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R U B I C O N R U M B L E P A C K
Is complete. It features maps by myself, MFX and Hrimfaxi. It's based off Rubicon2 and includes a few new enemies and features.

Download links: quaddicted / dropbox

Here's the link to the required engine (quakespasm svn r980):
http://celephais.net/board/view_thread.php?id=60452&start=1108
I'm sure more engines will support this pack with time.

UPDATE 1: Devkit is now available here

UPDATE 2: Patch (bsp + lit): https://www.dropbox.com/s/2lk84vnzy3oeaeo/rrp_patch103.zip?dl=0

Full Patched Download: https://www.dropbox.com/s/5xzckbmk99yz8mp/rrp_v103.zip?dl=0

Fixed Bugs:
HOMS through walkways at odd angles
Zfighting inside door frames
Unmarked / broken secrets
Crash on easy skill
Items falling out of level

New Stuff:
Added coop starts (untested)
Added dirtmapping
Added brushes to better divide the visleafs (performance)
Added some dynamic helper signs to aid navigation
Various miscellaneous tweaks and gameplay fixes
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Otp 
and how does one get to that? 
 
I ran mfxsp20 from the console. If there's a secret door, or something, then I completely failed at finding it. 
There Is A Secret Door. 
It's small door near water at the bottom of the level, and when you try it before you finished the final fight, it gives a message along the lines of "Only when you finish your task!". 
Otp 
you lazy fuck 
...There's Water In The Start Map? 
 
Oh. 
Nevermind. 
Sorry 
mfx's level, yes. 
Thanks For The Demos 
Skacky!

Really, really appreciate that! 
Fun With The Telefrag Map End 
Just for the fun of it : I launched the auto-destruction sequence directly at the beginning of the map (duh ! using the God mode and noclip), and played the map in the dark (with holes everywhere).

It was fun to see all those anxious graunts everywhere (after the base "exploded") and earing many idiots far away, killed during the destruction process (falling into holes, etc).

Okay, I admit that my way of playing Quake is highly non-standard, but I have lots of fun with it. 
Heheh 
I was going to use Dr Who Exploding church method to destroy the base at one point... 
8-) Yeah 53000 Leafs In Locust 
orl:
6 months ago it took 5 days! But thanks to rebb developing the tools I was able to get it down to 11 hours for the released version.
So rebb is the man!! I love the job he has done with the tools!!

daz:
Thanks for playing! I haven't seen the whole video yet but I surly will.
Oh by the way! You missed the under the lift secret!!! 8-)

And all thats playing! I hope you will have fun playing these maps. 
Apocalyptic Destroyed Base 
I don't remember ever played a destroyed base like this before. Visiting the destroyed telefraged map in darkness is a pretty impressive experience, especially after all the monsters have been killed. 
MFX 
You're welcome! Watch me die over and over again. :p 
Hrimfaxi 
Five days to eleven hours? That's incredible. What changed by using rebb's tools that decreased the time but such an enormous amount? 
 
Afaik hrim just wasn't using detail-brushes at the time ( or only very few ? ), so other tools that support them should be in the same ballpark ;) 
 
Not implying that each and everything should be detail-brushes btw, it *is* possible to shoot yourself in the foot when it comes to PVS quality by turning the wrong things into detail-brushes. 
My Goodness... 
...dis_sp6 is starting to look like a box map. I'm really enjoying savouring these levels. Big thanks to all who made them possible. 
It Was The Best When... 
...on Daz's stream playing ijed's map he finally gets healed and states so bodly: "I'm gonna kill everything!" Hahaha...

He had NO idea what "everything" actually meant!!! Pure gold :) 
*boldly 
grrrr... edit function needed badly. 
Great! 
These maps have to be the most amazing Quakemaps ever did! Such immersion gameplay and tension like in Telefragged i have rarely experienced in any game ever. The blue blobbs are cool too.
Mfx is master of arcitekture, but what about the lift in your maps? The buttons for them does not always make sense, eh? Nevermind, the styling of your map is unrivalied.
Hrimfaxis is so lovely detailed overall, its crazy. So much to find and explore in these maps.


I thank you for your Hard work!

Anton 
 
Awkward lifts ruining the map are my signature. 
Just Put 
More secret under them.

Thanks for the kind words guys. 
Finished Mfx's 
and was going to put detailed comments but exhausted at the moment. So for now :

locust - says a lot when a hrimfaxi map is the 3rd best in the pack. :)

pipe - one of the best looking quake maps ever.

telefragged - exhausting but oh so brilliant. 
Telefragged Done Quick, Someone ? 
Guys, what about a Telefragged Done Quick contest ? Hehehee

And what's that Slipgate Inactive, on the start map ? After finishing the three levels, it doesn't activate for some final secret level or something ?

I suspect there's a fourth level hidden somewhere. 
Nope 
It's just an entry for a map that wasn't made because of RL. 
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