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Inspiration & Reference
I just wanted to know if people had any links to good websites for either level design inspiration (photos, paintings, concept art, etc.) or just for architectural reference. We had a thread like this on the old qmap, but we know how much good that does us.
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Valve's Development Method 
http://www.gamasutra.com/features/19991210/birdwell_pfv.htm

(thanks HN)

Fortunately, the game had some things in it we liked. We set up a small group of people to take every silly idea, every cool trick, everything interesting that existed in any kind of working state somewhere in the game and put them into a single prototype level. When the level started to get fun, they added more variations of the fun things. If an idea wasn�t fun, they cut it. When they needed a software feature, they simplified it until it was something that could be written in a few days. They all worked together on this one small level for a month while the rest of us basically did nothing. When they were done, we all played it. It was great. It was Die Hard meets Evil Dead. It was the vision. It was going to be our game. It was huge and scary and going to take a lot of work, but after seeing it we weren�t going to be satisfied with anything less. All that we needed to do was to create about 100 more levels that were just as fun. No problem. 
Rather 
"RemakeQuake's Development Method" 
Yup 
 
Amazing 
:O 
<- Blue For Ice 
http://lumajs.googlepages.com/ocean-temperature.jpg

would be cool to make a map where you fight your way into an iceberg (not vondur's...) and there's lot of ice tunnels and air pockets and then you discover a tech base inside or something so it's frozen base + leaks.

someone do that. i command you. 
Why BSP Is Being Phased Out 
 
Oh Nice Find Willem 
Do want. 
Needs More Colour Variation 
 
This Is So Damn Cool 
concept for a Sci-fi ice world setting, where mecha robots roam free
http://img198.imageshack.us/img198/7193/winterect.jpg
from http://www.pandemoniumart.net/2009/07/02/winter-setting/ 
Now That Looks Amazing!! 
is that seriously one guy's work? reminds of some of the cambodian ruins outside of angkor wat in the jungle.

great find willem. 
RE: Willem 
Personally, I find stuff like this a bit depressing. I mean sure it look very good and all that, but seriously, how the fuck am I supposed to compete with visuals like http://img530.imageshack.us/img530/6425/00085y.jpg/ as a fellow mapper?

I want to be a level designer, not an environment artist, but I still want my maps to look good. I just neither have a few chinese artists on my payroll, nor the extraordinary talent of a few people out there who can not only make good gameplay but also make it look stunning as well and to top that off, they can do both at a ridiculously fast development pace. 
 
It's a rare individual who can do that sort of thing as a one man show. We produce levels here that look that good on a regular basis, but it's generally a team effort. I do the shell layout, someone meshes it, I go over it again as a second visual pass, an artist adds ambient effects, etc. That's the normal path of progression.

Those shots I posted look amazing but that's not a level yet. It's a screen shot maker. 
The Best Levels In The Industry 
Are always built by more than one person. 
That 
Makes no sense.

Need more coffee. 
In Praise Of The Sci-Fi Corridoor 
http://www.denofgeek.com/movies/313130/in_praise_of_the_scifi_corridor.html

Great subject matter, but i wish the article was 10x longer and had 10x more pictures... and the pictures should be bigger... and more info about designers and stuff...

Basically i wish the blog format didn't suck so much. But I guess business is business. 
Hello 
cool websit i love it 
Hello 
cool websit i love it 
Omnomnomonous 
nom nom nom om nom 
What Are You Eating? 
 
Photorealistic Portrait 
Whao 
Nice find indeed, but I'm still having a hard time believing that all of the other images weren't reverse-engineered from a photo, it's that good. 
Saudi Arabia Seaplane 
Giant Crystal Cave 
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