Hmmm...
#13511 posted by
distrans on 2008/02/05 03:28:54
...apart from my first Mac (which was basically given to me) it's always been a cost verses functionality equation for me. In the southern part of Australia at least, PCs are just too damned cheap in comparison. I'd love to have one of each (PC for gaming and Mac for the recording/production side of things) but...
Mouse Accel
#13512 posted by
inertia on 2008/02/05 06:29:56
Mouse accel in OSX sucks complete sucking-shit-down-your-throat ass. I have a little shareware thing called SteerMouse that I use to turn off mouse acceleration. Steve Jobs is so fucking good at cleaning vaginas that he refuses to make changing the UI even mildly possible from the standpoint of the common end-user. If I could be arsed I would write a program to make the mouse accel changes, but why should I have to? And how do I know I won't break something?
OSX is basically just Windows without all the stupid shit, with UNIX underneath. Closed-source software AND closed-source hardware is just fucking great. OSX is nice to use but fuck if I will use a proprietary OS again.
Inertia...
#13513 posted by
metlslime on 2008/02/05 07:12:43
heh, I was just about to mention SteerMouse too. I have to use a mac at work and this utility is the only reason i'm still sane.
Mac/PC Stuff
#13514 posted by
starbuck on 2008/02/05 11:23:02
I'm pretty impartial in the Mac VS PC thing. For me, the draw with apple is mainly the quality of their own software. Pretty hardware is nice, especially fitting that hardware into impossibly small spaces, but from an economics point of view it doesn't make sense unless you have the money to spend on that.
I love the stability of the OS X platform, and apple write great software, be it consumer stuff like iTunes, iPhoto, Keynote, Mail, iMovie, or pro stuff like the whole Final Cut Studio suite.
I think if money is no object, than a Mac Pro tower is ideal for digital content creation. It's one of the most tried and tested 8-core systems out there, and is solid as a rock.
On the downside, if you're looking for value for money, I could put together a system that could outperform a �800 iMac (the cheapest one) for hundreds of pounds less, and I could reuse most of those components in the future.
The obvious criticism has always been the relative lack of software of course. It all depends what you're doing with your computer of course. Personally, I'm doing a computer science degree, and I dabble in custom game content, digital music-making and so on, and OS X really can't beat a PC dual-booting XP and ubuntu.
For video editing on the other hand, macs are really really the way forward, although I don't know when you get to �10,000 upwards workstations, there might be better options. I can edit 30gig movie projects, with the latest version of Final Cut Pro, on a 700mhz, 6 year old table-lamp iMac with 512mb of ram. It's ridiculous, and it has never crashed.
I can't defend apple mice however. They suck so very much. Of course, nothing is stopping you from upgrading it. That, plus some pointer acceleration jiggery-pokery and you're doing ok.
#13515 posted by
JneeraZ on 2008/02/05 11:35:51
"Mouse accel in OSX sucks complete sucking-shit-down-your-throat ass. I have a little shareware thing called SteerMouse that I use to turn off mouse acceleration. Steve Jobs is so fucking good at cleaning vaginas that he refuses to make changing the UI even mildly possible from the standpoint of the common end-user. If I could be arsed I would write a program to make the mouse accel changes, but why should I have to? And how do I know I won't break something? "
Why not just use it the way Apple designed it and leave your Windows-based habits at the door? I'm not attacking you here. I'm just saying that, yes, I found it weird at first too but you DO get used to it and after a time you don't even notice it anymore.
I fooled around with SteerMouse and some other "solutions" until I realized that there really wasn't a problem to begin with. It's just different.
It's a different operating system. Accept that some things are going to be different and that you may have to change a few habits.
#13516 posted by
JneeraZ on 2008/02/05 11:37:33
As far as pricing goes, Macs are a little more expensive than PCs. You don't see Mac people denying this and yet Windows users want to constantly harp on it like it's some major issue.
Macs cost more. And they're worth every penny.
#13517 posted by
JneeraZ on 2008/02/05 11:46:08
At any rate, I'm disgusted that I allowed myself to get dragged into this discussion. These are always pointless and nobody ever gives an inch. I apologize to everyone who had to read this. Really sorry!
Let's get back to Quakin'.
A Level Compiled On PC Has Better Lighting Than One Compiled On A Mac
#13518 posted by
czg on 2008/02/05 12:04:09
It has to do with endian-ness
#13520 posted by
JneeraZ on 2008/02/05 12:08:20
As a peace offering, if you guys haven't played my Shooter game yet
... here:
http://wantonhubris.com/blog/2007/07/04/shooter-in-the-abstract/
It's free and there's even a version for you filthy Windows troglodytes. :P
Nice Game
#13521 posted by
ijed on 2008/02/05 13:42:12
What I'd call another Dodge-em-up, like every extend where the goal is to avoid stuff and worry about the rest of the game afterwards.
Graphically well thought out; black is bad and white is good, the score is in the background. The mouse returning on the opposite side when going outside the window was a nice feature as well.
Mindcrime
#13523 posted by
Spirit on 2008/02/05 15:17:16
I always felt the numerous files one has to compile for Nehahra are quite a hassle. Would it be ok if I packaged nehquake.zip, nehupdate3.zip, the latest release of aguirRe's nehahra executables (and what else is needed?) into a fresh zip and name it nehahra.zip. For the Quaddicted archive.
And the small pak0.pak unpacked (as in no-movie) (=ready to go).
Czg
#13524 posted by
JPL on 2008/02/05 15:49:30
It has to do with endian-ness
wtf endianess has to do with light level ? endianess is generally how bytes ordering, but I can't see what is the issue there: could you elaborate please ? I'm proud of the technical answer....
Grrrr
#13525 posted by
JPL on 2008/02/05 15:51:06
endianess is generally how bytes ordering
please read endianess is generally related to bytes ordering (in a 32 bit word as example...)
sorry..
Do
#13527 posted by
madfox on 2008/02/05 21:11:24
mac grunts look different then pc grunts?
Half Life: Real Life Consequences
#13528 posted by
metlslime on 2008/02/05 21:24:59
Er....
#13529 posted by
metlslime on 2008/02/05 21:27:36
Full Life Consequences? doh
Willem
#13531 posted by
inertia on 2008/02/06 07:12:45
I cannot play quake with mouse accel, it destroys my aim. OSX' mouse accel destroys pixel-perfect accuracy in paint programs. OSX' mouse acceleration neglects over a decade of muscle memory that I've developed to use a no-acceleration mouse interface. Should I change to Steve Jobs' favorite "curve" (actually more like a step function)? Really? :)
Inertia Made A "Popular Strategy Guide" (As Linked To By Wikipedia)
#13532 posted by
czg on 2008/02/06 09:14:27
Yeah But MINE IS BETTAR THAN YOURS
At any rate, I'm disgusted that I allowed myself to get dragged into this discussion. These are always pointless and nobody ever gives an inch. I apologize to everyone who had to read this. Really sorry!
Don't worry, those of us that know better skimmed these posts at best (I just skipped a a lot of them, to be honest).
#13534 posted by
JneeraZ on 2008/02/06 11:34:45
inertia
Oddly, I've never noticed the acceleration when inside of Quake. I think it turns it off automatically (at least the Fruitz of Dojo port does anyway). Or it's my imagination. Or elves. Any one of those will do.