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I Agree 
While there's a definite advantage to small, cramped maps for fastpaced DM, and setpieces can be kind of awkward for fast movement/clipping/layout design, never the less this one, single style of dm map has become completely dominant in multiplayer design in Q1. Some more open maps, even with setpieces, and good looks, for multiplayer, would be a welcome change. At least some distinct areas instead of just Atrium 1 and Atrium 2 would be good.

ORL your map looks pretty cool, maybe what people are saying is that if you took the time to make such architecture (which afterall looks good), it wouldn't be that much more effort to get the maximum effect out of that architecture by giving it some lighting. 
Omg 
how on earth it got 1500-2000 wpoly r_sppeds allover the map?
fastvis? made from func_walls? 
AguirRe 
There are also 2 secret SP maps (not reviewed, possibly will be in a future update) a.k.a never.
Dunno what the idea behind this is, though I suspect those maps were simply too awesome to be reviewed in one session. 
 
Apart from the texturing being as bland as a peeled scrote ...rofl shambler, man I love you.

ORL: Maps are a form of art and whether you like it or not everyone has an opinion on each piece. The fact that you playtested for only a week, and with only six people, implies that you did indeed want to "get it out the door" but that does not mean you should reject constructive criticism when it comes your way.

Constructive criticism is really worth a lot, it's a form of advice. Consider this. 
Giving Away HL2 And HL2:Episode 1 On Steam 
Hi, I have a free copy of Half Life 2 and Half Life 2: Episode 1 to give a away through Steam.

If anyone's interested, drop me a line at deceive.inveigle.obfuscate%gmail.com. The sender of the first mail I receive gets the gift codes sent per mail. 
Darn 
gmail.com, obviously. 
Nitin Was First 
=) 
Oh Yeah... 
I'm giving HL2 and ep1 away too if anyone doesn't have them yet, same, on steam. 
Me Too 
:) 
Hey 
i'd be interested in ep1 - how do i contact you? :) 
Inertia 
make that criticism is really worth a lot, it's a form of advice. instead of Constructive criti... 
Yay! 
Daz rocks so much =) 
Still Got A Copy Opf HL2 To Give Away 
any takers? 
Oh Yeah 
I have those. Hl2 and ep1.

Mail the address in my profile or come and bug me in #terrafusion if you are interested. 
Yeah 
Its crazy really - I have the orange box and the Half-Life 2 Holiday Season package so I'm in the same boat really. Except I have the latter on the PC and the former on the 360, + Half-Life one is with the Holiday Season package and not in the Orange Box.

Its better on the 360 tho - better picture + framerate.

What are they gonna package Ep3 with??!??! 
Your Mom 
 
Keep Dreaming 
 
The Hull Bug 
Where you get stuck at stupid places.
This seems to be fixable and is invented in dp and now in ezquake, didn't know it was possible clientside:
http://www.quakeworld.nu/forum/viewtopic.php?id=2511
It'd probably be easy to port the fix to sp clients, no? 
Czg 
Just played Insomnia when I should have been working, and I would just like to say that its very good. I think (to an extent) Ijed has used a few of your ideas in Warp, but your detail and architecture in the first map for sure (I havent played the whole thing - just died on the second level) is better. I still think your a bastard though for the crush trap where you pick up the rockets which are on top of a shootable button.

From what ive read, the third level is a bit gothic aka Q3Arena style or sommit' so Im looking forwards to that!

First level - 198/198, 2/3 secrets 
Best Thing About Insomnia 
The anus (goatse) teleporters in the start map! 
Yep 
Thieved alot of stuff. 
You Ain't The First 
about the only Q1SP more imitated than CZG07c in recent times is Contract Revoked 
Ep2 Stats Page 
http://steamgames.com/status/ep2/ep2_stats.php

This is really cool, especially the "death maps" images, they are top down shots of each map in the game with a heat bloom effect that gets brighter depending on how many players died in that area, I imagine stuff like this is very handy for testing but its cool to look at too :) 
Woo 
That is indeed very cool. Thanks for sharing that! 
 
Why I love Wikipedia:

Logical implication does not bar the lamp from being on, off, or vanishing completely to be replaced by a horse-drawn pumpkin.  
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