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Maybe 
that's the point.

I converted all the quake2 psp files back to a wad, which took quiet some time. It is not that uneasy, Wally will convert them back to Q1 pal. Only needs to load all of the textures one by one and turn them into a wad.

And hoping someone takes the time to take a look before putting them on the net, before getting the h2/quake feeling. 
Spirit 
No blame... I'm just surprised ;) 
Well... 
after realizing I was working with the Hexen2 tex all the time and wondered where it came from, I decided to convert it well. I extracted all textures from the game in bmp and imported them back to Wally.

I couldn't get the animated textures, only some buttons.
Sky textures ask for lumps(?)
but at least it is not that blurred tex as before.

I'll send it to Spirit to place on his site. 
Cheers! 
http://www.quaddicted.com/wads/hexentwo.zip
Those are nice textures indeed, never checked Hexen2 before. 
LOL! 
Sorry Spirit man, please dont feel like I was disrespecting you, just thought I'd bring it up cause I've been trapseing through the wads directory on quaddicted trying to find a decent brick texture! 
Heh 
No offense taken at all. It's always nice when people report bad files. ! 
H� 
Some of the wad files contain a collection of pictures, which are hard to trace working in an editor.
The Quake2 wad original all had gif files, which I could patiently convert back to a solid wadfile.
Trying to convert the anim textures broke me up, because these textures became one frame.
The same error occurs when trying to extract the +0water2, as it turns back to a 0water2.bmp 
He 
Some of the wad files contain a collection of pictures of MAPPERS!
Nehahra wad has got looooooads of scary mugshots in it!
I thought czg was supposed to be fat?!?!
:-P 
I Gained Weight. 
I'm fat now. Fat fat fat fat fat. 
RickyT23 
please 
Yo 
made me convert all hex2 brushes into a wad,
before I realized wad I had done...
they were already there, yo

let me guess...yo 're thinner. 
Czg 
you're welcome 
Quaddicted Christmas Competition 
http://www.quaddicted.com/?p=49
Good luck with the questions and have fun! 
Awesome Spirit 
That rocks. You rock. Good luck everybody! 
Irc 
Is there massive wonky shit going on with net? 
Inert 
seems so, large netsplit that isn't resolving itself. :(

At least I have the proper side of the split with metlslime 
Question 
to anyone who has lae3dm3 and unitooldm6 (q3 maps).

I get pixellated textures (or maybe its blotchy lightin) on these maps. Any ideas on this? Only 2 maps (and they both have flat textures) that do this. 
Nitin 
as far as i remember these maps were made to demonstrate some special hardware thing of S3 video cards, so it might use special shaders or something.... 
Vondur 
really?

lae3dm3 from memory was an attempt at a geocomp type map while unitooldm6 has that cel shading technique. 
Ah Then 
my memory fails me probably, maybe there's some additional hints in the readmes? 
I Cant' Believe 
that no one has mentioned anything about the DNF teaser trailer that is being released today!?

=) 
Nitin 
screenshots would help 
Duke Teaser Shot, Heh 
Fog Errata 
In my post #13257 above regarding engine fog, I corrected ijed by saying that fog colours couldn't be set by using the three parameter fog red green blue syntax. That was wrong, it does work.

Sorry ijed, I don't know my own engine features, I even forgot about it in the docs too ... Hopefully corrected now.

Thanks for the heads up! 
Heh 
Thought so, wasn�t about to contradict though. 
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