Heh
#13111 posted by Orl on 2007/11/11 20:49:48
spds likes to think hes the king of all mappers.
<ORL> And my reaction is, if you don't like it, don't play it.
<spdmaps> ofcouse I wont cause I could make a better map in half-hour time
I didn't make this map for the QW mapping community, I made it for the Netquake community. I just thought I'd share it so maybe you could enjoy it, but apparently if its not what you want it to be, you bash it.
So go ahead and hate the map all you want, I'm not gonna lose any sleep at night over it just cause you don't like the way it looks. As far as I'm concerned, its gonna get plenty of gameplay in netquake, and I'll be glad it wont be any of you guys playing it.
So that's that.
And For The Record
#13112 posted by Orl on 2007/11/11 20:53:45
I'm not saying that everyone on TF and the func is really anal about maps, some people I do admire here. Trinca, ijed, aguiRe, Preach, Spirit, JPL, biff, RickyT23, rudl and many others. But unfortunately, there are just some people who have to act like assholes and try to bring down other people. Ohh well, its not my problem if your daddy beat you as a little kid.
#13113 posted by Spd on 2007/11/11 21:16:43
yeah that was an overreaction to your arrogant replies to my suggestions
never mind the fact that your map DOES look like a poor speedmap
we all here put some effort to make maps that look good, but you arent willing to make any improvements
there is a certain level of acceptable quality and your map is definitely below it agree or not
if you want people to enjoy your maps - put some effort into them
#13114 posted by Orl on 2007/11/11 21:29:55
Many people do enjoy my maps. And this one is gonna get more game play than any of yours, I can tell you that.
You started this whole ordeal by saying "this map has poor lighting and needs details" without even so much as loading it into Quake and saying it was a good effort, whether you liked it or not.
And its a DM map, where enormous detail doesn't matter.
#13115 posted by Trinca on 2007/11/11 21:40:24
i like your SP ORL ;) but this DM is way to open... -:| i dont think it will work for dm for sure...
Hehe
#13116 posted by aguirRe on 2007/11/11 22:44:07
Loaded up 24 Omicrons on this map and they seemed to enjoy it, they were all over the map in a few seconds ...
But it is a bit big and open for DM, I can imagine fps suffers on slower machines.
ORL
#13117 posted by megaman on 2007/11/11 22:58:07
I just thought I'd share it so maybe you could enjoy it, but apparently if its not what you want it to be, you bash it.
People tend to express criticism, when they try something that has potential, but in the end fails (according to their standards, of course).
By releasing something, you decide to accept & respect the standards of the viewer and you shouldn't complain if you receive feedback you don't agree with.
That said, i think i very much understand you, but at the same time i agree with spds - you have to be above a certain line of visual quality to be worth playing.
In any case, don't get angry at spds because he tried to criticise your map. Also, if you dare to enter the nice, shiny world of #tf, you should be prepared to get some rougher comments. (spds tone was quite common for tf and wouldn't upset me at all)
Yep
#13118 posted by ijed on 2007/11/11 23:19:08
I think most everyone can see both sides of this argument. The best criticism is honest, so complaining needlessly or, conversely hyping a map are both counter to a good map being made.
I agree with spd's that the lighting looks flat in the screenshot, I agree with ORL that it's up to him weather or not it's as a problem worth fixing.
The bottom line is that the only way someone can convince me to do something to a map I don't want to do is with money.
Post-steampunk
#13119 posted by necros on 2007/11/12 04:54:54
what is it? a more futuristic type of steampunk? or is it even a real style?
I Dont Know Necros
but i hope your making a Q1SP map in that style. ;)
I Wish :(
#13121 posted by necros on 2007/11/12 06:43:20
i haven't even had the chance to try out portal mapping yet. :S
i've been doing a shit-ton of prerendered stuff lately, and i really want to do some realtime 3d stuff again soon.
Omdm1
#13122 posted by Spirit on 2007/11/12 10:13:31
fps dropping as low as 30 are not acceptable. The terrain is not "skipped". Very r_speeds-wasting design/"details". Boring texturing and flat lighting (lighting is better than the screenshots though). No txt file.
No need to comment back, I just leave criticism where I feel the need for. ;)
Well Orl
#13123 posted by RickyT33 on 2007/11/12 11:04:06
I wouldnt like to say about this map, I bet its fun with a few bots, (or real people) - people are gonna criticise it, but I'm sure you expected that, but I notice you didnt put it as a news thread, just put it on General Abuse so that if folks are interested its there. I say fair play to ya!!
Gameplay looks like it'd be good, lots of high up plats and rocketjumping I'd imagine!
Its easy to get narc'd when people criticise your map. I can handle most critiscism, its when people sound like thay have taken your efforts PERSONALLY offensive, thats when I'd blow it!! :)
Quake Ogre And Friends
#13124 posted by DanCar on 2007/11/12 15:26:38
Quake Ogre Fan Art:
http://www.dancarweb.altervista.org/content/schizzi/pag21.htm
(click the dot for others like Doom Imp or Unreal Skaarj ... or Nali girl)
#13125 posted by Orl on 2007/11/12 16:01:29
Perhaps I'm just getting tired of most people always giving my work negative reviews, so I figured I can't stands no more.
This map was released a week ago on one server, for heavy playtesting. At least 6 people told me exactly what they wanted in the map. So I added those things, and this is the result. They were all very happy with it, no complaints. The map has already gotten much gameplay in the short time its been released, and it will get more.
Lighting and details aren't important in a death match map, its the layout and design.
Perhaps I was a bit out of line that day on #TF, but it is just a map after all.
#13126 posted by JneeraZ on 2007/11/12 16:08:02
I guess it's entirely subjective. I mean, I think lighting and detail is very important in a DM level with the caveat that it can't get in the way of the game play. If play is hindered by these things then it's bad but a competent level designer should be able to avoid that problem.
The id DM maps were heavily played and loved and they were, at the same time, nicely lit.
I know the hardcore DM'ers don't care about how a map looks but to me Quake has always been as much about the atmosphere as anything else. Just my 2 cents...
#13127 posted by gibbie on 2007/11/12 18:10:14
wow orl you are so full of shit
Nice!
#13128 posted by sielwolf on 2007/11/12 21:12:05
the quake mp community is eating itself apart over most ppl thinking they�re playing cs
the quake mapping community is destroying itself with childish "my map is betta then urs" bullshit
glad to be here ;)
I'm Not Hungry
#13129 posted by ijed on 2007/11/12 22:05:28
Oh
#13130 posted by megaman on 2007/11/12 22:26:37
This map was released a week ago on one server, for heavy playtesting. At least 6 people�
Next time don't be so proud of something that completely goes without saying for a good mapper.
Megaman
#13131 posted by Orl on 2007/11/12 22:41:37
Well I never said I was proud of the map, or anything regarding it was the best ever. Its clearly not. All I'm saying is whats done is done, the map is done. I'm done with it.
I kind of wasn't expecting any critique on it. If I was I would have posted it in the beta and screenshots section. It was just a "here ya go, enjoy it or not" kind of thing.
Handbags At The Ready Ladies...
#13132 posted by Shambler on 2007/11/12 22:56:55
:)
Just Had A Look...
#13133 posted by Shambler on 2007/11/12 23:08:43
Apart from the texturing being as bland as a peeled scrote and the lighting sucking monkey spincter and the scale being more like a UT2K3 map rather than a Quake map, I quite like it. The layout looks good for fast gameplay, plenty of tricks possible, seems fairly balanced for weapons, the theme ain't bad, it's not an arbitrary arena and has a strong visual hook with the building front and the ruined bridges and flaming trees are cool.
So there.
Shambler
#13134 posted by Orl on 2007/11/12 23:21:55
I never played UT2K3 so I don't know about the scale in that. I designed the map more for a 4 or more free for all. I didn't focus to much on texturing and lighting, mostly the brushwork.
But so far no one has complained about any of the new textures in the map which were done by me, apart from the orange brick. So I guess that's an improvement.
ORL
#13135 posted by bambuz on 2007/11/13 01:26:24
The map could have been much better looking with some better lighting and a few different textures.
Just sayin.
(I played QW but still care about looks.)
It's good that people make DM maps. What mappers should realize that they actually should be more similar to good SP maps than what is generally thought. I've ranted about this for the last 2 years.
|