Just Had A Look...
#13133 posted by Shambler on 2007/11/12 23:08:43
Apart from the texturing being as bland as a peeled scrote and the lighting sucking monkey spincter and the scale being more like a UT2K3 map rather than a Quake map, I quite like it. The layout looks good for fast gameplay, plenty of tricks possible, seems fairly balanced for weapons, the theme ain't bad, it's not an arbitrary arena and has a strong visual hook with the building front and the ruined bridges and flaming trees are cool.
So there.
Shambler
#13134 posted by Orl on 2007/11/12 23:21:55
I never played UT2K3 so I don't know about the scale in that. I designed the map more for a 4 or more free for all. I didn't focus to much on texturing and lighting, mostly the brushwork.
But so far no one has complained about any of the new textures in the map which were done by me, apart from the orange brick. So I guess that's an improvement.
ORL
#13135 posted by bambuz on 2007/11/13 01:26:24
The map could have been much better looking with some better lighting and a few different textures.
Just sayin.
(I played QW but still care about looks.)
It's good that people make DM maps. What mappers should realize that they actually should be more similar to good SP maps than what is generally thought. I've ranted about this for the last 2 years.
I Agree
#13136 posted by Tronyn on 2007/11/13 01:33:06
While there's a definite advantage to small, cramped maps for fastpaced DM, and setpieces can be kind of awkward for fast movement/clipping/layout design, never the less this one, single style of dm map has become completely dominant in multiplayer design in Q1. Some more open maps, even with setpieces, and good looks, for multiplayer, would be a welcome change. At least some distinct areas instead of just Atrium 1 and Atrium 2 would be good.
ORL your map looks pretty cool, maybe what people are saying is that if you took the time to make such architecture (which afterall looks good), it wouldn't be that much more effort to get the maximum effect out of that architecture by giving it some lighting.
Omg
#13137 posted by gone on 2007/11/13 12:29:10
how on earth it got 1500-2000 wpoly r_sppeds allover the map?
fastvis? made from func_walls?
AguirRe
#13138 posted by negke on 2007/11/13 20:23:22
There are also 2 secret SP maps (not reviewed, possibly will be in a future update) a.k.a never.
Dunno what the idea behind this is, though I suspect those maps were simply too awesome to be reviewed in one session.
#13139 posted by inertia on 2007/11/14 06:23:37
Apart from the texturing being as bland as a peeled scrote ...rofl shambler, man I love you.
ORL: Maps are a form of art and whether you like it or not everyone has an opinion on each piece. The fact that you playtested for only a week, and with only six people, implies that you did indeed want to "get it out the door" but that does not mean you should reject constructive criticism when it comes your way.
Constructive criticism is really worth a lot, it's a form of advice. Consider this.
Giving Away HL2 And HL2:Episode 1 On Steam
#13140 posted by SleepwalkR on 2007/11/14 11:30:57
Hi, I have a free copy of Half Life 2 and Half Life 2: Episode 1 to give a away through Steam.
If anyone's interested, drop me a line at deceive.inveigle.obfuscate%gmail.com. The sender of the first mail I receive gets the gift codes sent per mail.
Darn
#13141 posted by SleepwalkR on 2007/11/14 11:31:16
gmail.com, obviously.
Nitin Was First
#13142 posted by SleepwalkR on 2007/11/14 11:44:56
=)
Oh Yeah...
#13143 posted by bal on 2007/11/14 12:17:38
I'm giving HL2 and ep1 away too if anyone doesn't have them yet, same, on steam.
Me Too
#13144 posted by DaZ on 2007/11/14 15:24:13
:)
Hey
#13145 posted by megaman on 2007/11/14 16:08:55
i'd be interested in ep1 - how do i contact you? :)
Inertia
#13146 posted by megaman on 2007/11/14 16:34:08
make that criticism is really worth a lot, it's a form of advice. instead of Constructive criti...
Yay!
#13147 posted by megaman on 2007/11/14 20:42:31
Daz rocks so much =)
Still Got A Copy Opf HL2 To Give Away
#13148 posted by DaZ on 2007/11/15 01:50:18
any takers?
Oh Yeah
#13149 posted by BlackDog on 2007/11/15 08:53:28
I have those. Hl2 and ep1.
Mail the address in my profile or come and bug me in #terrafusion if you are interested.
Yeah
#13150 posted by RickyT33 on 2007/11/15 11:59:57
Its crazy really - I have the orange box and the Half-Life 2 Holiday Season package so I'm in the same boat really. Except I have the latter on the PC and the former on the 360, + Half-Life one is with the Holiday Season package and not in the Orange Box.
Its better on the 360 tho - better picture + framerate.
What are they gonna package Ep3 with??!??!
Your Mom
#13151 posted by czg on 2007/11/15 13:59:36
Keep Dreaming
#13152 posted by RickyT33 on 2007/11/15 14:03:28
The Hull Bug
#13153 posted by bambuz on 2007/11/16 05:21:41
Where you get stuck at stupid places.
This seems to be fixable and is invented in dp and now in ezquake, didn't know it was possible clientside:
http://www.quakeworld.nu/forum/viewtopic.php?id=2511
It'd probably be easy to port the fix to sp clients, no?
Czg
#13154 posted by RickyT33 on 2007/11/16 16:33:41
Just played Insomnia when I should have been working, and I would just like to say that its very good. I think (to an extent) Ijed has used a few of your ideas in Warp, but your detail and architecture in the first map for sure (I havent played the whole thing - just died on the second level) is better. I still think your a bastard though for the crush trap where you pick up the rockets which are on top of a shootable button.
From what ive read, the third level is a bit gothic aka Q3Arena style or sommit' so Im looking forwards to that!
First level - 198/198, 2/3 secrets
Best Thing About Insomnia
#13155 posted by negke on 2007/11/16 16:39:39
The anus (goatse) teleporters in the start map!
Yep
#13156 posted by ijed on 2007/11/16 17:00:37
Thieved alot of stuff.
You Ain't The First
#13157 posted by Tronyn on 2007/11/17 05:54:58
about the only Q1SP more imitated than CZG07c in recent times is Contract Revoked
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