 2008/02/28 13:19:17
 And
#13663 posted by bambuz on 2008/02/28 16:46:36
what if you removed garfield, odie and the guy from the strip? I think it would be better with every removal iteration (and it would still suck).
 Bear
#13664 posted by RickyT33 on 2008/02/28 17:14:21
we dont have malls over here in england. We all go to the pub!
 Quake Dead?
#13665 posted by gb on 2008/02/28 19:07:01
I hear the real Quake 2 comes out soon, thanks to Kell and team. Let's not talk about the infamous Base Pack, or Quake RMX.
Dead? Yar har har.
 Shit
#13666 posted by ijed on 2008/02/28 20:21:28
Sorry bambuz, next time I'll just remove the post .
Le go fuck yourself.
 Haha
#13667 posted by starbuck on 2008/02/28 20:38:04
 Ricky,
#13668 posted by rj on 2008/02/28 21:45:47
...really wanna look at your shots on the thread you linked to at #13651 but the links arent working for me :-(
i guess that proves my point about free hosting! :P
i'll check mediafire out, want to get a few more newer shots together before re-uploading though. and no way in hell is any of it getting scrapped, i've spent far too many hours of my life on it for that!
 OK!
#13669 posted by Hrimfaxi on 2008/02/28 23:23:46
RickyT23 look in beta thread for my reply for maps in the works.
 13645
#13670 posted by Tronyn on 2008/02/29 02:59:03
Shouldn't you be out in the streets, unshaven and dirty, holding up a cardboard sign?
 Starbuck
#13671 posted by RickyT33 on 2008/02/29 13:02:57
That is funny!
 Half-Life 2
#13672 posted by DaZ on 2008/02/29 17:11:16
I still have a free gift of Half-Life 2 on steam for anyone here that wants it, just let me know!
 Pick Me !
#13673 posted by JPL on 2008/02/29 22:42:43
 HL2SP: The Citizen
#13674 posted by negke on 2008/03/01 22:13:32
http://www.planetphillip.com/posts/the-citizen-half-life-2/
A very nice HL2city-themed custom SP campaign with 15 maps, fairly good voice acting and 15 secrets/easter eggs - finding them all unlocks some additonal stuff at the end (I found 13/15 in the first run). Approximate playing time 3-4 hours.
 That
#13675 posted by ijed on 2008/03/01 22:34:47
Looks pretty cool, will have to try it.
Still waiting for They Hunger, though.
 Bump/normal Maps In Ogre Engine
#13676 posted by necros on 2008/03/02 18:54:15
has anyone used the ogre engine here?
i've been trying to get normal maps to work in there but it's a lot more complex than doing it for say Doom3. apprently, ogre doesn't have normal map shaders built in and i don't really know how to write any sort of shader. i would guess i'd need to do it in CG, but beyond that, i get totally lost.
is there some kind of tutorial on how to write the shader and hook it in so i can call it with my materials?
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