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Posted by metlslime on 2002/12/23 18:24:21 |
Talk about anything in here. If you've got something newsworthy, please submit it as news. If it seems borderline, submit it anyway and a mod will either approve it or move the post back to this thread.
News submissions: https://celephais.net/board/submit_news.php |
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 Note The Q3 Icon In His Post...
#13002 posted by Orl on 2007/10/29 14:53:44
 Im Searching For
#13003 posted by megaman on 2007/10/29 16:05:10
megaman: i want videos showing someone play racing games, similar to speedruns
megaman: but they don't necessarily need to be speedruns, they just need to be as smooth as possible
megaman: so, not a lot of crashes or retries or something like that
megaman: does anyone have an idea where to find such films?
megaman: the longer the better
megaman: for example a 500 miles nascar game, or something like that
megaman: pretty important that it's from a player perspective though
 Best SP Quake Map(s)
#13004 posted by -_- on 2007/10/29 16:05:49
APSP by Andrew 'than' Palmer
best SP quake map for the looks, visual desigs and layout.
CZG`s Nehara maps were very atmopspheric with some great designs too.
for gamplay I dont know really
some damaul`s, mexx and prodigy_SE4 had more interesting gameplay than most of the past `2000 maps (that just have lots of combat with gazzilion of monsters as the only gameplay trick)
Ofcourse bigger=better. more monsters, larger maps... break the engine limits and you`v got an impressive map
 Megaman
#13005 posted by -_- on 2007/10/29 16:19:19
uhm maybe you can just take a game that supports replays, get 'demos' for it and fraps the video yourself? something like 'GT legends' or GTR
there are vids on youtube, but they are low quality oc
 Just Played APSP
#13006 posted by RickyT33 on 2007/10/29 17:00:10
Hmmm - very good! Good fun, played on normal died twice, really liked the demons-coming-through-slipgate-atcha bit...
(should've been working though)
 Best Maps . . .
#13007 posted by ijed on 2007/10/29 17:26:22
Well, my favourites are:
Insomnia, Castle of Koohoo, Concentric Devastation, Contract Revoked, Zerstorer and Rapture. There's alot of others that could go in the list but they're the ones that spring to mind.
 New Portfolio
#13008 posted by metlslime on 2007/10/31 10:34:49
This is my new portfolio since I'm once again looking for work. I'd love some feedback about it -- the presentation, writing, organization, length, etc.
http://www.celephais.net/cv/
 Wow!
#13009 posted by RickyT33 on 2007/10/31 10:45:58
Now I know who you are!
(speechless)
 The Deadliest Mapper Alive!
#13010 posted by negke on 2007/10/31 11:11:54
And some deadly nice screenshots too. Looks good and the given information seems appropriate for a game design portfolio, I guess. You could have also mentioned the programs you've made so far (supporting the coding skills bit), e.g. Fitzquake, and that one tool that turns bad maps into good ones. Or hasn't that been done yet?
#13011 posted by inertia on 2007/10/31 11:52:27
This was a return to old-school Quake single-player gameplay as well, with a lot of big, surly monsters to soak up the bullets, good opportunities for exploration, and some satisfying secret rooms to discover.
I guess "buckshot" is made of bullets, but really man, nails! rockets!
 Not Alot To Say
#13012 posted by ijed on 2007/10/31 13:07:17
Looks very solid and professional. Why change the format to more conservative for the resume? I can understand you wanting it to be easy to read etc. but I doubt any studio head would be bothered if you included a white version as a link from the same-format page as the others; to download and print, that is.
 One Thing
#13013 posted by megaman on 2007/10/31 13:20:23
The type you set your name in really doesn't fit the eastern-fighting movie genre, imho.
The first ancient rome screenshots i didn't really like. they don't looko thta nice, and are taken at weird angles.
Also, there's a lot of stuff i've never heard of - i think you should provide more shipping dates, otherwise someone could get the impression that none of those projects shipped.
provide a link to the paper, if it's availbale somewhere, or even post a citeseer link or soemthing like that
images need more space above and less at the bottom - or the other way round with the paragraphs - so it's clear the paragraph is for the top image, not the bottom one
http://www.celephais.net/cv/images/bizerte1s.jpg looks like an unfinished area to me, also it just now came to me it was water that filled most of the picture, looks a lot like tar.
why two shots of the same area in sahara?
the cube shots might not be worth showing at all, or maybe put them somewhere at the bottom
For textures, I used the excellent "Q2Power" set by Lunaran. isn't really necessary to mention, and shifts the focus away a lot from your work
This was originally a project to learn the new features of the Quake 3 tech, something long-since accomplished, but it would be nice to finish it up as a treat for the Quake 3 loyalists. outdated and unnecessary? you're not noob ;)
http://www.celephais.net/cv/images/ant1s.jpg and http://www.celephais.net/cv/images/ant2s.jpg look washed out like taken with a gl engine and no palette modification.
i like that your resume is so serious - but nothing connects it with the design of the previous pages. you need a link of some sort.
other than that, nice stuff!
 Metl "John Fitz" Slime
#13014 posted by bambuz on 2007/10/31 15:27:09
The Man Who Designed Rome.
Good stuff.
I'd imagine the guys browsing it would possibly be very interested in that... some high level shots showing the city sprawl? I think the existing Rome Rising shots are pretty good although the character in the first shot looks cartoony, but that's not what people should be interested in anyway, and it looks barren if there's nothing on the foreground so I guess it's ok...
 Nice Piece On The Reviews And Score Issue
#13015 posted by -_- on 2007/10/31 22:13:23
 Very Simple Tutorial For
#13016 posted by rudl on 2007/11/01 00:18:40
 Thanks For Feedback...
#13017 posted by metlslime on 2007/11/01 00:32:38
megaman, your screenshot criticisms are noted... i might be able to improve some of them. For Rome shots, you mean the very first two? For Antediluvian shots, these are merely gamma corrected just like all of my quake1/2/3 shots. Perhaps I can increase the color vividness or contrast on them? But I don't want to do too much post-processing otherwise it's not really showing what the levels look like. I could delete the Sahara section completely since the game never shipped... Cube shots aren't very impressive but the project seems worth mentioning, so I'll think about it.
I do have a link to that paper, didn't you notice the red text with the underline?
Also the date next to every game that shipped IS the ship date... unless you want a month and day as well?
Bambuz: the idea of showing the city sprawl is interesting, though I don't have access to the game servers from home. I might be able to dig up something, though.
negike: interesting idea, but it's hard to show screenshots of coding projects.
inertia: i'm being poetic.
ijed: interesting point, I might do that.
 Rudl
#13018 posted by -_- on 2007/11/01 00:44:39
WOW. Double-subtraction evil. in a pdf file. in a 7z
Are you the Devil himself?
 Metl
#13019 posted by Spirit on 2007/11/01 09:21:15
Watching it again I realised how very clueless I am about "what text belongs to which pics, the pics above or the pics below". Maybe add some discreet arrows aside the text that point to the image row (eg a dark red used triangle on the left side of the text could look nice) or add horizontal breaks (line or something) that divide the text&images into corresponding groups.
 Metl
The cube stuff is definitely worth mentioning. It shows you have the passion and ambition to learn new tools and techniques, and to contribute your time and effort to a project despite the very limited audience and essentially non-existent rewards (I mean material rewards of course, ignoring personal satisfaction and community kudos :)
I'd hire you in an instant based on the intro page alone (not to mention the impressive portfolio)... of course, my company couldn't afford you and you wouldn't want to work there anyway, but that's beside the point!
 Metl
#13021 posted by rudl on 2007/11/01 10:06:47
At first I didn't see the original rubicon shot,
A bigger picture would be better for one of the most impressive quake maps.
 Personally
#13022 posted by ijed on 2007/11/01 13:59:00
I don't get confused by the screenshots / text. They don't look like bad screenshots to me, either.
 Remember
#13023 posted by megaman on 2007/11/01 15:05:09
those were just my first impressions.
It's the first six rome shots, really - the city shots. I can't really tell what's weird about the shots though, maybe it's the high camera pov. that tends to make things look small and cartoony
I could delete the Sahara section completely since the game never shipped
hm, i think it's an interesting game - shows that you're versatile. just need one other area to show (or drop the second screen)
didn't you notice the red text with the underline?
No, i didn't. don't ask me why
Also the date next to every game that shipped IS the ship date
well, there's date ranges, too, aren't there? I thought those dates show the production time. I'd really mention the shipping date agani, maybe with the month
 Hrm
#13024 posted by megaman on 2007/11/01 15:28:05
http://www.celephais.net/cv/images/ant1s.jpg
i think the problem is, that the light texture is almost white, but the surrounding lighting looks very weak.
http://www.celephais.net/cv/images/rubicon21.jpg this looks so awesome btw :)
 Quake Timeline
#13025 posted by Gom Jabbar on 2007/11/02 10:48:53
I finally found some time and ressources to take care of an idea I had a while ago, the Quake Timeline:
http://www.gomjabbar.de/?page_id=175
The Quake Timeline shows important events - and probably a lot of unimportant ones - from the history of the best game ever created: Quake.
All these events are presented in a timeline which you can scroll along all the way from the good old days up until today. If there�s an event missing - and there are lots of events missing as I only added a couple of map releases yet - you can easily add it yourself.
Feel free to add events to the timeline, the more the merrier! If you run into any problems or have ideas on how to enhance the timeline (Further categories, different style, etc.) please leave a comment or send me a mail. This is just the first version I put up real quick and there definatly is a lot of room for improvements.
 Nice
#13026 posted by ijed on 2007/11/02 15:16:13
I added WarpSpasm. The timeline looks nicely done, good work.
Like the name as well.
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