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Inspiration & Reference
I just wanted to know if people had any links to good websites for either level design inspiration (photos, paintings, concept art, etc.) or just for architectural reference. We had a thread like this on the old qmap, but we know how much good that does us.
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The Best Levels In The Industry 
Are always built by more than one person. 
That 
Makes no sense.

Need more coffee. 
In Praise Of The Sci-Fi Corridoor 
http://www.denofgeek.com/movies/313130/in_praise_of_the_scifi_corridor.html

Great subject matter, but i wish the article was 10x longer and had 10x more pictures... and the pictures should be bigger... and more info about designers and stuff...

Basically i wish the blog format didn't suck so much. But I guess business is business. 
Hello 
cool websit i love it 
Hello 
cool websit i love it 
Omnomnomonous 
nom nom nom om nom 
What Are You Eating? 
 
Photorealistic Portrait 
Whao 
Nice find indeed, but I'm still having a hard time believing that all of the other images weren't reverse-engineered from a photo, it's that good. 
Saudi Arabia Seaplane 
Giant Crystal Cave 
Holy Crap, That Is Scary 
Holy Shit 
miss the news for one day and you miss out on your neighbouring state impersonating Mars. 
 
Spirit first link gave me a malformed video ID error

The rest are fuckin' top notch 
 
Spirit first link gave me a malformed video ID error

The rest are fuckin' top notch 
Meh 
Math For The Quake Mod Player. 
Darkplaces mod + Quoth = AWESOME + AWESOME = GODLIKE! 
DP = MOD? 
DP is an engine.

Also I can never get the reflective and realistic water to work in Darkplaces.......... 
 
hey does any one know any goodplaces to rent a jumper 
Http://lmgtfy.com/?q=rent+a+jumper 
 
Bah 
Oooh. 
http://news.bbc.co.uk/1/hi/in_pictures/8314105.stm

I particularly like the third shot. 
Yeah Man 
I only ever been to Syke once, and its amazing. Love to go back some day and actually climb some mountains :DDD 
Math For The Quake Mod Player 
DP used to include a mod too, which i *suppose* could be run alongside Quoth, but don't know what he's talking about really.

Like his math though ;> 
Re : Willem+Jago 
http://boards.polycount.net/showthread.php?t=65408

That is mostly default crysis assets, there are some new objects I don't recognise (mostly stone ruins) but overall that is out of the box stuff. The quality of the props that the crysis artists made were unbelievable, plus add in some cool engine lighting system and voila you have amazing looking stuff.

Now actually moving around that as a working level that does not need deep blue computing power and AI fighting across all those props is something else. :P 
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