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Inspiration & Reference
I just wanted to know if people had any links to good websites for either level design inspiration (photos, paintings, concept art, etc.) or just for architectural reference. We had a thread like this on the old qmap, but we know how much good that does us.
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Photorealistic Portrait 
Whao 
Nice find indeed, but I'm still having a hard time believing that all of the other images weren't reverse-engineered from a photo, it's that good. 
Saudi Arabia Seaplane 
Giant Crystal Cave 
Holy Crap, That Is Scary 
Holy Shit 
miss the news for one day and you miss out on your neighbouring state impersonating Mars. 
 
Spirit first link gave me a malformed video ID error

The rest are fuckin' top notch 
 
Spirit first link gave me a malformed video ID error

The rest are fuckin' top notch 
Meh 
Math For The Quake Mod Player. 
Darkplaces mod + Quoth = AWESOME + AWESOME = GODLIKE! 
DP = MOD? 
DP is an engine.

Also I can never get the reflective and realistic water to work in Darkplaces.......... 
 
hey does any one know any goodplaces to rent a jumper 
Http://lmgtfy.com/?q=rent+a+jumper 
 
Bah 
Oooh. 
http://news.bbc.co.uk/1/hi/in_pictures/8314105.stm

I particularly like the third shot. 
Yeah Man 
I only ever been to Syke once, and its amazing. Love to go back some day and actually climb some mountains :DDD 
Math For The Quake Mod Player 
DP used to include a mod too, which i *suppose* could be run alongside Quoth, but don't know what he's talking about really.

Like his math though ;> 
Re : Willem+Jago 
http://boards.polycount.net/showthread.php?t=65408

That is mostly default crysis assets, there are some new objects I don't recognise (mostly stone ruins) but overall that is out of the box stuff. The quality of the props that the crysis artists made were unbelievable, plus add in some cool engine lighting system and voila you have amazing looking stuff.

Now actually moving around that as a working level that does not need deep blue computing power and AI fighting across all those props is something else. :P 
Quake Fanart 
Linked from the spectrum quake picture, found these quake monsters that I'd never seen posted here before:

http://catwell.deviantart.com/art/shambler-119852317
http://catwell.deviantart.com/art/scrag-102852206
http://catwell.deviantart.com/art/Quake-knight-102954597
http://catwell.deviantart.com/art/fiend-102850893
http://catwell.deviantart.com/art/ogre-102831295

There are a few more I didn't link if you explore the gallery. 
 
those look really good. the knights especially look quite evil and the scrag translates the direction of the original model quite well. the fiend looks like it's smiling though, but i suppose it's happy as it's probably going to eat you alive. (there's also the death knight and vore too, equally as good)

i think what i like about these is they are very faithful to the original look. (or they just align very well with my imagination for the original models :P ) 
Yep 
The characterisation was very strong in the originals. Those scant verts were very well used alongside the animation to give the creatures personality.

Nowadays it tends to be 'meshsmooth'll fix it' but a really good low poly mesh can capture the imagination without the need for hirez.

The work is very crisp and suggests motion; I like the strong lines. Even if some of the characterisations look a bit twee - for example the Shambler looks like a deformed kitten, to me.

Excellent all the same, especially the Ogre and Knight(s). 
 
yeah, i'd say the shambler is the weakest looking one of the bunch. i think that's mostly due to the fact that there isn't really much to see in that image. just a giant fur head, teeth and a bit of a claw. (otoh, that's pretty much what the shambler is, so...)

i'd say the shambler is probably the most difficult to translate from it's original model. it is more vague than the other models and it's look is not immediately obvious.
in fact, while i always thought the shambler was covered in fur, it's possible to interpret the texture as wrinkled skin as well. (and if it is fur, than it's actual form is hidden and we don't actually have any idea what the shape of the actual shambler's body is like under the fur).

things like the ogre and zombie are probably easiest as zombies are really just dead humans and ogres are just malformed/grotesque humans. both have an easy point of reference. 
 
Yes, those are amazing. There are a couple more, bottom of http://catwell.deviantart.com/gallery/ currently. 
Wow 
that dude should go make some skins 
Long Read, So Far I Only Looked At The Images 
The Kawaiik dude posted some game concept:

http://www.itchstudios.com/psg/rebelsquad/rebelsquad.htm 
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