 .
#108 posted by necros on 2004/05/06 13:49:25
can you check again, Kell?
 ,
#109 posted by Kell on 2004/05/07 08:22:01
checked just now; nothing new :(
 Necros
#110 posted by Kell on 2004/05/07 08:54:40
it's likely that my hotmail account is highly viral.
I created a new one for you to contact:
monster_kell AT hotmail DOT com
See if that's any more successful.
 Sent
#111 posted by necros on 2004/05/07 13:43:57
[nt]
 Recieved
#112 posted by Kell on 2004/05/07 16:31:41
Just started reading through - looks like some awesome stuff you've achieved!
I'll send a more detailed reply when I get the chance, but I'm really looking forward to getting home now.
My wings droop with anticipation.
Also: yes, I sent you the wrong version of the model, with the old ( darker toothed ) skin and only 1 frame for the launch anim. My bad; too many backup copies for my poor little mind o_O
It's late here, cafe is closing soon so I'll wait to the morrow before replying; I'll be a lot more articulate then :P
From the looks of it, you've now got ahead of me with the concept. All your suggestions seem entirely logical and I have no reason to disagree with any of them. Not even the comment about the sounds :)
Nice work, dude. Very nice.
 .
#113 posted by necros on 2004/05/09 13:57:33
i got the updated model, and working in the new frames wasn't a problem. i'm wondering if you did or not email the follow up you talked about in that email, because i haven't gotten it. just checking, because emails between us has been kind of buggy.
 Update
#114 posted by Kell on 2004/05/09 15:35:37
Just sending it now - I took some time to consider the 'axe-only/use of weapons' issue.
Detailed feedback.
 Archer
Was reading the lord of the rings last night, and they are currently with the rangers in Ithilien, and I suddenly imagined how cool a dark, shadowy, rather camouflaged archer enemy would be in quake.
Appearance:
Very tall, 7 feet.
Wears dark gray robe.
Face is hooded and shadowed.
Carries a bow which is as long as himself.
Attributes:
Very fast.
Same health as an enforcer.
Fires very big, fast, and high-damaging arrows, at a fire rate of about 1 arrow per 1.5 secs.
AI:
Stays as far away from you as he can, while still keeping you in his FOV. Easily detects the player and it is very hard to surprise him.
Sound:
A heavy grunt as he fires an arrow, is otherwise very silent, except he screams "SLIPGATER" upon spotting you(shouldn't really be heard what he screams until listening closely. More like "Sli-gaehe" in game)
He has a dark, bassy voice.
Just figured I'd post this to see if I could contribute. Not sure if this goes with your overall vision for the project, but I sure would like to fight with a monster such as this one.
 Archers
#116 posted by Kell on 2004/05/10 06:59:20
Check the Arcane Wizard thread - Fatty was talking about some medieval archer monsters...
Incidentally, I could throw in the Ontranto Archers and Crossbowmen as well. These guys automatically replace grunts and enforcers in medieval (worldspawn.worldtype = 0) maps and drop nails. There's rather a lot of them about in Ontranto :)
 Seems Rather Cool.
Maybe have my own monsters throw spears for some originality then? :D
 Hows The Gaunt Doing?
#118 posted by starbuck on 2004/05/13 09:45:38
any new animations/skins to gape at? looks nice so far
#119 posted by Kell on 2004/05/13 16:22:03
Animations are essentially complete, excepting any last-minute tweaks. Code is all there, just playtesting now.
*hoot* <chirp>
 Hardcore
#120 posted by starbuck on 2004/05/13 16:33:38
keep up the good work kell, if it ends up half as good as it sounds, i'd definitely include it in the level im working on
 Well, You Know...
#121 posted by necros on 2004/05/13 16:37:34
keep up the good work kell
well, you know, i did do a bit too... :P
 ...
#122 posted by starbuck on 2004/05/13 17:12:40
but i havent seen any of your work on it yet so i don't know if it's good :). I'm sure it will be though if it's up to your nespxx standard, so keep up the good work! And Preach too, the modelling oracle!
#123 posted by Kell on 2004/05/14 10:02:18
well, you know, i did do a bit too... :P
More than a bit. Quite a lot in fact. And then a bit more.
 Oh, And
#124 posted by Kell on 2004/05/14 10:03:13
necros: did you get my mail? I'm getting a little worried about the email b0rkage that seems to be going on :(
 ...
#125 posted by necros on 2004/05/14 12:58:11
i got feedback on the 11th, then a followup on the 13th. i had sent a reply, i think on the 13th.
unless you've sent others, i've recieved all the mail you've sent me. i'm beginning to think there's something wrong on hotmail's end... perhaps try a different email thing?
there's this thing called spymac, and although it's geared towards macintosh users, their email is free to all. plus they give you like a freakin gig of email space. i used to have an account there. or just try yahoo or something...
 Necros
#126 posted by Kell on 2004/05/15 08:14:31
just opened your resend from 14th. Feedback to come, as always >:D
cheers
 Kell:
#127 posted by necros on 2004/05/15 15:36:47
 A Fiend From The South Pacific Perhaps?
#128 posted by HeadThump on 2004/05/15 16:49:47
<nt>
 Heh
#129 posted by metlslime on 2004/05/15 19:23:37
I like the almost-haiku up in the corner, too.
 Necros
#130 posted by Kell on 2004/05/16 07:56:36
thats weirder than I thought; so it actually walks on the points of it's talons. Interesting :) I have your latest mail, feedback shortly ( when I walk to a better cafe :P )
/cl_army_boots 1
 Holy Shit.
#131 posted by necros on 2004/05/17 16:23:32
i've just discovered one can specify _any_ colour on the palette for explosions. O_O
also, did you get my reply on TE_BEAM? you made no mention in the later feedback (may17) so i'm thinking you didn't get it.
 Necros: Explosions
#132 posted by Preach on 2004/05/17 18:24:21
How? Are you sure this works in all engines?
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