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Yep 
I think most everyone can see both sides of this argument. The best criticism is honest, so complaining needlessly or, conversely hyping a map are both counter to a good map being made.

I agree with spd's that the lighting looks flat in the screenshot, I agree with ORL that it's up to him weather or not it's as a problem worth fixing.

The bottom line is that the only way someone can convince me to do something to a map I don't want to do is with money. 
Post-steampunk 
what is it? a more futuristic type of steampunk? or is it even a real style? 
I Dont Know Necros 
but i hope your making a Q1SP map in that style. ;) 
I Wish :( 
i haven't even had the chance to try out portal mapping yet. :S

i've been doing a shit-ton of prerendered stuff lately, and i really want to do some realtime 3d stuff again soon. 
Omdm1 
fps dropping as low as 30 are not acceptable. The terrain is not "skipped". Very r_speeds-wasting design/"details". Boring texturing and flat lighting (lighting is better than the screenshots though). No txt file.

No need to comment back, I just leave criticism where I feel the need for. ;) 
Well Orl 
I wouldnt like to say about this map, I bet its fun with a few bots, (or real people) - people are gonna criticise it, but I'm sure you expected that, but I notice you didnt put it as a news thread, just put it on General Abuse so that if folks are interested its there. I say fair play to ya!!

Gameplay looks like it'd be good, lots of high up plats and rocketjumping I'd imagine!

Its easy to get narc'd when people criticise your map. I can handle most critiscism, its when people sound like thay have taken your efforts PERSONALLY offensive, thats when I'd blow it!! :) 
Quake Ogre And Friends 
Quake Ogre Fan Art:

http://www.dancarweb.altervista.org/content/schizzi/pag21.htm

(click the dot for others like Doom Imp or Unreal Skaarj ... or Nali girl) 
 
Perhaps I'm just getting tired of most people always giving my work negative reviews, so I figured I can't stands no more.

This map was released a week ago on one server, for heavy playtesting. At least 6 people told me exactly what they wanted in the map. So I added those things, and this is the result. They were all very happy with it, no complaints. The map has already gotten much gameplay in the short time its been released, and it will get more.

Lighting and details aren't important in a death match map, its the layout and design.

Perhaps I was a bit out of line that day on #TF, but it is just a map after all. 
 
I guess it's entirely subjective. I mean, I think lighting and detail is very important in a DM level with the caveat that it can't get in the way of the game play. If play is hindered by these things then it's bad but a competent level designer should be able to avoid that problem.

The id DM maps were heavily played and loved and they were, at the same time, nicely lit.

I know the hardcore DM'ers don't care about how a map looks but to me Quake has always been as much about the atmosphere as anything else. Just my 2 cents... 
 
wow orl you are so full of shit 
Nice! 
the quake mp community is eating itself apart over most ppl thinking they�re playing cs

the quake mapping community is destroying itself with childish "my map is betta then urs" bullshit

glad to be here ;) 
I'm Not Hungry 
 
Oh 
This map was released a week ago on one server, for heavy playtesting. At least 6 people�

Next time don't be so proud of something that completely goes without saying for a good mapper. 
Megaman 
Well I never said I was proud of the map, or anything regarding it was the best ever. Its clearly not. All I'm saying is whats done is done, the map is done. I'm done with it.

I kind of wasn't expecting any critique on it. If I was I would have posted it in the beta and screenshots section. It was just a "here ya go, enjoy it or not" kind of thing. 
Handbags At The Ready Ladies... 
:) 
Just Had A Look... 
Apart from the texturing being as bland as a peeled scrote and the lighting sucking monkey spincter and the scale being more like a UT2K3 map rather than a Quake map, I quite like it. The layout looks good for fast gameplay, plenty of tricks possible, seems fairly balanced for weapons, the theme ain't bad, it's not an arbitrary arena and has a strong visual hook with the building front and the ruined bridges and flaming trees are cool.

So there. 
Shambler 
I never played UT2K3 so I don't know about the scale in that. I designed the map more for a 4 or more free for all. I didn't focus to much on texturing and lighting, mostly the brushwork.

But so far no one has complained about any of the new textures in the map which were done by me, apart from the orange brick. So I guess that's an improvement. 
ORL 
The map could have been much better looking with some better lighting and a few different textures.

Just sayin.
(I played QW but still care about looks.)

It's good that people make DM maps. What mappers should realize that they actually should be more similar to good SP maps than what is generally thought. I've ranted about this for the last 2 years. 
I Agree 
While there's a definite advantage to small, cramped maps for fastpaced DM, and setpieces can be kind of awkward for fast movement/clipping/layout design, never the less this one, single style of dm map has become completely dominant in multiplayer design in Q1. Some more open maps, even with setpieces, and good looks, for multiplayer, would be a welcome change. At least some distinct areas instead of just Atrium 1 and Atrium 2 would be good.

ORL your map looks pretty cool, maybe what people are saying is that if you took the time to make such architecture (which afterall looks good), it wouldn't be that much more effort to get the maximum effect out of that architecture by giving it some lighting. 
Omg 
how on earth it got 1500-2000 wpoly r_sppeds allover the map?
fastvis? made from func_walls? 
AguirRe 
There are also 2 secret SP maps (not reviewed, possibly will be in a future update) a.k.a never.
Dunno what the idea behind this is, though I suspect those maps were simply too awesome to be reviewed in one session. 
 
Apart from the texturing being as bland as a peeled scrote ...rofl shambler, man I love you.

ORL: Maps are a form of art and whether you like it or not everyone has an opinion on each piece. The fact that you playtested for only a week, and with only six people, implies that you did indeed want to "get it out the door" but that does not mean you should reject constructive criticism when it comes your way.

Constructive criticism is really worth a lot, it's a form of advice. Consider this. 
Giving Away HL2 And HL2:Episode 1 On Steam 
Hi, I have a free copy of Half Life 2 and Half Life 2: Episode 1 to give a away through Steam.

If anyone's interested, drop me a line at deceive.inveigle.obfuscate%gmail.com. The sender of the first mail I receive gets the gift codes sent per mail. 
Darn 
gmail.com, obviously. 
Nitin Was First 
=) 
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