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Hehee 
 
That book is quite funny even though the humour is rather childish (at least the german translation). 
Q3shw21: Destroyer BETA2 
ShawdoW_86 
Wrong thread: should have been posted in Screenshots & Betas thread... ;)

Anyway, the shots looks very good: nice architecture, nice details, but I think the lightning effects are quite flat...

Well, nice job: keep it up ! 
Nice! 
The readme should be named q3shw21_b2.txt.
I don't really like the naming starting with q3 (as those normally are the baseq3 maps I'd say) but that's your choice.


The looks are fantastic! Lighting is good too.
One thing I would change is to add the possibility to "climb" up from the rocket launcher (with those floor plates).
The spawnpoints are a bit random and few(?) but I have no idea where to better put them. 
Micromaps 
Shambler wrote: I am still eagerly awaiting super-detailed, super-hardcore micro-maps. 20 monsters, every one a significant gameplay event, etc etc.

Kell's and Necros' Quoth test maps (the ones shipped with Quoth - KelltestX etc) are a bit like that. I play them a lot. They're not super-detailed though, nor super-tough, but cleanly made. There are more maps like that. RPGSMSE* was already mentioned (not quite enough monsters though IMO.) Quoth is probably really well suited to such maps, because of tough individual monsters on one hand, and vorelings on the other. I really like the kelltest map with the voreling-spawning unholy altar (M'Gah!). I wish Kell would do 10 more of those.

The concept is cool. 
 
I wish Kell would do 10 more of those.

Thanks :)

There is a base testmap to demonstrate the new content for Quoth2. It's a bit larger than the Quoth1 testmaps, but I'm still tryign to keep it minimal.

http://kell.leveldesign.org/screenshots/ss-kellbase1.jpg

There's also a testmap just for breakables. 
Kell 
*drool* 
 
Heh, OK, I see the rotated nail box but what else is in that scene? 
Necros' Quoth Test Map 
would rock much more if it used some rudimentary vis blocking like not straight corridors between main areas... *grumbles*
But it's a test map anyway... 
Gagging, Drooling - Someone Pass Tissue... 
...groan. Foot tapping, fidgiting, pacing up and down, unable to sleep. Refuse to make anymore maps, sulking....

Breakables ? :D :D

Haaoouwww . . . ! 
 
I drooled not over the screenie but over additional minimaps. 
RickyT 
...or find Than's GlasTest in your email... 
OK... 
...the three sections are joined, and we have a seal!!! Detailing on the last section commences now :) 
Czg Hearts Barney 
men's toilets Fulton Street :) 
Development Of A NASA-based Massively Multiplayer Online Learning Game 
Heh 
I hope gibbie adds a dopefish somewhere. 
I Suppose I May As Well Ask In Advance 
I'm "close" (for me) to releasing something, I'd say "before the snow melts," but anyway, does anyone have like a BEAST of a computer that they would like to volunteer for compiling some maps? Remember, with aguirRe's vis you can turn it off and then restart it. 
Exiting! 
I'd volunteer but my computer can barely run tf2 smoothly, let alone crysis, so I'd hardly call it a beast.

I wonder if we could do some distributed map compiling. I'm not sure, but I think one of the vis programs supports it. 
Wasn't Inertia 
building a cluster supercomputer? Stacking 4 or so mobos, each with many multi-core processors and gigabit Ethernet. Someone could make a nice php web form interface for compiling then for that. Of course users would need their own accounts.
I bet you'd get some uni project with lotsa credits for that! 
Oh And There'd Need To Be 
a linux build of a parallelized vis program. (And qbsp and light too ofc though they prolly dont need to be parallelized.) Aguirre's tools are win32 only atm I think. 
That's What Inertia WANTED To Do, Yes 
What actually happened was him sitting in his mom's basement, a bored grin crossing his pocky face as a cheesy fart silently escaped the gravitational pull of his arse. 
Tronyn 
Intel E6600, 2 GB memory, plenty of harddrive space and time to waste. No quad-core unfortunately yet...

danthefryingpan -seehere- gmail com 
Uh... 
Does any build of vis even support multi-threading at all? I know I never got it to work... 
 
Does the threading code not do anything? I know that the tool itself accepts a -threads parameter although it doesn't do anything on OSX. 
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