My Current Work, Dspdm6
#13161 posted by
xDeadLy on 2007/11/18 13:05:20
I want speak a bit about my current work, my six qw map (dspdm6). I need some ideas or suggestions for improve the map. Please play it in your localhost and leave your comment.
Thanks.
-----
Map title: "Blood Hunger Doctrine" (thanks JohnNy_cz)
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Screens:
http://dsp.quaddicted.com/beta/ezquake051.jpg
http://dsp.quaddicted.com/beta/ezquake052.jpg
http://dsp.quaddicted.com/beta/ezquake053.jpg
http://dsp.quaddicted.com/beta/ezquake054.jpg
http://dsp.quaddicted.com/beta/ezquake055.jpg
----- (new on beta3)
New screens (2 rooms more):
http://dsp.quaddicted.com/beta/ezquake057.jpg
http://dsp.quaddicted.com/beta/ezquake058.jpg
----- (last beta version)
BSP File beta 3:
http://dsp.quaddicted.com/beta/dspdm6_b3.bsp
Deadly_sp
#13162 posted by
nitin on 2007/11/18 13:14:30
betas are not news items. Only final map releases are.
Someone with moving capability will place your post in the screenshots/betas thread.
Wow
#13163 posted by
RickyT33 on 2007/11/18 14:29:26
That looks really smart!
Very Gruesome.
Unfortunately I dont play DM Quake - so I may never play it.
Really like the rocks on the seventh screenie down from the top. Also the cracks in the tiling.
Maybe put some more cover items in, spice up the lighting a bit. Dunno really.
Looks Good
#13164 posted by
ijed on 2007/11/18 16:38:23
The Meatpack textures convert nicely to Q1. Also has some nice gameplay setups (the pillar with the quad) so I can imagine it being nice to play.
But here's mainly SP; try
http://www.quakeone.com/
Which has a pretty active DM community.
#13165 posted by
necros on 2007/11/18 17:39:48
those are nice textures! i'm surprised i haven't see any quake maps with those before.
Try
#13166 posted by
ijed on 2007/11/18 20:23:11
The Q3 Meat mappacks, I think there's three by Meat (author name). My favourite map has to be Darkmeat - the quad trap / pit thing is excellent, the back and forth jumpads are a larf for railing as well.
#13167 posted by
Trinca on 2007/11/18 21:43:07
ijed direct link? i can�t find it...
Here You Go
#13168 posted by Plant on 2007/11/18 22:06:30
Great Textures But
#13169 posted by
bambuz on 2007/11/18 22:15:38
the brushwork looks boxy? Dunno...
Didn't Know He Had A Site
#13171 posted by
ijed on 2007/11/19 01:39:59
Just got them from .::Level
I reckon the brushwork looks more boxy because of the wide angle fov, but they are a bit. Most of the maps feel a bit experimental, but its rare to find a BFG in any user made map (White Meat) and there's lots of good gameplay dynamics experimented with.
In general they're not really 'art' maps, but very fun to play.
Ijed
#13172 posted by
nitin on 2007/11/19 11:32:37
I think they were talking about dspdm6 not meat's maps.
Hah!
#13173 posted by
RickyT33 on 2007/11/19 13:10:16
Have you seen the new tetris-map news post from quakeworld.ru?
Check out that URL for Orl's DM map!!
http://quakeworld.ru
Also Doom3 shaders look v.sexy
New Map Reviews At My Site:
Reviews:
Deja Vu (by RickyT23)
the Grand Guignol (by Fern)
http://underworld.planetquake.gamespy.com/index.html
#13176 posted by
necros on 2007/11/20 07:06:38
http://www.youtube.com/watch?v=SP-33XI4frs
i don't believe i need to say anything else.
Mapping
#13178 posted by
RickyT33 on 2007/11/20 12:38:29
is bad for the health. I enjoy mapping, but *my god* it's not doing my back any good. Starting to feel like a cripple...
Also staring at a screen for too long is frying my brain. Made worse that before July I was a factory labourer and guitarist - now I do admin on a computer all day, then mapping on evening.
#13179 posted by
JneeraZ on 2007/11/20 12:41:15
Heh, yeah after more than 10 years of mapping my body is a wreck. My back gives me pain, my arm/wrist are strained and my vision is crappy (although it always has been).
And still I map!
Yep
#13180 posted by
ijed on 2007/11/20 13:00:07
In twenty / thirty years we'll all still be here mapping; wizened little Gollum creatures putting maps together . . .
Lol
#13181 posted by Tronyn on 2007/11/20 13:01:55
#13182 posted by
gone on 2007/11/20 14:14:48
just get a proper chair/table
and you dont spend 8hrs/day mapping (like some people DO at work)
Or
#13183 posted by
ijed on 2007/11/20 16:03:44
Five hours stood up in a (supposedly 15 minute SCRUM) meeting listening to all the design errors you've made. And then be told you've done a great job. FFS.
There's Nothing Wrong With Chair/table
#13184 posted by
RickyT33 on 2007/11/20 17:44:54
Its my crappy posture thats doing it!!!
Screenies tomorrow!! ;-)
Lord British Home
#13185 posted by bear on 2007/11/21 12:19:33
He doesn't seem to be able to separate reality from his game worlds:http://www.youtube.com/watch?v=mM109_EbMcs