 Rudl
#13018 posted by -_- on 2007/11/01 00:44:39
WOW. Double-subtraction evil. in a pdf file. in a 7z
Are you the Devil himself?
 Metl
#13019 posted by Spirit on 2007/11/01 09:21:15
Watching it again I realised how very clueless I am about "what text belongs to which pics, the pics above or the pics below". Maybe add some discreet arrows aside the text that point to the image row (eg a dark red used triangle on the left side of the text could look nice) or add horizontal breaks (line or something) that divide the text&images into corresponding groups.
 Metl
The cube stuff is definitely worth mentioning. It shows you have the passion and ambition to learn new tools and techniques, and to contribute your time and effort to a project despite the very limited audience and essentially non-existent rewards (I mean material rewards of course, ignoring personal satisfaction and community kudos :)
I'd hire you in an instant based on the intro page alone (not to mention the impressive portfolio)... of course, my company couldn't afford you and you wouldn't want to work there anyway, but that's beside the point!
 Metl
#13021 posted by rudl on 2007/11/01 10:06:47
At first I didn't see the original rubicon shot,
A bigger picture would be better for one of the most impressive quake maps.
 Personally
#13022 posted by ijed on 2007/11/01 13:59:00
I don't get confused by the screenshots / text. They don't look like bad screenshots to me, either.
 Remember
#13023 posted by megaman on 2007/11/01 15:05:09
those were just my first impressions.
It's the first six rome shots, really - the city shots. I can't really tell what's weird about the shots though, maybe it's the high camera pov. that tends to make things look small and cartoony
I could delete the Sahara section completely since the game never shipped
hm, i think it's an interesting game - shows that you're versatile. just need one other area to show (or drop the second screen)
didn't you notice the red text with the underline?
No, i didn't. don't ask me why
Also the date next to every game that shipped IS the ship date
well, there's date ranges, too, aren't there? I thought those dates show the production time. I'd really mention the shipping date agani, maybe with the month
 Hrm
#13024 posted by megaman on 2007/11/01 15:28:05
http://www.celephais.net/cv/images/ant1s.jpg
i think the problem is, that the light texture is almost white, but the surrounding lighting looks very weak.
http://www.celephais.net/cv/images/rubicon21.jpg this looks so awesome btw :)
 Quake Timeline
#13025 posted by Gom Jabbar on 2007/11/02 10:48:53
I finally found some time and ressources to take care of an idea I had a while ago, the Quake Timeline:
http://www.gomjabbar.de/?page_id=175
The Quake Timeline shows important events - and probably a lot of unimportant ones - from the history of the best game ever created: Quake.
All these events are presented in a timeline which you can scroll along all the way from the good old days up until today. If there�s an event missing - and there are lots of events missing as I only added a couple of map releases yet - you can easily add it yourself.
Feel free to add events to the timeline, the more the merrier! If you run into any problems or have ideas on how to enhance the timeline (Further categories, different style, etc.) please leave a comment or send me a mail. This is just the first version I put up real quick and there definatly is a lot of room for improvements.
 Nice
#13026 posted by ijed on 2007/11/02 15:16:13
I added WarpSpasm. The timeline looks nicely done, good work.
Like the name as well.
 Gom
#13027 posted by bambuz on 2007/11/02 16:12:29
make a separate page for it (if that's wordpress), it sucks in that narrow blog column.
 Bambuz
#13028 posted by Gom Jabbar on 2007/11/02 16:28:01
I plan on doing that.
Embedding it this way was the quickest and easiest way to do it. Before I spent too much time on it I want to know if anyone is even remotely interested in something like this.
 Sorry For Being
#13029 posted by bambuz on 2007/11/02 19:07:11
So demanding in tone. After all it's a free service. :) And you linked to screenshots etc.
 Sigh
#13030 posted by bambuz on 2007/11/02 19:08:03
sorry for mixing threads and subjects. Anyway.
 Hey Guys
in response to the score questions
[1] If you dont like the "theory" of scoring, simply ignore the score and read the review.
[2] Some people like scores, myself included. It provides a quick, easy way to rate and compare maps. I have been scoring map reviews this way for 5 years, and im not planning on changing it anytime soon. :P
#13032 posted by Trinca on 2007/11/03 23:40:19
i like to read the reviews... i dont take much atencion to scores :)
 Underworldfan The Question Is
#13033 posted by -_- on 2007/11/04 00:39:50
what is your "theory"?
"this way" - what way?
Could you please explain how exactly you calculate the score and what it means
(what #s stand for bad/mediocre/good/excellent/)
 2 New Map Reviews Posted At My Site:
Breakfast at Twilight (by Hrimfaxi)
Wicked Base (by trinca)
http://underworld.planetquake.gamespy.com/index.html
 More
A Scores section explaining briefly the scoring was already on my FAQ page but i have updated it to include a breakdown of what the various scores roughly mean:
http://underworld.planetquake.gamespy.com/faq.html
Why do you score the reviews out of 20? How do you arrive at the scores?
In my opinion, there are two basic elements to any FPS map, one element is GAMEPLAY, the other is ARCHITECTURE & DESIGN. For these two elements i mark each out of 10, hence the total score is out of 2*10 = 20. If a map gets 19/20 or above it is a truly exceptional map and gets a gold medal of recommendation.
Here is an approximate breakdown of what the scores mean:
awful/poor: 1-10
ok/average: 11-14
good: 15-16
very good: 17-18
exceptional: 19
perfect: 20
let the arguing commence. ;)
 Er
#13036 posted by inertia on 2007/11/04 06:43:22
The whole point is that we don't know what the hell your standards are on "gameplay" and "architecture & design," except by looking at maps you've already reviewed and poring through what you've said in each review.
I'd like to see you write something for new mappers about how to get a 20/20.
 Scores Again
#13037 posted by Tronyn on 2007/11/04 07:04:23
I thought Marcher was 20/20, the best Q1SP yet made in my opinion, but UWF later downgraded it to 19/20 (presumably because there's still some theoretical room for improvement). But if Marcher isn't perfect, I dunno what is. Also, lol, I thought Masque should have been an 18 or 19, but that's why I don't review my own stuff.
To be honest my scores are pretty vague. I gave Wicked Base a 17/20 initially, but looking back UWF downgrading its score is reasonable, as I also gave Lunaran's last a 17, which is (no offence to good friend Trinca) a plainly superior map, which I should have given an 18 at least.
It's hard to account for bias as well. I actually wanted to give Hrimfaxi's frostbite a 19 or 20/20.
It's hard to keep in mind all the stuff I've scored previously when trying to score something at present. Never the less, UWF has a better grasp on the score system than I do, and I agree with him that there is a use for a player who just wants to know if a map is so-so (under 15), worth downloading (16+), or DEMANDS TO BE PLAYED (18+).
I think the solution is either ignore the scores, or just view them as a general guide for the casual player.
 A General Misguide Rather
#13038 posted by negke on 2007/11/04 09:58:13
As many scores seem pretty arbitrary. Compare recent reviews with older ones.
Maybe it would be more helpful to seperate the two elements, so scores read like "architecture: 8/10", "gameplay: 6/10", giving reader a clearer idea how the final score was conceived.
 Hah
All of the above debate demonstrates precisely why reviews should not have scores. You guys are providing a very convincing argument against using a scoring system at all.
At the very least, we all should accept the plainly obvious truth - that review scores are perhaps useful as a vague guide (at best), they're always going to be arbitrary to some extent, and the only way to get the important info is to read the damn review!
Something to ponder though... is it a coincidence that neither of the top Quake review sites (Ramshackle and TEAMShambler) had a scoring system? Probably not. :)
 Congratulations With The 5 Years Underworldfan!
#13040 posted by Hrimfaxi on 2007/11/04 12:27:31
And thank you for the review to you and Tronyn.
 Maybe Not A Coincidence
#13041 posted by Vigil on 2007/11/04 12:33:46
But more likely because Shambler has never been good with numbers.
I think Frib sums it well.
and the only way to get the important info is to read the damn review!
Read the damn review!
 Now Wait A Minute...
#13042 posted by -_- on 2007/11/04 14:00:36
if the final score is combined from the 2 numbers than 18 is an excellent map. 9+9 for looks/play - nearly perfect(or 10+8?)
and 14 could be decent (7+7)...or maybe its 9+5? 6+8? 10+4? 4+10... uhm OK Im really lost
"General Misguide" indeed
PS: I love this score
Overall Vertical Map Pack: 15.5/20
(thats for 4 varied maps from DIFFERENT authors)
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