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My Current Work, Dspdm6 
I want speak a bit about my current work, my six qw map (dspdm6). I need some ideas or suggestions for improve the map. Please play it in your localhost and leave your comment.

Thanks.

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Map title: "Blood Hunger Doctrine" (thanks JohnNy_cz)

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Screens:
http://dsp.quaddicted.com/beta/ezquake051.jpg
http://dsp.quaddicted.com/beta/ezquake052.jpg
http://dsp.quaddicted.com/beta/ezquake053.jpg
http://dsp.quaddicted.com/beta/ezquake054.jpg
http://dsp.quaddicted.com/beta/ezquake055.jpg

----- (new on beta3)
New screens (2 rooms more):
http://dsp.quaddicted.com/beta/ezquake057.jpg
http://dsp.quaddicted.com/beta/ezquake058.jpg

----- (last beta version)
BSP File beta 3:
http://dsp.quaddicted.com/beta/dspdm6_b3.bsp 
Deadly_sp 
betas are not news items. Only final map releases are.

Someone with moving capability will place your post in the screenshots/betas thread. 
Wow 
That looks really smart!

Very Gruesome.

Unfortunately I dont play DM Quake - so I may never play it.

Really like the rocks on the seventh screenie down from the top. Also the cracks in the tiling.

Maybe put some more cover items in, spice up the lighting a bit. Dunno really. 
Looks Good 
The Meatpack textures convert nicely to Q1. Also has some nice gameplay setups (the pillar with the quad) so I can imagine it being nice to play.

But here's mainly SP; try

http://www.quakeone.com/

Which has a pretty active DM community. 
 
those are nice textures! i'm surprised i haven't see any quake maps with those before. 
Try 
The Q3 Meat mappacks, I think there's three by Meat (author name). My favourite map has to be Darkmeat - the quad trap / pit thing is excellent, the back and forth jumpads are a larf for railing as well. 
 
ijed direct link? i can�t find it... 
Here You Go 
Great Textures But 
the brushwork looks boxy? Dunno... 
 
thks 
Didn't Know He Had A Site 
Just got them from .::Level

I reckon the brushwork looks more boxy because of the wide angle fov, but they are a bit. Most of the maps feel a bit experimental, but its rare to find a BFG in any user made map (White Meat) and there's lots of good gameplay dynamics experimented with.

In general they're not really 'art' maps, but very fun to play. 
Ijed 
I think they were talking about dspdm6 not meat's maps. 
Hah! 
Have you seen the new tetris-map news post from quakeworld.ru?

Check out that URL for Orl's DM map!!

http://quakeworld.ru

Also Doom3 shaders look v.sexy 
Fuck 
New Map Reviews At My Site: 
Reviews:
Deja Vu (by RickyT23)
the Grand Guignol (by Fern)

http://underworld.planetquake.gamespy.com/index.html 
 
http://www.youtube.com/watch?v=SP-33XI4frs

i don't believe i need to say anything else. 
Necros 
awesome! 
Mapping 
is bad for the health. I enjoy mapping, but *my god* it's not doing my back any good. Starting to feel like a cripple...

Also staring at a screen for too long is frying my brain. Made worse that before July I was a factory labourer and guitarist - now I do admin on a computer all day, then mapping on evening. 
 
Heh, yeah after more than 10 years of mapping my body is a wreck. My back gives me pain, my arm/wrist are strained and my vision is crappy (although it always has been).

And still I map! 
Yep 
In twenty / thirty years we'll all still be here mapping; wizened little Gollum creatures putting maps together . . . 
Lol 
 
just get a proper chair/table
and you dont spend 8hrs/day mapping (like some people DO at work) 
Or 
Five hours stood up in a (supposedly 15 minute SCRUM) meeting listening to all the design errors you've made. And then be told you've done a great job. FFS. 
There's Nothing Wrong With Chair/table 
Its my crappy posture thats doing it!!!

Screenies tomorrow!! ;-) 
Lord British Home 
He doesn't seem to be able to separate reality from his game worlds:http://www.youtube.com/watch?v=mM109_EbMcs 
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