Um
#13236 posted by starbuck on 2007/12/06 01:11:22
I think you guys are thinking of a map called Markus Klar, made by a guy called 'The Fly'
Crysis Physics Porn
#13237 posted by SleepwalkR on 2007/12/06 11:42:24
Oh God I Love Crates
#13238 posted by starbuck on 2007/12/06 14:09:23
even when they're used to reconstruct the twin towers but the towers are wearing top hats and then a plane flies into them. Watch the video if you think I'm actually crazy.
Actually
#13239 posted by Spirit on 2007/12/06 17:25:31
I was disappointed not to see the crate-twin-towers being crashed.
Fuck Fucking Fuck
#13240 posted by bambuz on 2007/12/10 15:38:22
Why the fuck does IE7 have to render tables in a fucking idiotic way?
Opera, Firefox, IE5 display at least remotely sane stuff. (FF and IE5 can't vertically align cell contents, which is completely retarded of course.)
But with IE7 the narrowest table cells flow over the whole page...
I'm fed up with this!
Now I have to install IE7 and start troubleshooting just to customize the page for it.
I'll only work with hardware in the future.
This is fucking 2007 for fuck's sake. Would think they had gotten stuff to work in the last ten years.
Post Above Inspired
#13241 posted by bambuz on 2007/12/10 15:39:12
by the short version of Big Lebowski on youtube, a movie that I didn't really like originally anyway.
I Love Snow
#13242 posted by Spirit on 2007/12/10 17:03:09
and recently found out Darkplaces & dpmod have a incredible func_snow. :)
http://www.quaddicted.com/stuff/warpa_snow.avi
Looks Like A Black Screen To Me?!?!
#13243 posted by RickyT33 on 2007/12/10 17:42:41
I must have the wrong drivers :-(
Weird tho - I thought in this day and age drivers would be correctly installed automatically (?)
I just get 13 seconds of black.
:-(
#13244 posted by Spirit on 2007/12/10 17:53:51
You'll to have a x264 capable codec or a player like VLC.
Ahah!
#13245 posted by RickyT33 on 2007/12/10 18:26:57
Looks cools! Does func_snow overide skybox? Looks like a blizzard!
The Fog
#13246 posted by ijed on 2007/12/10 18:54:54
Overrides the skybox then? Either way looks pretty nice, might be time to experiment with Dark Places, I always wanted proper rain in Quake. Zerstorer was ok but didn't feel much like rain to me.
Dammit, I Forgot The Bloom For Extra Blingbling
#13247 posted by Spirit on 2007/12/10 19:38:19
Looks a bit better with bloom enabled.
Yes, the fog is what overrides the sky. Volumetric(?) fog would be awesome, something like a func_fog soft very soft, moving edges. Rawr! There is a Telejano build & mod which has some kind of snowy e1m1 with fog on the floor. Looks quite nice.
The thing with Darkplaces is that the game feels somewhat different. :\
Ijed / RickyT23
#13248 posted by JPL on 2007/12/10 19:39:34
AFAIK, only aguirRe's engine allow to have both fog and skybox rendering, and with all other engines, fog overrides skybox.
Maybe DP or other enhanced GL engine would allow shuch a feature... more tests are required :P
Well
#13249 posted by bambuz on 2007/12/10 21:31:00
since the skybox is in the distance, the sky should be fog-color. So no skybox with fog makes sense that way - if there was one, it would be obscured by the fog anyway.
Indeed
#13250 posted by JPL on 2007/12/10 21:51:32
But I just checked it: with aguirRe's engine, if fog density is low enough (e.g <0.1) then the skybox, or the sky, is still visible... It gives a cool effect of "grounded" fog... like in marshes..
Yeah
#13251 posted by ijed on 2007/12/10 21:58:02
Used it in warp. There's two problems, in that distant objects get culled closer (warpb didn't have those big doors in it originally) and the fog can get thicker in the corners of the skybox because of the distance. I think I used 0.05 or something there.
Ijed
#13252 posted by JPL on 2007/12/11 08:09:24
the fog can get thicker in the corners of the skybox because of the distance
Yes, I also noticed this corner effect... weird..
I Was Thinking Of Using A Bit Of Fog In My New Map...
#13253 posted by RickyT33 on 2007/12/11 11:06:48
I'm aiming for FitzQuake usage, but there is one indoor arean, it would be cool to have some fog when in the aream but not after you leave.
I would have to use a Quoth "trigger_command" key, right?
But what is the cammand to put fog on, and then what is the command to turn it off? Does FitzQuake even have fog? Any ideas?
I Cant Type "arena" Today :-(
#13254 posted by RickyT33 on 2007/12/11 11:07:32
It's
#13255 posted by ijed on 2007/12/11 13:04:33
fog (density) (red) (green) (blue) - though putting in fewer numbers works as well (3 = colour only, 1 = density only).
That's 0 for none and 1 for maximum.
Try aguirRe's documentation for more concise info.
Thanks!
#13256 posted by RickyT33 on 2007/12/11 13:06:55
Sorry - I should look at documentation before asking here :P
Fog
#13257 posted by aguirRe on 2007/12/11 15:21:47
You can't set colour only, it's either density only (one value, also turns fog on/off), density and common rgb colour (two values) or all four values.
Recommended density is well beneath 0.1 (often beneath 0.05), otherwise textures and lighting are basically ruined.
Recommended "colour" is grey (i.e. common rgb). If colour is desired, use a very complex and subtle one, avoid clear red, green or blue.
See neh2m5 for an interesting poisonous and sulphur-ish example or a less fortunate red/green example in Invein.
Ok
#13258 posted by ijed on 2007/12/11 17:58:51
Concise = correct ;)
You Bad
#13259 posted by DanCar on 2007/12/12 15:08:10
I'm very very very and very and very (and very)
disappointed. Nobody said a word about my quake ogre's drawing.
Maybe it can be used to do a mdl, maybe not, but saying if it sucks or it's good it's not soo expensive, i think.
DanCar
#13260 posted by JPL on 2007/12/12 15:13:05
Did you post any shots here ? I can't remember...
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