#1340 posted by Shelly on 2009/10/01 19:48:20
hey does any one know any goodplaces to rent a jumper
Http://lmgtfy.com/?q=rent+a+jumper
#1341 posted by
ijed on 2009/10/01 20:33:12
Oooh.
#1343 posted by
Text_Fish on 2009/10/19 19:13:17
Yeah Man
#1344 posted by
RickyT33 on 2009/10/19 20:33:17
I only ever been to Syke once, and its amazing. Love to go back some day and actually climb some mountains :DDD
Math For The Quake Mod Player
DP used to include a mod too, which i *suppose* could be run alongside Quoth, but don't know what he's talking about really.
Like his math though ;>
Re : Willem+Jago
#1346 posted by
sock on 2009/10/28 22:13:59
http://boards.polycount.net/showthread.php?t=65408
That is mostly default crysis assets, there are some new objects I don't recognise (mostly stone ruins) but overall that is out of the box stuff. The quality of the props that the crysis artists made were unbelievable, plus add in some cool engine lighting system and voila you have amazing looking stuff.
Now actually moving around that as a working level that does not need deep blue computing power and AI fighting across all those props is something else. :P
Quake Fanart
#1347 posted by
Preach on 2009/11/02 23:34:36
#1348 posted by
necros on 2009/11/03 03:20:35
those look really good. the knights especially look quite evil and the scrag translates the direction of the original model quite well. the fiend looks like it's smiling though, but i suppose it's happy as it's probably going to eat you alive. (there's also the death knight and vore too, equally as good)
i think what i like about these is they are very faithful to the original look. (or they just align very well with my imagination for the original models :P )
Yep
#1349 posted by
ijed on 2009/11/03 03:43:57
The characterisation was very strong in the originals. Those scant verts were very well used alongside the animation to give the creatures personality.
Nowadays it tends to be 'meshsmooth'll fix it' but a really good low poly mesh can capture the imagination without the need for hirez.
The work is very crisp and suggests motion; I like the strong lines. Even if some of the characterisations look a bit twee - for example the Shambler looks like a deformed kitten, to me.
Excellent all the same, especially the Ogre and Knight(s).
#1350 posted by
necros on 2009/11/03 04:38:13
yeah, i'd say the shambler is the weakest looking one of the bunch. i think that's mostly due to the fact that there isn't really much to see in that image. just a giant fur head, teeth and a bit of a claw. (otoh, that's pretty much what the shambler is, so...)
i'd say the shambler is probably the most difficult to translate from it's original model. it is more vague than the other models and it's look is not immediately obvious.
in fact, while i always thought the shambler was covered in fur, it's possible to interpret the texture as wrinkled skin as well. (and if it is fur, than it's actual form is hidden and we don't actually have any idea what the shape of the actual shambler's body is like under the fur).
things like the ogre and zombie are probably easiest as zombies are really just dead humans and ogres are just malformed/grotesque humans. both have an easy point of reference.
#1351 posted by
Spirit on 2009/11/03 08:43:25
Yes, those are amazing. There are a couple more, bottom of
http://catwell.deviantart.com/gallery/ currently.
Wow
#1352 posted by
starbuck on 2009/11/06 00:15:07
that dude should go make some skins
Long Read, So Far I Only Looked At The Images
#1353 posted by
Spirit on 2009/11/09 21:17:59
Oh Dear
#1354 posted by
Vigil on 2009/11/09 21:34:47
Chibi UFO.
I guess a good time to go play some more UFO: Enemy Unknown though.
#1355 posted by
necros on 2009/11/10 08:37:58
found this:
http://naburus.deviantart.com/art/Creatures-of-Quake-Vore-62211639
there's a shambler and rotfish, but the vore is the strongest image, i think.
#1356 posted by
metlslime on 2009/11/10 09:30:34
he also has an enforcer which is sort of interesting...
#1358 posted by
JneeraZ on 2009/11/12 13:31:20
OK, that's crazy awesome!
#1359 posted by
Spirit on 2009/11/12 18:46:48
Yes, truly amazing images. Don't miss page 2.
Inert:
#1360 posted by bear on 2009/11/13 04:16:37
bah, I was just going to post that!
I would like to see a fancy building with that kind of fractal decorations everywhere, it would make rococo cry.
Postcards From The Hebrides�
#1361 posted by
sock on 2009/11/13 13:58:14
A new benchmark in user created source content
http://www.littlelostpoly.co.uk/devblog/
Interesting
#1362 posted by
Vigil on 2009/11/13 15:00:46
As postcards, those are horribly underexposed and too uniform and boring in color. As in-game shots, pretty gorgeous.
Nice
#1363 posted by
bal on 2009/11/13 15:08:40
The original Dear Esther was kind of interesting, these new shots look gorgeous, should just stick this in L4D... :D
Polygonal Halloween Costume
#1364 posted by
inertia on 2009/11/19 19:34:08