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Oh Yeah... 
I'm giving HL2 and ep1 away too if anyone doesn't have them yet, same, on steam. 
Me Too 
:) 
Hey 
i'd be interested in ep1 - how do i contact you? :) 
Inertia 
make that criticism is really worth a lot, it's a form of advice. instead of Constructive criti... 
Yay! 
Daz rocks so much =) 
Still Got A Copy Opf HL2 To Give Away 
any takers? 
Oh Yeah 
I have those. Hl2 and ep1.

Mail the address in my profile or come and bug me in #terrafusion if you are interested. 
Yeah 
Its crazy really - I have the orange box and the Half-Life 2 Holiday Season package so I'm in the same boat really. Except I have the latter on the PC and the former on the 360, + Half-Life one is with the Holiday Season package and not in the Orange Box.

Its better on the 360 tho - better picture + framerate.

What are they gonna package Ep3 with??!??! 
Your Mom 
 
Keep Dreaming 
 
The Hull Bug 
Where you get stuck at stupid places.
This seems to be fixable and is invented in dp and now in ezquake, didn't know it was possible clientside:
http://www.quakeworld.nu/forum/viewtopic.php?id=2511
It'd probably be easy to port the fix to sp clients, no? 
Czg 
Just played Insomnia when I should have been working, and I would just like to say that its very good. I think (to an extent) Ijed has used a few of your ideas in Warp, but your detail and architecture in the first map for sure (I havent played the whole thing - just died on the second level) is better. I still think your a bastard though for the crush trap where you pick up the rockets which are on top of a shootable button.

From what ive read, the third level is a bit gothic aka Q3Arena style or sommit' so Im looking forwards to that!

First level - 198/198, 2/3 secrets 
Best Thing About Insomnia 
The anus (goatse) teleporters in the start map! 
Yep 
Thieved alot of stuff. 
You Ain't The First 
about the only Q1SP more imitated than CZG07c in recent times is Contract Revoked 
Ep2 Stats Page 
http://steamgames.com/status/ep2/ep2_stats.php

This is really cool, especially the "death maps" images, they are top down shots of each map in the game with a heat bloom effect that gets brighter depending on how many players died in that area, I imagine stuff like this is very handy for testing but its cool to look at too :) 
Woo 
That is indeed very cool. Thanks for sharing that! 
 
Why I love Wikipedia:

Logical implication does not bar the lamp from being on, off, or vanishing completely to be replaced by a horse-drawn pumpkin.  
My Current Work, Dspdm6 
I want speak a bit about my current work, my six qw map (dspdm6). I need some ideas or suggestions for improve the map. Please play it in your localhost and leave your comment.

Thanks.

-----
Map title: "Blood Hunger Doctrine" (thanks JohnNy_cz)

-----
Screens:
http://dsp.quaddicted.com/beta/ezquake051.jpg
http://dsp.quaddicted.com/beta/ezquake052.jpg
http://dsp.quaddicted.com/beta/ezquake053.jpg
http://dsp.quaddicted.com/beta/ezquake054.jpg
http://dsp.quaddicted.com/beta/ezquake055.jpg

----- (new on beta3)
New screens (2 rooms more):
http://dsp.quaddicted.com/beta/ezquake057.jpg
http://dsp.quaddicted.com/beta/ezquake058.jpg

----- (last beta version)
BSP File beta 3:
http://dsp.quaddicted.com/beta/dspdm6_b3.bsp 
Deadly_sp 
betas are not news items. Only final map releases are.

Someone with moving capability will place your post in the screenshots/betas thread. 
Wow 
That looks really smart!

Very Gruesome.

Unfortunately I dont play DM Quake - so I may never play it.

Really like the rocks on the seventh screenie down from the top. Also the cracks in the tiling.

Maybe put some more cover items in, spice up the lighting a bit. Dunno really. 
Looks Good 
The Meatpack textures convert nicely to Q1. Also has some nice gameplay setups (the pillar with the quad) so I can imagine it being nice to play.

But here's mainly SP; try

http://www.quakeone.com/

Which has a pretty active DM community. 
 
those are nice textures! i'm surprised i haven't see any quake maps with those before. 
Try 
The Q3 Meat mappacks, I think there's three by Meat (author name). My favourite map has to be Darkmeat - the quad trap / pit thing is excellent, the back and forth jumpads are a larf for railing as well. 
 
ijed direct link? i can�t find it... 
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