#1310 posted by Killes on 2016/02/22 08:29:05
The brill part of the original BFG is it is expensive to fire and there is a very good chance that you misuse it and basically blast 2/3rds of your Plasma ammo taking out one miserable Imp if anaything at all.
But use it well, heh, shall we say with (ohmygodcanitbeyesitcan) skill and its a good payoff.
Great power but some skill demanded to wield it correctly.
I dont think Doom4 is following this idea.
It sure looks like a fun ride but these things definitely are making it look more like a fun ride than a fun challenge.
As so many games now, basically little more than interactive action rides. Really Disney amusement park level stuff.
...and this whole mass of todays gamers who cant get enough of this kind of shit...blergh.
I think this is what is irking people here. The pretense of being given a real Doom but instead being served up some more of this fun on rails trite shit.
#1311 posted by Killes on 2016/02/22 11:46:24
Looks like we wont be able to mod it out but at the very least I guess we can unbind the keys for BFG and executions.
Or Just Chop Off Your Right Thumb And Middle Finger
#1312 posted by czg on 2016/02/22 12:22:21
#1313 posted by mh on 2016/02/22 13:06:48
...or just don't press the keys while playing the game. Seriously. You're over-dramatizing this.
#1314 posted by JneeraZ on 2016/02/22 13:18:07
Invalid, IMO. If the game design is based around the user pressing those keys, then not pressing them isn't really an option. Unless you want some sort of iron man challenge...
#1314
#1315 posted by mankrip on 2016/02/22 13:30:15
I've seen countless kids that presses nothing but the quick punch and quick kick in Street Fighter games. The same kind of kids that never learns that they can block while crouching.
Yeah It Was A Jest...
#1316 posted by Killes on 2016/02/22 13:47:49
Here's A Wild And Wacky Idea
#1317 posted by Kinn on 2016/02/22 13:58:48
If the game seems to easy to you because game mechanic x exists, then turn the difficulty level up.
If you are playing on the highest difficulty and the game still seems too easy, then come back and let us know.
#1317
#1318 posted by mankrip on 2016/02/22 14:21:52
That worked perfectly in Shadow Warrior 2013� except for the boss levels. I couldn't beat any bosses in the harder difficulties, so I had to restart the whole game in an easier skill� which allowed me to beat the bosses, at the expense of making everything else in the game boring. Which is a shame, because the regular battles are really fun in the hardest setting.
#1319 posted by mh on 2016/02/22 15:21:33
Invalid, IMO. If the game design is based around the user pressing those keys, then not pressing them isn't really an option. Unless you want some sort of iron man challenge...
Here's the deal.
A lot of people who are complaining - here and elsewhere - about the glory kills are doing so on the assumption that a glory kill is mandatory for each and every kill, and that you absolutely do not have the choice to opt out of them.
That's why we see comments along the lines of there only being one or two animations and that will quickly get boring, or having to do them will slow down gameplay, and so on.
None of that is the case at all.
It's true that a certain amount of game play is based around them, and it's true that they're heavily emphasised in the demos we've been shown, but does it not occur to people that this might be because id are just showing off their new mechanic?
Even in the demos we've seen to date, it's obvious that the player isn't constantly glory killing all the time. So where does the idea that the player is constantly doing so come from?
There's a middle point here, in between "constantly glory killing all the time" and "not glory killing at all", that people are just totally ignoring.
It's like back when id released Rage, and there was big hoo-hah about the racing elements. Turned out that only two races were actually mandatory in the entire game.
So howsabout we start out from the premise that glory kills aren't mandatory, that they're something you can opt in to if you need or want to, but otherwise can quite happily ignore, and build up a case against them from there. Because otherwise you're just undermining yourself and looking quite silly as a result.
I Dunno
#1320 posted by ijed on 2016/02/22 15:35:37
It makes it easy to choose which posts to disregard.
Ok, It Looks Like This Discussion Has Derailed Slightly
#1321 posted by killpixel on 2016/02/22 17:07:11
This is my attempt to clarify my thoughts.
Here is Stratton and co. discussing glory kills. It is clear that the use of this mechanic is not mandatory, but is strongly encouraged and reinforced though the games design. If we review the E3 gameplay footage we will see that health comes exclusively from enemy drops. There are no health pickups to be found throughout the levels.
Before panties get twisted let me say this: I believe this game will be fun. However, I have concerns that it won't be challenging enough due to health on demand.
It appears, from what we've seen, that glory kills are easy enough to execute that they could be exploited to keep ones health topped off. If it turns out that this is the case, this virtually eliminates the threat of death and lessens the overall challenge of the game. Some people feel that games that are not challenging enough are not as fun or rewarding as more challenging games. This is a valid opinion.
As I said earlier, it's too soon to tell.
There Are Regular Health Pickups In The Levels Though.
#1322 posted by czg on 2016/02/22 17:35:49
Are There?
#1323 posted by killpixel on 2016/02/22 17:41:10
That's good news if that's the case. Do you have a source you can link me?
Do you have a source you can link me?
czg is the source
Pwnd
#1325 posted by Kinn on 2016/02/22 17:44:24
Http://i.imgur.com/y5yy3pm.png
Why is this so shit?
{{SOURCE: GAMESPOT}}
Is It The Font?
#1327 posted by Kinn on 2016/02/22 18:32:36
It's the font, isn't it
#1328 posted by mh on 2016/02/22 18:39:55
If we review the E3 gameplay footage we will see that health comes exclusively from enemy drops. There are no health pickups to be found throughout the levels.
While I don't recall seeing health on the E3 footage, there were definitely regular armour and ammo pickups; since glory kills are also being touted as a means of topping up ammo, then it does seem that it's possible for glory kills and regular pickups to coexist - at least so far as ammo is concerned.
IMO it's quite a leap from "there were no health pickups in the footage shown" to "there are no health pickups at all": absence of evidence not being evidence of absence, and all that.
Another interesting thing I noted in the E3 footage is that not all glory kills trigger pickups - in fact the very first one you see seems not to. If so, that kinda negates the "health on-demand" aspect of them.
Kinn
No, it's giving an awesome demon "MILITARY EXPERIMENT #666" for a background. Why couldn't they just put Doom 2's flavor paragraph there instead?
I.e.
Apparently when a demon dies, they pick him up, dust him off, wire him some combat gear, and send him back into battle. No rest for the wicked, eh? You wish your missiles did what his can do.
vs.
BEEP BOOP MILITARY OPERATIVES BEEP BOOP CYBERNETIC AUGMENTATION CONSOLE USERS PLEASE BUY THIS GAME.
Fuck I'll never even have the time to play this game and it's turned me into that one shmorky *spits over shoulder* comic.
Cool New Unreleased Screenshot Expclusive
#1332 posted by czg on 2016/02/22 19:07:16
Or Just Chop Off Your Right Thumb And Middle Finger
#1333 posted by Shambler on 2016/02/22 19:52:41
Because FFS you can't be trusted to type with them, Killes and anyone else who is opining straight out of their clueless colons.
Nope, no chance of byuing that idea indeed : the player moves super flying ninja skateboard fast and you are invuln during the executions, so it is basically pick your pinata wherever in sight, dash faster than anything else around, and feast.
1. Isn't everyone moaning that the player moves too slow??
2. You might well be invulnerable during the executions but you might well then be surrounded by enemies and have given up and tactical advantage of your previous position.
3. Wtf is wrong with people not getting the mechanic of rewarding aggression?? WE've told you it's already worked well in games (even if I forget which ones), and no-one wants to give a convincing argument against the theory, let alone wait to see it in practise. You DOMES.
#1334 posted by mh on 2016/02/22 20:17:58
You might well be invulnerable during the executions but you might well then be surrounded by enemies and have given up and tactical advantage of your previous position.
This.
Oh, and when the execution move is finished and you're no longer invulnerable - you're still surrounded.
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