Would Have Been Better If You're Last Line Read
#13561 posted by nitin on 2008/02/11 11:45:23
call it friendo
Maybe I Should Rename Myself To #~#
#13562 posted by RickyT33 on 2008/02/11 12:08:16
just to fit in
Or
#13563 posted by ijed on 2008/02/11 13:31:45
RickyT#~#
Biosuit
#13564 posted by negke on 2008/02/11 20:24:08
Did anyone ever realize the biosuit slows down lava burn?
Interesting
#13565 posted by ijed on 2008/02/11 20:55:11
Reminds me of what would be a cool mod feature trigger_hurt environmental spawnflag - if the player has biosuit they take no damage.
Might have to take a look at the slower lava burn, but seeing as I've been mapping and playing the game for years and never seen noticed that it might be awkward getting players to realise it, though I spose a message solves that.
Biosuit Vs Lava
#13566 posted by Ankh on 2008/02/11 21:24:09
yes I have realised it while playtesting my first map (Coma). I had to redesign the level a bit, otherwise the player could escape a deadly trap with the use of the biosuit. Without it he just has to die (no that he wasn't warned :).
Yeah, I Knew About It A Long Time
#13567 posted by Orl on 2008/02/11 21:30:01
But because you never see a biosuit and lava in the same map on any ID1 level, you'd never know this. Quoting from the Quake manual: "Biosuit: Lets you breathe underwater and swim through slime without harm. Does not protect against lava."
Neg!ke:
#13568 posted by metlslime on 2008/02/11 22:10:36
Yeah, i first discovered that when playing Prodigy 4, which requires you to swim through some lava to proceed, and gives you a biosuit to accomplish this.
Reminds me, i should replay Prodigy SE.
Prodigy SE
#13569 posted by Kell on 2008/02/12 03:41:19
Yeah, I was just thinking of that. Problem was, no player could have been expected to know that biosuits half protected you from lava, given the aforementioned manual quote and distribution throughout the id maps, and Casali did nothing to inform the player either. Twat.
I found out about the biosuit lava sort-of-protection from necros, when we were working on the cross of deflection. Glad I made the decision not to include any in Contract.
The biosuit has some additional benefits in quoth2 btw. We will be telling you about them though, cause we don't treat our players like idiots ;)
Huuuh
#13570 posted by Shambler on 2008/02/12 09:56:38
Yeah, I was just thinking of that. Problem was, no player could have been expected to know that biosuits half protected you from lava, given the aforementioned manual quote and distribution throughout the id maps, and Casali did nothing to inform the player either. Twat.
LOL. A fair point, Kell.
Metlslime
#13571 posted by RickyT33 on 2008/02/12 11:12:03
The, erm, umlouts (?) are working now (a "o" with two small dots above)
So thanks for that!!
Hmmm
#13572 posted by metlslime on 2008/02/12 11:45:01
...i didn't actually do anything :P
Metl
#13573 posted by Vigil on 2008/02/12 19:56:46
I always find that to be the best way to actually get something done.
Kinda Like
#13574 posted by megaman on 2008/02/12 20:26:32
when you have somethng to compute that takes a while (say, years), it's actually faster to wait two years (and use the hw available then) until you start the computation.
Not Really
#13575 posted by inertia on 2008/02/12 20:48:43
since you can throw such a computation into a black hole and get the results of an infinite time computation back in finite time; to retrieve the results you need only to read the planck-scale symbols that are encoded on to the surface of the black hole.
#13576 posted by czg on 2008/02/12 21:09:08
B^U
Weird
#13577 posted by RickyT33 on 2008/02/12 22:31:27
Theyre Not Working Again......
#13578 posted by RickyT33 on 2008/02/12 22:35:06
...are you sure your not just messing with my head?
(like you'd all tell me if you were)
Having said that, I see no obvious motive
Wooden Computing
#13579 posted by JPL on 2008/02/13 08:58:32
http://woodgears.ca/marbleadd/
Watch the video: it is awesome :)
That Is Very Cool
#13580 posted by starbuck on 2008/02/13 15:08:17
Same Principle As Z1
#13581 posted by jiri_b on 2008/02/14 17:26:24
For Anyone Here
#13582 posted by ijed on 2008/02/15 13:59:26
That missed 'Pirate baby's Cabana Battle Street Fight 2006' as I apparantly did:
http://probertson.livejournal.com/18096.html
Goddamnit
#13583 posted by megaman on 2008/02/15 15:11:29
snap so needs to die.
Phuh
#13584 posted by megaman on 2008/02/15 15:12:49
Pirate Baby
#13585 posted by starbuck on 2008/02/15 16:05:54
I hadn't seen that either, wow that looked like a lot of work. Pretty cool though, the special moves are what made it great... I'd play anything that let me summon up a monster truck, a guy that shoots dead naked girls out of a huge gun, john goodman's character from the big lebowski and a fridge.
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