F.A.T.?
#12982 posted by Spirit on 2007/10/28 18:43:41
That's czg!
Seriously though, I don't think there is "the best" map.
Is "Average" sounding like something not worth playing? I thought of it as "decent map you will have fun playing while it has some minor flaws (making it not Nice/Excellent)".
Well...
#12983 posted by bal on 2007/10/28 19:05:33
Best quake map is czghate.bsp, which he hasn't released yet cause he hates us all. =(
For Fucks Sake CZG . . .
#12984 posted by ijed on 2007/10/28 19:52:19
Release it, pretty please? (+cherry on top)
Hm,
#12985 posted by ijed on 2007/10/28 19:53:29
Think I'll play through Terra Thing again . . .
#12986 posted by czg on 2007/10/28 23:39:25
No, it's not done and it's breaking too many limits for my liking. Will not finish.
Will Not - Never?
#12987 posted by ijed on 2007/10/29 00:18:27
Consined to a scraps folder?
#12988 posted by Trinca on 2007/10/29 00:21:08
Will not? do we all have to make a trip to .se and kick your fat assuntill you finish map?
:p if we have to...
Spirit
#12989 posted by inertia on 2007/10/29 00:59:03
"Average" tends to mean "either above or below the true average value of all maps, but probably below because most people want to sell their shit to me."
I suggest you replace it with "good."
Czghate.bsp
#12990 posted by Orl on 2007/10/29 01:06:46
I doubt there is such a map. CZG has released many unfinished maps in the past, so why is this one being concealed?
Until I see some screenshots, I believe this map is nothing more than a hoax.
I also believe that the map name "czghate" means that czg hates everyone, and taunts them with a unfinished, unseen map. Just my opinion.
#12991 posted by negke on 2007/10/29 01:11:13
"Average" tends to mean "either above or below the true average value of all maps
Indeed. Some average maps are 'OK', others are merely acceptable (both of which is often indicated). 'Good' maps are usually rated "nice".
Method`s Making Painted Surface Tutorial
#12992 posted by -_- on 2007/10/27 18:19:52
"I have recently figured out how to make a realistic painted surface on non painted surfaces such as wood, metal and concrete. Here is a preview of what we are going to do:"
http://www.methodonline.com/painted_tutorial.htm
Useful Stuff . . .
#12993 posted by ijed on 2007/10/29 02:02:18
I'll be reading through Method's tutorials to see his take on stuff; I didn't check his site properly when he posted screenshots before.
Re: Average
#12994 posted by Spirit on 2007/10/29 08:56:29
What neg!ke said. I will keep it like it is.
Ratings Suck.
#12995 posted by Shambler on 2007/10/29 09:42:24
But CZG sucks more. Take your pick.
Orl...
#12996 posted by bal on 2007/10/29 10:01:53
Many people on IRC have played czghate, me included, and it rocks hard.
Sorry czg. =(
Oh and, http://born-robotic.net/stuff/forczg.jpg
^___~
If Im Not Allowed To Play It
#12997 posted by RickyT33 on 2007/10/29 12:46:59
then it cant be the best map ever made!
In order for a map to count as the best map ever made it has to be one that people can physically play.
I know the matter of 'the best map ever made' is a matter of opinion, but Im curious as to what the contenders are / might be.
czg - you should release the map. People will complain if it breaks certain engine limits, but they're just silly, cause Quake came out 11 years ago, and nobody cares about the parameters of a game engine originally designed to run on a 486 75. Most people will have in excess of 1Ghz + 512 megs/ram (rather than 8), and I know that the increase in speed is not proportional in game because high content maps isnt what quake was originally designed for, but with modern ports availiable people should just shut up and shoot stuff!!!
No But Seriously
#12998 posted by czg on 2007/10/29 12:51:11
It sucks. Bal is just finding other ways to annoy me besides killing me in TF2.
Oh
#12999 posted by RickyT33 on 2007/10/29 13:23:06
Well what's your 'best ever quake map' then? (I dont necessarily mean one that you made - although it could be)
Post 13000
#13000 posted by RickyT33 on 2007/10/29 13:52:12
Who Cares
#13001 posted by czg on 2007/10/29 14:12:05
Note The Q3 Icon In His Post...
#13002 posted by Orl on 2007/10/29 14:53:44
Im Searching For
#13003 posted by megaman on 2007/10/29 16:05:10
megaman: i want videos showing someone play racing games, similar to speedruns
megaman: but they don't necessarily need to be speedruns, they just need to be as smooth as possible
megaman: so, not a lot of crashes or retries or something like that
megaman: does anyone have an idea where to find such films?
megaman: the longer the better
megaman: for example a 500 miles nascar game, or something like that
megaman: pretty important that it's from a player perspective though
Best SP Quake Map(s)
#13004 posted by -_- on 2007/10/29 16:05:49
APSP by Andrew 'than' Palmer
best SP quake map for the looks, visual desigs and layout.
CZG`s Nehara maps were very atmopspheric with some great designs too.
for gamplay I dont know really
some damaul`s, mexx and prodigy_SE4 had more interesting gameplay than most of the past `2000 maps (that just have lots of combat with gazzilion of monsters as the only gameplay trick)
Ofcourse bigger=better. more monsters, larger maps... break the engine limits and you`v got an impressive map
Megaman
#13005 posted by -_- on 2007/10/29 16:19:19
uhm maybe you can just take a game that supports replays, get 'demos' for it and fraps the video yourself? something like 'GT legends' or GTR
there are vids on youtube, but they are low quality oc
Just Played APSP
#13006 posted by RickyT33 on 2007/10/29 17:00:10
Hmmm - very good! Good fun, played on normal died twice, really liked the demons-coming-through-slipgate-atcha bit...
(should've been working though)
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