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Doom4
Doom4 has been announced, id are looking for people, if you are that person, and are good at what you do, have a look.

http://www.idsoftware.com/

Doom4, discuss it or not.
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Here's A Wild And Wacky Idea 
If the game seems to easy to you because game mechanic x exists, then turn the difficulty level up.

If you are playing on the highest difficulty and the game still seems too easy, then come back and let us know. 
#1317 
That worked perfectly in Shadow Warrior 2013� except for the boss levels. I couldn't beat any bosses in the harder difficulties, so I had to restart the whole game in an easier skill� which allowed me to beat the bosses, at the expense of making everything else in the game boring. Which is a shame, because the regular battles are really fun in the hardest setting. 
 
Invalid, IMO. If the game design is based around the user pressing those keys, then not pressing them isn't really an option. Unless you want some sort of iron man challenge...

Here's the deal.

A lot of people who are complaining - here and elsewhere - about the glory kills are doing so on the assumption that a glory kill is mandatory for each and every kill, and that you absolutely do not have the choice to opt out of them.

That's why we see comments along the lines of there only being one or two animations and that will quickly get boring, or having to do them will slow down gameplay, and so on.

None of that is the case at all.

It's true that a certain amount of game play is based around them, and it's true that they're heavily emphasised in the demos we've been shown, but does it not occur to people that this might be because id are just showing off their new mechanic?

Even in the demos we've seen to date, it's obvious that the player isn't constantly glory killing all the time. So where does the idea that the player is constantly doing so come from?

There's a middle point here, in between "constantly glory killing all the time" and "not glory killing at all", that people are just totally ignoring.

It's like back when id released Rage, and there was big hoo-hah about the racing elements. Turned out that only two races were actually mandatory in the entire game.

So howsabout we start out from the premise that glory kills aren't mandatory, that they're something you can opt in to if you need or want to, but otherwise can quite happily ignore, and build up a case against them from there. Because otherwise you're just undermining yourself and looking quite silly as a result. 
I Dunno 
It makes it easy to choose which posts to disregard. 
Ok, It Looks Like This Discussion Has Derailed Slightly 
This is my attempt to clarify my thoughts.

Here is Stratton and co. discussing glory kills. It is clear that the use of this mechanic is not mandatory, but is strongly encouraged and reinforced though the games design. If we review the E3 gameplay footage we will see that health comes exclusively from enemy drops. There are no health pickups to be found throughout the levels.

Before panties get twisted let me say this: I believe this game will be fun. However, I have concerns that it won't be challenging enough due to health on demand.

It appears, from what we've seen, that glory kills are easy enough to execute that they could be exploited to keep ones health topped off. If it turns out that this is the case, this virtually eliminates the threat of death and lessens the overall challenge of the game. Some people feel that games that are not challenging enough are not as fun or rewarding as more challenging games. This is a valid opinion.

As I said earlier, it's too soon to tell. 
There Are Regular Health Pickups In The Levels Though. 
 
Are There? 
That's good news if that's the case. Do you have a source you can link me? 
 
Do you have a source you can link me?

czg is the source 
Pwnd 
 
Http://i.imgur.com/y5yy3pm.png 
Why is this so shit?



{{SOURCE: GAMESPOT}} 
Is It The Font? 
It's the font, isn't it 
 
If we review the E3 gameplay footage we will see that health comes exclusively from enemy drops. There are no health pickups to be found throughout the levels.

While I don't recall seeing health on the E3 footage, there were definitely regular armour and ammo pickups; since glory kills are also being touted as a means of topping up ammo, then it does seem that it's possible for glory kills and regular pickups to coexist - at least so far as ammo is concerned.

IMO it's quite a leap from "there were no health pickups in the footage shown" to "there are no health pickups at all": absence of evidence not being evidence of absence, and all that.

Another interesting thing I noted in the E3 footage is that not all glory kills trigger pickups - in fact the very first one you see seems not to. If so, that kinda negates the "health on-demand" aspect of them. 
Kinn 
No, it's giving an awesome demon "MILITARY EXPERIMENT #666" for a background. Why couldn't they just put Doom 2's flavor paragraph there instead? 
I.e. 
Apparently when a demon dies, they pick him up, dust him off, wire him some combat gear, and send him back into battle. No rest for the wicked, eh? You wish your missiles did what his can do.

vs.

BEEP BOOP MILITARY OPERATIVES BEEP BOOP CYBERNETIC AUGMENTATION CONSOLE USERS PLEASE BUY THIS GAME. 
 
Fuck I'll never even have the time to play this game and it's turned me into that one shmorky *spits over shoulder* comic. 
Cool New Unreleased Screenshot Expclusive 
Or Just Chop Off Your Right Thumb And Middle Finger 
Because FFS you can't be trusted to type with them, Killes and anyone else who is opining straight out of their clueless colons.

Nope, no chance of byuing that idea indeed : the player moves super flying ninja skateboard fast and you are invuln during the executions, so it is basically pick your pinata wherever in sight, dash faster than anything else around, and feast.

1. Isn't everyone moaning that the player moves too slow??

2. You might well be invulnerable during the executions but you might well then be surrounded by enemies and have given up and tactical advantage of your previous position.

3. Wtf is wrong with people not getting the mechanic of rewarding aggression?? WE've told you it's already worked well in games (even if I forget which ones), and no-one wants to give a convincing argument against the theory, let alone wait to see it in practise. You DOMES. 
 
You might well be invulnerable during the executions but you might well then be surrounded by enemies and have given up and tactical advantage of your previous position.

This.

Oh, and when the execution move is finished and you're no longer invulnerable - you're still surrounded. 
They're Here 
#1328 
IMO it's quite a leap from "there were no health pickups in the footage shown" to "there are no health pickups at all": absence of evidence not being evidence of absence, and all that.

I agree, this is why I've also been saying "it's too soon to tell". But, in light of the information we do have, I don't think my concern is unreasonable. Yes, it's conjecture, but this is a discussion about a game that has yet to be released so a majority of the discussion is just that anyway.

Another interesting thing I noted in the E3 footage is that not all glory kills trigger pickups - in fact the very first one you see seems not to. If so, that kinda negates the "health on-demand" aspect of them.

Yes, that is interesting. Possibly there wasn't a drop since the player was at 100? Anyway, I hope you're right. Any evidence that nullifies the health on demand theory is more than welcome in my book. 
 
Yes, that is interesting. Possibly there wasn't a drop since the player was at 100? Anyway, I hope you're right. Any evidence that nullifies the health on demand theory is more than welcome in my book.

I'm almso certain I'm right; I just rewatched and the third glory kill, which is the firsr of them with a drop, is just an ammo drop. No health from that one.

Watch from here: https://www.youtube.com/watch?v=u7g6BfvU6A8&feature=youtu.be&t=162 
 
Indeed, it looks like you're right. This is good, if health drops aren't a guarantee they can't be easily exploited. 
Chainsaw 
Seems slow...every kill is scripted it would seem. I want to spin in circles cutting everything around me, not hop from one scripted cutting sequence to the next. Also, the blood seems hard to see except for when up close. It's the same as though it's the new blood in the darkplaces engine, but glossier. 
 
Good to hear if its not guaranteed health drops.

But just to sqaure this with Shamb & mh - you guys having a laff right as to Tactical advantage / surrounded tradeoff ? Let me illustrate :
"Oh no I am surrounded and getting damaged now I pinata'd the fuck out of this imp....what do I do what do I do ?? OH I KNOW! -> PINATA AGAIN!!!!" >:D

To be clear - I love the speed and the idea of rewarding aggression. Rewards could be other than health and ammo though. 
Scratch That - The Goresplosion Is Reward Enough For Me :) 
 
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