Reservoir Riders
#1290 posted by bamby on 2009/06/26 13:16:28
NICE
#1291 posted by
inertia on 2009/06/26 18:23:40
That's all I have to say about that.
#1292 posted by
JneeraZ on 2009/06/26 18:30:21
A big hole with slanted sides. Inspiring! :)
<h1>Hacked
#1294 posted by <h1>Hacked on 2009/06/29 08:58:35
<h1>Hacked By
#1295 posted by vamp1re on 2009/06/29 14:42:34
#1296 posted by
starbuck on 2009/06/29 21:45:36
great links, thanks.
The spaceinvading.com architecture blog looks especially nice. Some sexy stuff there.
Sweet Links Vamp1re
#1298 posted by
rudl on 2009/07/05 14:30:52
unfortunately no floor plans.
I Still See
#1303 posted by
meTch on 2009/07/07 04:12:20
Tron for some reason, i think its stuck in my head :S
Speaking Of TRON...
#1305 posted by biff_debris. on 2009/07/08 03:47:01
Valve's Development Method
#1308 posted by
inertia on 2009/08/21 09:06:14
http://www.gamasutra.com/features/19991210/birdwell_pfv.htm
(thanks HN)
Fortunately, the game had some things in it we liked. We set up a small group of people to take every silly idea, every cool trick, everything interesting that existed in any kind of working state somewhere in the game and put them into a single prototype level. When the level started to get fun, they added more variations of the fun things. If an idea wasn�t fun, they cut it. When they needed a software feature, they simplified it until it was something that could be written in a few days. They all worked together on this one small level for a month while the rest of us basically did nothing. When they were done, we all played it. It was great. It was Die Hard meets Evil Dead. It was the vision. It was going to be our game. It was huge and scary and going to take a lot of work, but after seeing it we weren�t going to be satisfied with anything less. All that we needed to do was to create about 100 more levels that were just as fun. No problem.
Rather
"RemakeQuake's Development Method"
:O
#1312 posted by
meTch on 2009/08/25 00:51:43
<- Blue For Ice
#1313 posted by
necros on 2009/08/27 02:24:06
http://lumajs.googlepages.com/ocean-temperature.jpg
would be cool to make a map where you fight your way into an iceberg (not vondur's...) and there's lot of ice tunnels and air pockets and then you discover a tech base inside or something so it's frozen base + leaks.
someone do that. i command you.
Why BSP Is Being Phased Out
#1314 posted by
inertia on 2009/09/01 03:01:58