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Um 
I think you guys are thinking of a map called Markus Klar, made by a guy called 'The Fly' 
Crysis Physics Porn 
Oh God I Love Crates 
even when they're used to reconstruct the twin towers but the towers are wearing top hats and then a plane flies into them. Watch the video if you think I'm actually crazy. 
Actually 
I was disappointed not to see the crate-twin-towers being crashed. 
Fuck Fucking Fuck 
Why the fuck does IE7 have to render tables in a fucking idiotic way?

Opera, Firefox, IE5 display at least remotely sane stuff. (FF and IE5 can't vertically align cell contents, which is completely retarded of course.)

But with IE7 the narrowest table cells flow over the whole page...

I'm fed up with this!

Now I have to install IE7 and start troubleshooting just to customize the page for it.

I'll only work with hardware in the future.

This is fucking 2007 for fuck's sake. Would think they had gotten stuff to work in the last ten years. 
Post Above Inspired 
by the short version of Big Lebowski on youtube, a movie that I didn't really like originally anyway. 
I Love Snow 
and recently found out Darkplaces & dpmod have a incredible func_snow. :)

http://www.quaddicted.com/stuff/warpa_snow.avi 
Looks Like A Black Screen To Me?!?! 
I must have the wrong drivers :-(
Weird tho - I thought in this day and age drivers would be correctly installed automatically (?)
I just get 13 seconds of black.

:-( 
 
You'll to have a x264 capable codec or a player like VLC. 
Ahah! 
Looks cools! Does func_snow overide skybox? Looks like a blizzard! 
The Fog 
Overrides the skybox then? Either way looks pretty nice, might be time to experiment with Dark Places, I always wanted proper rain in Quake. Zerstorer was ok but didn't feel much like rain to me. 
Dammit, I Forgot The Bloom For Extra Blingbling 
Looks a bit better with bloom enabled.

Yes, the fog is what overrides the sky. Volumetric(?) fog would be awesome, something like a func_fog soft very soft, moving edges. Rawr! There is a Telejano build & mod which has some kind of snowy e1m1 with fog on the floor. Looks quite nice.


The thing with Darkplaces is that the game feels somewhat different. :\ 
Ijed / RickyT23 
AFAIK, only aguirRe's engine allow to have both fog and skybox rendering, and with all other engines, fog overrides skybox.

Maybe DP or other enhanced GL engine would allow shuch a feature... more tests are required :P 
Well 
since the skybox is in the distance, the sky should be fog-color. So no skybox with fog makes sense that way - if there was one, it would be obscured by the fog anyway. 
Indeed 
But I just checked it: with aguirRe's engine, if fog density is low enough (e.g <0.1) then the skybox, or the sky, is still visible... It gives a cool effect of "grounded" fog... like in marshes.. 
Yeah 
Used it in warp. There's two problems, in that distant objects get culled closer (warpb didn't have those big doors in it originally) and the fog can get thicker in the corners of the skybox because of the distance. I think I used 0.05 or something there. 
Ijed 
the fog can get thicker in the corners of the skybox because of the distance

Yes, I also noticed this corner effect... weird.. 
I Was Thinking Of Using A Bit Of Fog In My New Map... 
I'm aiming for FitzQuake usage, but there is one indoor arean, it would be cool to have some fog when in the aream but not after you leave.

I would have to use a Quoth "trigger_command" key, right?

But what is the cammand to put fog on, and then what is the command to turn it off? Does FitzQuake even have fog? Any ideas? 
I Cant Type "arena" Today :-( 
 
It's 
fog (density) (red) (green) (blue) - though putting in fewer numbers works as well (3 = colour only, 1 = density only).

That's 0 for none and 1 for maximum.

Try aguirRe's documentation for more concise info. 
Thanks! 
Sorry - I should look at documentation before asking here :P 
Fog 
You can't set colour only, it's either density only (one value, also turns fog on/off), density and common rgb colour (two values) or all four values.

Recommended density is well beneath 0.1 (often beneath 0.05), otherwise textures and lighting are basically ruined.

Recommended "colour" is grey (i.e. common rgb). If colour is desired, use a very complex and subtle one, avoid clear red, green or blue.

See neh2m5 for an interesting poisonous and sulphur-ish example or a less fortunate red/green example in Invein
Ok 
Concise = correct ;) 
You Bad 
I'm very very very and very and very (and very)
disappointed. Nobody said a word about my quake ogre's drawing.
Maybe it can be used to do a mdl, maybe not, but saying if it sucks or it's good it's not soo expensive, i think. 
DanCar 
Did you post any shots here ? I can't remember... 
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