Whao
#1330 posted by
Zwiffle on 2009/09/07 19:25:07
Nice find indeed, but I'm still having a hard time believing that all of the other images weren't reverse-engineered from a photo, it's that good.
Holy Crap, That Is Scary
#1333 posted by
Spirit on 2009/09/23 11:47:39
Holy Shit
#1334 posted by
nitin on 2009/09/23 12:17:42
miss the news for one day and you miss out on your neighbouring state impersonating Mars.
#1335 posted by
Zwiffle on 2009/09/23 17:04:10
Spirit first link gave me a malformed video ID error
The rest are fuckin' top notch
#1336 posted by
Zwiffle on 2009/09/23 17:04:10
Spirit first link gave me a malformed video ID error
The rest are fuckin' top notch
Math For The Quake Mod Player.
#1338 posted by Killer on 2009/09/26 20:23:05
Darkplaces mod + Quoth = AWESOME + AWESOME = GODLIKE!
DP = MOD?
#1339 posted by
RickyT33 on 2009/09/26 20:41:49
DP is an engine.
Also I can never get the reflective and realistic water to work in Darkplaces..........
#1340 posted by Shelly on 2009/10/01 19:48:20
hey does any one know any goodplaces to rent a jumper
Http://lmgtfy.com/?q=rent+a+jumper
#1341 posted by
ijed on 2009/10/01 20:33:12
Oooh.
#1343 posted by
Text_Fish on 2009/10/19 19:13:17
Yeah Man
#1344 posted by
RickyT33 on 2009/10/19 20:33:17
I only ever been to Syke once, and its amazing. Love to go back some day and actually climb some mountains :DDD
Math For The Quake Mod Player
DP used to include a mod too, which i *suppose* could be run alongside Quoth, but don't know what he's talking about really.
Like his math though ;>
Re : Willem+Jago
#1346 posted by
sock on 2009/10/28 22:13:59
http://boards.polycount.net/showthread.php?t=65408
That is mostly default crysis assets, there are some new objects I don't recognise (mostly stone ruins) but overall that is out of the box stuff. The quality of the props that the crysis artists made were unbelievable, plus add in some cool engine lighting system and voila you have amazing looking stuff.
Now actually moving around that as a working level that does not need deep blue computing power and AI fighting across all those props is something else. :P
Quake Fanart
#1347 posted by
Preach on 2009/11/02 23:34:36
#1348 posted by
necros on 2009/11/03 03:20:35
those look really good. the knights especially look quite evil and the scrag translates the direction of the original model quite well. the fiend looks like it's smiling though, but i suppose it's happy as it's probably going to eat you alive. (there's also the death knight and vore too, equally as good)
i think what i like about these is they are very faithful to the original look. (or they just align very well with my imagination for the original models :P )
Yep
#1349 posted by
ijed on 2009/11/03 03:43:57
The characterisation was very strong in the originals. Those scant verts were very well used alongside the animation to give the creatures personality.
Nowadays it tends to be 'meshsmooth'll fix it' but a really good low poly mesh can capture the imagination without the need for hirez.
The work is very crisp and suggests motion; I like the strong lines. Even if some of the characterisations look a bit twee - for example the Shambler looks like a deformed kitten, to me.
Excellent all the same, especially the Ogre and Knight(s).
#1350 posted by
necros on 2009/11/03 04:38:13
yeah, i'd say the shambler is the weakest looking one of the bunch. i think that's mostly due to the fact that there isn't really much to see in that image. just a giant fur head, teeth and a bit of a claw. (otoh, that's pretty much what the shambler is, so...)
i'd say the shambler is probably the most difficult to translate from it's original model. it is more vague than the other models and it's look is not immediately obvious.
in fact, while i always thought the shambler was covered in fur, it's possible to interpret the texture as wrinkled skin as well. (and if it is fur, than it's actual form is hidden and we don't actually have any idea what the shape of the actual shambler's body is like under the fur).
things like the ogre and zombie are probably easiest as zombies are really just dead humans and ogres are just malformed/grotesque humans. both have an easy point of reference.
#1351 posted by
Spirit on 2009/11/03 08:43:25
Yes, those are amazing. There are a couple more, bottom of
http://catwell.deviantart.com/gallery/ currently.
Wow
#1352 posted by
starbuck on 2009/11/06 00:15:07
that dude should go make some skins
Long Read, So Far I Only Looked At The Images
#1353 posted by
Spirit on 2009/11/09 21:17:59