#108 posted by Kinn on 2016/08/25 18:37:49
A Kinn screenshot for 2016?
I've put on a bit of weight recently so I might post a cheeky duckface from Vegas 2014 and pretend it's current - let's be honest, we've all done it.
Phwoar Kinn Duckface.
#109 posted by Shambler on 2016/08/27 11:11:31
Wanking already in anticipation.
Yay, DLC! Winter stuff looks ace. They show a lot of bosses from the main game in that tho? As usual fuck bosses, but PSYCHED for the rest.
The Bosses Will Return As Regular Enemies.
#110 posted by negke on 2016/08/27 11:39:04
Can't wait to see Shambler's reaction when he reaches the Dancer horde fight.
Fuck Your Face!!
#111 posted by Shambler on 2016/08/27 12:55:23
Gonna coop them all this time. As good as a cheat code.
Lol
#112 posted by DaZ on 2016/08/27 15:18:54
The huge warrior dude with the axe looks sick, as do the wolf packs.
Can't wait to see the new painted world, that area was one of the best in DS1 (From software continuing their trend of putting the BEST areas of their games hidden in secrets!)
I think From don't like to spoil too many of the bosses and areas in trailers which is why they recycle some old footage in them. They did the same in some old trailers according to knowledgeable yt folks.
Just Started
#113 posted by mjb on 2016/10/07 13:13:45
Just got to the second bonfire in the lorthic wall area.
First impression is that it feels like a mix between Dark Souls 2 and Demon's Souls which is fine by me! I already have uttered the internal mantra: "There HAS to be a bonfire around the corner...come on!" already and that brings back fond (nightmares) memories of the earlier Souls games. My one and only death so far was from naked katana man near the start area.
Disappointed by the lack of 21:9 support and the third party plugin to fix that presents other issues. Oh well, looking forward to getting lost this weekend!
Naked Katana Man.
#114 posted by Shambler on 2016/10/07 21:51:38
Is a dick.
#115 posted by negke on 2016/10/07 23:37:46
He does drop a pretty good weapon, though (if you're thinking about going for a dex build).
I killed this guy at the start of my game and pretty much used the katana the whole time.
Updated My Ash Journal
#117 posted by mjb on 2016/10/11 14:26:05
This is just great, really brings back the oppressive atmosphere of Dark Souls 1 that was absent (for me) in Dark Souls 2.
**Minor Spoilers**
I just created the final shortcut before the Cathedral of the Deep fog door. I can only assume this will be a boss (presumably Aldrich of the Deep!) I actually felt exhausted by the time I reached the fog door, and decided to stop instead of braving through the fog door.
But man, CotD is INSANE! Huge layout with multiple layers and surprises. Great DS1 like situations like trying to figure out how the flying fuck to bypass the second resting giant in the goop and how to handle the rafter knights high up above. My favorite area so far, so intense and I am pretty sure I spent my entire session (2-3 hours) just fanoodling my way through this massive space. Can't wait to dive back in!
Also, the fat official lady who bangs her morning star stick on the ground is hauntingly beautiful and echoes throughout the vast cathedral.
Oh and a final note, I joined the covenant of the demon tentacle bed lady and now some white knight lady basically gave me a death threat because of it...nice reactivity there!
Bloughsburgh, sounds like we are at about the same stage of the game since I got done with CotD about 2 days ago too.
Deep
#119 posted by mjb on 2016/10/14 20:26:18
Awesome, I have been going steady as she goes with the game since my last post. It gets more intense from here on out but I have to still say that currently the CotD is still my favorite location.
**Minor spoilers**
Currently at the snow city experiencing a huge difficulty spike with these knight enemies. I need to re-work my approach which I can surely appreciate!
Snow City
#120 posted by Shambler on 2016/10/16 10:38:28
aka Ithryll Of The Boreal Valley etc etc....when I first saw that my jaw dropped so far I had to get a crowbar to prise it off the carpet. The most stunning scene I've seen in 18 years of gaming. Although the interconnectivity wasn't quite up to par.
Conversely, I remember Daz shooting his septic load over COTD, but although it was definitely great, it didn't captivate me in quite the same way.
Bluuuurghhhh, what knight enemies are those? The tall skeletal ones are tricky but not that bad, I can't remember if there's a trick or not?? Try playing around with different weapons. It might be the usual "dodge a lot and don't get carried away" business....
I've replayed the last bits....still need to get summons for the final boss and arch dragon peak boss....
Parp
#121 posted by DaZ on 2016/10/16 16:10:33
Shambler, indeed COTD is my favourite area in terms of level design. The layout is fantastic and I love the single bonfire concept (lets ignore Rosaria for now).
If Irithyl had the same awesome layout, connectivity, and verticality then it would be my favourite area for sure. I agree the vista was utterly breathtaking!
DLC HYPE btw
HYPU!
#122 posted by Shambler on 2016/10/16 19:44:06
I might go through Cathedral again for the lolz.
Shambler Snow
#123 posted by mjb on 2016/10/17 12:49:59
Yeah the skull face ones with frost swords. They were kicking my butt when I was only trying to roll out of their ways. I switched to sword and board for this part and found backstabbing comes easy with these folks. Currently exploring the dungeon section which suspiciously looks an awful lot like the Tower of Latria from Demon's Souls.
Yes, Ithryll is pretty stunning, although I'm sorry to say that DaS III hasn't captivated me as much as I'd hoped in the design department. Ithryll feels like a bit of a derivative copy of Yharnam from Bloodborne; the whole high walls area felt very similar to the Boletarian Palace in Demons' souls; etc.
That's not to say the design isn't a million times better than most other games, it just has high standards to live up to. Controversially, I still think DaS2 has the best design of the series so far.
Also, Bloodbourne PORT WHEN THE FUCK.
#125 posted by Shambler on 2016/10/18 14:01:22
^
#126 posted by mjb on 2016/10/18 14:06:10
Considering Demon's Souls has kept its exclusivity, I highly doubt we will ever see Bloodbourne on anything but.
I purchased a PS3 slim for Rockband, LittleBigPlanet and Demon's Souls alone. I could see myself purchasing a PS4 (When it is cheaper, has game bundles, and my ps3 is kicking the bucket) with the knowledge I could then play Bloodbourne in mind.
Would be amazing if they did though!
I Know...
#127 posted by Shambler on 2016/10/18 14:13:28
...I'm just gonna keep moaning about it. Fuck console exclusives!!
Just figure out that I can use DSFix to dump the textures from Dark Souls for use in other 3D applications ...
Hmmm...
#129 posted by Mugwump on 2016/10/21 00:04:51
A DS-flavored Quake map could be yummy-a-plenty!
Pontiff
#130 posted by mjb on 2016/10/21 14:35:42
I actually used the texture dump to change area titles for a youtube project that never came to be. Dark Souls Quake theme would be coolness.
*Spoilers*
Anyway, Tower of Lat--I mean the dungeon was a pretty cool place and possibly my favorite or second favorite area thus far, but the health drain aura from the jailers is some wicked bull caca. Profaned capital is very large and the toxic sludge place was pretty devious...I have yet to enter the tall fog gate.
Pontiff Sully was a pretty epic fight but I am actually sadden I did not die once to him. This may be because I tried to do everything before entering the rather intimidating fog gate. Now on the back end and fighting asshole fire priests and feigning giants...still having a great time...but dying less than I'd like...? Does that make sense?
Wtf
#131 posted by DaZ on 2016/10/21 14:47:00
you didn't die once to Pontiff?
Nerf yourself
#132 posted by Mugwump on 2016/10/21 15:24:05
dying less than I'd like...? Does that make sense?
Not much to me. Some masochistic tendencies? ;)
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