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Useful Stuff . . . 
I'll be reading through Method's tutorials to see his take on stuff; I didn't check his site properly when he posted screenshots before. 
Re: Average 
What neg!ke said. I will keep it like it is. 
Ratings Suck. 
But CZG sucks more. Take your pick. 
Orl... 
Many people on IRC have played czghate, me included, and it rocks hard.

Sorry czg. =(
Oh and, http://born-robotic.net/stuff/forczg.jpg
^___~ 
If Im Not Allowed To Play It 
then it cant be the best map ever made!

In order for a map to count as the best map ever made it has to be one that people can physically play.

I know the matter of 'the best map ever made' is a matter of opinion, but Im curious as to what the contenders are / might be.

czg - you should release the map. People will complain if it breaks certain engine limits, but they're just silly, cause Quake came out 11 years ago, and nobody cares about the parameters of a game engine originally designed to run on a 486 75. Most people will have in excess of 1Ghz + 512 megs/ram (rather than 8), and I know that the increase in speed is not proportional in game because high content maps isnt what quake was originally designed for, but with modern ports availiable people should just shut up and shoot stuff!!! 
No But Seriously 
It sucks. Bal is just finding other ways to annoy me besides killing me in TF2. 
Oh 
Well what's your 'best ever quake map' then? (I dont necessarily mean one that you made - although it could be) 
Post 13000 
 
Who Cares 
 
Note The Q3 Icon In His Post... 
 
Im Searching For 
megaman: i want videos showing someone play racing games, similar to speedruns
megaman: but they don't necessarily need to be speedruns, they just need to be as smooth as possible
megaman: so, not a lot of crashes or retries or something like that
megaman: does anyone have an idea where to find such films?
megaman: the longer the better
megaman: for example a 500 miles nascar game, or something like that
megaman: pretty important that it's from a player perspective though 
Best SP Quake Map(s) 
APSP by Andrew 'than' Palmer
best SP quake map for the looks, visual desigs and layout.
CZG`s Nehara maps were very atmopspheric with some great designs too.

for gamplay I dont know really
some damaul`s, mexx and prodigy_SE4 had more interesting gameplay than most of the past `2000 maps (that just have lots of combat with gazzilion of monsters as the only gameplay trick)
Ofcourse bigger=better. more monsters, larger maps... break the engine limits and you`v got an impressive map 
Megaman 
uhm maybe you can just take a game that supports replays, get 'demos' for it and fraps the video yourself? something like 'GT legends' or GTR

there are vids on youtube, but they are low quality oc 
Just Played APSP 
Hmmm - very good! Good fun, played on normal died twice, really liked the demons-coming-through-slipgate-atcha bit...

(should've been working though) 
Best Maps . . . 
Well, my favourites are:

Insomnia, Castle of Koohoo, Concentric Devastation, Contract Revoked, Zerstorer and Rapture. There's alot of others that could go in the list but they're the ones that spring to mind. 
New Portfolio 
This is my new portfolio since I'm once again looking for work. I'd love some feedback about it -- the presentation, writing, organization, length, etc.

http://www.celephais.net/cv/ 
Wow! 
Now I know who you are!

(speechless) 
The Deadliest Mapper Alive! 
And some deadly nice screenshots too. Looks good and the given information seems appropriate for a game design portfolio, I guess. You could have also mentioned the programs you've made so far (supporting the coding skills bit), e.g. Fitzquake, and that one tool that turns bad maps into good ones. Or hasn't that been done yet? 
 
This was a return to old-school Quake single-player gameplay as well, with a lot of big, surly monsters to soak up the bullets, good opportunities for exploration, and some satisfying secret rooms to discover.

I guess "buckshot" is made of bullets, but really man, nails! rockets! 
Not Alot To Say 
Looks very solid and professional. Why change the format to more conservative for the resume? I can understand you wanting it to be easy to read etc. but I doubt any studio head would be bothered if you included a white version as a link from the same-format page as the others; to download and print, that is. 
One Thing 
The type you set your name in really doesn't fit the eastern-fighting movie genre, imho.

The first ancient rome screenshots i didn't really like. they don't looko thta nice, and are taken at weird angles.

Also, there's a lot of stuff i've never heard of - i think you should provide more shipping dates, otherwise someone could get the impression that none of those projects shipped.

provide a link to the paper, if it's availbale somewhere, or even post a citeseer link or soemthing like that

images need more space above and less at the bottom - or the other way round with the paragraphs - so it's clear the paragraph is for the top image, not the bottom one

http://www.celephais.net/cv/images/bizerte1s.jpg looks like an unfinished area to me, also it just now came to me it was water that filled most of the picture, looks a lot like tar.

why two shots of the same area in sahara?

the cube shots might not be worth showing at all, or maybe put them somewhere at the bottom

For textures, I used the excellent "Q2Power" set by Lunaran. isn't really necessary to mention, and shifts the focus away a lot from your work

This was originally a project to learn the new features of the Quake 3 tech, something long-since accomplished, but it would be nice to finish it up as a treat for the Quake 3 loyalists. outdated and unnecessary? you're not noob ;)

http://www.celephais.net/cv/images/ant1s.jpg and http://www.celephais.net/cv/images/ant2s.jpg look washed out like taken with a gl engine and no palette modification.

i like that your resume is so serious - but nothing connects it with the design of the previous pages. you need a link of some sort.

other than that, nice stuff! 
Metl "John Fitz" Slime 
The Man Who Designed Rome.

Good stuff.

I'd imagine the guys browsing it would possibly be very interested in that... some high level shots showing the city sprawl? I think the existing Rome Rising shots are pretty good although the character in the first shot looks cartoony, but that's not what people should be interested in anyway, and it looks barren if there's nothing on the foreground so I guess it's ok... 
Nice Piece On The Reviews And Score Issue 
Very Simple Tutorial For 
Thanks For Feedback... 
megaman, your screenshot criticisms are noted... i might be able to improve some of them. For Rome shots, you mean the very first two? For Antediluvian shots, these are merely gamma corrected just like all of my quake1/2/3 shots. Perhaps I can increase the color vividness or contrast on them? But I don't want to do too much post-processing otherwise it's not really showing what the levels look like. I could delete the Sahara section completely since the game never shipped... Cube shots aren't very impressive but the project seems worth mentioning, so I'll think about it.

I do have a link to that paper, didn't you notice the red text with the underline?

Also the date next to every game that shipped IS the ship date... unless you want a month and day as well?

Bambuz: the idea of showing the city sprawl is interesting, though I don't have access to the game servers from home. I might be able to dig up something, though.

negike: interesting idea, but it's hard to show screenshots of coding projects.

inertia: i'm being poetic.

ijed: interesting point, I might do that. 
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