
Oh Yeah...
#13143 posted by
bal on 2007/11/14 12:17:38
I'm giving HL2 and ep1 away too if anyone doesn't have them yet, same, on steam.

Hey
#13145 posted by
megaman on 2007/11/14 16:08:55
i'd be interested in ep1 - how do i contact you? :)

Inertia
#13146 posted by
megaman on 2007/11/14 16:34:08
make that criticism is really worth a lot, it's a form of advice. instead of Constructive criti...

Still Got A Copy Opf HL2 To Give Away
#13148 posted by
DaZ on 2007/11/15 01:50:18
any takers?

Oh Yeah
#13149 posted by
BlackDog on 2007/11/15 08:53:28
I have those. Hl2 and ep1.
Mail the address in my profile or come and bug me in #terrafusion if you are interested.

Yeah
#13150 posted by
RickyT33 on 2007/11/15 11:59:57
Its crazy really - I have the orange box and the Half-Life 2 Holiday Season package so I'm in the same boat really. Except I have the latter on the PC and the former on the 360, + Half-Life one is with the Holiday Season package and not in the Orange Box.
Its better on the 360 tho - better picture + framerate.
What are they gonna package Ep3 with??!??!

The Hull Bug
#13153 posted by
bambuz on 2007/11/16 05:21:41
Where you get stuck at stupid places.
This seems to be fixable and is invented in dp and now in ezquake, didn't know it was possible clientside:
http://www.quakeworld.nu/forum/viewtopic.php?id=2511
It'd probably be easy to port the fix to sp clients, no?

Czg
#13154 posted by
RickyT33 on 2007/11/16 16:33:41
Just played Insomnia when I should have been working, and I would just like to say that its very good. I think (to an extent) Ijed has used a few of your ideas in Warp, but your detail and architecture in the first map for sure (I havent played the whole thing - just died on the second level) is better. I still think your a bastard though for the crush trap where you pick up the rockets which are on top of a shootable button.
From what ive read, the third level is a bit gothic aka Q3Arena style or sommit' so Im looking forwards to that!
First level - 198/198, 2/3 secrets

Best Thing About Insomnia
#13155 posted by
negke on 2007/11/16 16:39:39
The anus (goatse) teleporters in the start map!

You Ain't The First
#13157 posted by Tronyn on 2007/11/17 05:54:58
about the only Q1SP more imitated than CZG07c in recent times is Contract Revoked

Ep2 Stats Page
#13158 posted by
DaZ on 2007/11/17 11:06:15
http://steamgames.com/status/ep2/ep2_stats.php
This is really cool, especially the "death maps" images, they are top down shots of each map in the game with a heat bloom effect that gets brighter depending on how many players died in that area, I imagine stuff like this is very handy for testing but its cool to look at too :)

Woo
#13159 posted by
pjw on 2007/11/17 19:03:50
That is indeed very cool. Thanks for sharing that!
#13160 posted by
inertia on 2007/11/18 10:14:44
Why I love Wikipedia:
Logical implication does not bar the lamp from being on, off, or vanishing completely to be replaced by a horse-drawn pumpkin.

My Current Work, Dspdm6
#13161 posted by
xDeadLy on 2007/11/18 13:05:20
I want speak a bit about my current work, my six qw map (dspdm6). I need some ideas or suggestions for improve the map. Please play it in your localhost and leave your comment.
Thanks.
-----
Map title: "Blood Hunger Doctrine" (thanks JohnNy_cz)
-----
Screens:
http://dsp.quaddicted.com/beta/ezquake051.jpg
http://dsp.quaddicted.com/beta/ezquake052.jpg
http://dsp.quaddicted.com/beta/ezquake053.jpg
http://dsp.quaddicted.com/beta/ezquake054.jpg
http://dsp.quaddicted.com/beta/ezquake055.jpg
----- (new on beta3)
New screens (2 rooms more):
http://dsp.quaddicted.com/beta/ezquake057.jpg
http://dsp.quaddicted.com/beta/ezquake058.jpg
----- (last beta version)
BSP File beta 3:
http://dsp.quaddicted.com/beta/dspdm6_b3.bsp

Deadly_sp
#13162 posted by
nitin on 2007/11/18 13:14:30
betas are not news items. Only final map releases are.
Someone with moving capability will place your post in the screenshots/betas thread.

Wow
#13163 posted by
RickyT33 on 2007/11/18 14:29:26
That looks really smart!
Very Gruesome.
Unfortunately I dont play DM Quake - so I may never play it.
Really like the rocks on the seventh screenie down from the top. Also the cracks in the tiling.
Maybe put some more cover items in, spice up the lighting a bit. Dunno really.

Looks Good
#13164 posted by
ijed on 2007/11/18 16:38:23
The Meatpack textures convert nicely to Q1. Also has some nice gameplay setups (the pillar with the quad) so I can imagine it being nice to play.
But here's mainly SP; try
http://www.quakeone.com/
Which has a pretty active DM community.
#13165 posted by
necros on 2007/11/18 17:39:48
those are nice textures! i'm surprised i haven't see any quake maps with those before.

Try
#13166 posted by
ijed on 2007/11/18 20:23:11
The Q3 Meat mappacks, I think there's three by Meat (author name). My favourite map has to be Darkmeat - the quad trap / pit thing is excellent, the back and forth jumpads are a larf for railing as well.
#13167 posted by
Trinca on 2007/11/18 21:43:07
ijed direct link? i can�t find it...