 RickyT23
#13552 posted by JPL on 2008/02/08 21:45:44
You just have to keep in mind that it is impossible to please everybody here ;)
you also have to keep in mind nobody is fair here... particlarly czg who hates evrybody, even himself :D
#13553 posted by anonymous user on 2008/02/08 22:15:58
Will there be computers in heaven? Quake mapping? Or maybe the true power of the imagination will be harnessed, out creations only limited by the vividness of our lifes dreams...
I hear they cut your daemon away.
rutger: Not bad the map, here's my few cents.
- too much ammo (much)
- health should be more evenly distributed
- more variety in monsters needed
- RL and shaft, probably even SNG not needed
- source your light - use torches/lamps etc.
- sometimes it's a bit crampy
- theming was good, consistent
Playtesting would help a lot. Send your map privately to some other mapper, or a known good playtester such as sielwolf.
Make the next one soon plz :-)
 Eh
#13554 posted by goldenboy on 2008/02/08 22:19:53
that was me.
 Ricky
#13555 posted by HeadThump on 2008/02/08 22:23:57
You confuse me though. You can be very helpfull on the technical threads, but very sinnical on other threads, and you rarely post about other peoples maps. Yet you obviously find Func a worthy read...
Sincerity is an eyesore (but then again, so is my pimply ass).
 "But Please Fix The Leaks Properly Instead Of Boxing The Map"
#13556 posted by bear on 2008/02/09 01:41:37
But... that is the dutch way! (sorry dino satellite boy for never forgetting this)
 Dutch
#13557 posted by madfox on 2008/02/09 22:33:44
mountains
 Of
#13558 posted by czg on 2008/02/09 22:35:28
weed
 Insert New Post Here
#13559 posted by Tronyn on 2008/02/11 11:12:02
NT
 Wait Wait Wait
#13560 posted by Tronyn on 2008/02/11 11:16:21
Did I come across as a cynical, disinterested but elite respectable lurker enough? Kinda like what a Vore would be, if it could talk? Kinda like what what Anton Chigurgh would be like, if he was a message-board-poster and not an evil killer, but if he also cared what people thought of him by making comments online?
k let discussion begin
 Would Have Been Better If You're Last Line Read
#13561 posted by nitin on 2008/02/11 11:45:23
call it friendo
 Maybe I Should Rename Myself To #~#
#13562 posted by RickyT33 on 2008/02/11 12:08:16
just to fit in
 Or
#13563 posted by ijed on 2008/02/11 13:31:45
RickyT#~#
 Biosuit
#13564 posted by negke on 2008/02/11 20:24:08
Did anyone ever realize the biosuit slows down lava burn?
 Interesting
#13565 posted by ijed on 2008/02/11 20:55:11
Reminds me of what would be a cool mod feature trigger_hurt environmental spawnflag - if the player has biosuit they take no damage.
Might have to take a look at the slower lava burn, but seeing as I've been mapping and playing the game for years and never seen noticed that it might be awkward getting players to realise it, though I spose a message solves that.
 Biosuit Vs Lava
#13566 posted by Ankh on 2008/02/11 21:24:09
yes I have realised it while playtesting my first map (Coma). I had to redesign the level a bit, otherwise the player could escape a deadly trap with the use of the biosuit. Without it he just has to die (no that he wasn't warned :).
 Yeah, I Knew About It A Long Time
#13567 posted by Orl on 2008/02/11 21:30:01
But because you never see a biosuit and lava in the same map on any ID1 level, you'd never know this. Quoting from the Quake manual: "Biosuit: Lets you breathe underwater and swim through slime without harm. Does not protect against lava."
 Neg!ke:
#13568 posted by metlslime on 2008/02/11 22:10:36
Yeah, i first discovered that when playing Prodigy 4, which requires you to swim through some lava to proceed, and gives you a biosuit to accomplish this.
Reminds me, i should replay Prodigy SE.
 Prodigy SE
#13569 posted by Kell on 2008/02/12 03:41:19
Yeah, I was just thinking of that. Problem was, no player could have been expected to know that biosuits half protected you from lava, given the aforementioned manual quote and distribution throughout the id maps, and Casali did nothing to inform the player either. Twat.
I found out about the biosuit lava sort-of-protection from necros, when we were working on the cross of deflection. Glad I made the decision not to include any in Contract.
The biosuit has some additional benefits in quoth2 btw. We will be telling you about them though, cause we don't treat our players like idiots ;)
 Huuuh
#13570 posted by Shambler on 2008/02/12 09:56:38
Yeah, I was just thinking of that. Problem was, no player could have been expected to know that biosuits half protected you from lava, given the aforementioned manual quote and distribution throughout the id maps, and Casali did nothing to inform the player either. Twat.
LOL. A fair point, Kell.
 Metlslime
#13571 posted by RickyT33 on 2008/02/12 11:12:03
The, erm, umlouts (?) are working now (a "o" with two small dots above)
So thanks for that!!
 Hmmm
#13572 posted by metlslime on 2008/02/12 11:45:01
...i didn't actually do anything :P
 Metl
#13573 posted by Vigil on 2008/02/12 19:56:46
I always find that to be the best way to actually get something done.
 Kinda Like
#13574 posted by megaman on 2008/02/12 20:26:32
when you have somethng to compute that takes a while (say, years), it's actually faster to wait two years (and use the hw available then) until you start the computation.
 Not Really
#13575 posted by inertia on 2008/02/12 20:48:43
since you can throw such a computation into a black hole and get the results of an infinite time computation back in finite time; to retrieve the results you need only to read the planck-scale symbols that are encoded on to the surface of the black hole.
#13576 posted by czg on 2008/02/12 21:09:08
B^U
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