Otp
#106 posted by nitin on 2014/09/16 12:44:17
and how does one get to that?
I ran mfxsp20 from the console. If there's a secret door, or something, then I completely failed at finding it.
There Is A Secret Door.
It's small door near water at the bottom of the level, and when you try it before you finished the final fight, it gives a message along the lines of "Only when you finish your task!".
Otp
you lazy fuck
...There's Water In The Start Map?
Oh.
Nevermind.
Sorry
mfx's level, yes.
Thanks For The Demos
#113 posted by mfx on 2014/09/16 18:13:41
Skacky!
Really, really appreciate that!
Fun With The Telefrag Map End
#114 posted by Barnak on 2014/09/16 20:43:55
Just for the fun of it : I launched the auto-destruction sequence directly at the beginning of the map (duh ! using the God mode and noclip), and played the map in the dark (with holes everywhere).
It was fun to see all those anxious graunts everywhere (after the base "exploded") and earing many idiots far away, killed during the destruction process (falling into holes, etc).
Okay, I admit that my way of playing Quake is highly non-standard, but I have lots of fun with it.
Heheh
#115 posted by ijed on 2014/09/16 22:06:40
I was going to use Dr Who Exploding church method to destroy the base at one point...
8-) Yeah 53000 Leafs In Locust
#116 posted by Hrimfaxi on 2014/09/16 23:22:21
orl:
6 months ago it took 5 days! But thanks to rebb developing the tools I was able to get it down to 11 hours for the released version.
So rebb is the man!! I love the job he has done with the tools!!
daz:
Thanks for playing! I haven't seen the whole video yet but I surly will.
Oh by the way! You missed the under the lift secret!!! 8-)
And all thats playing! I hope you will have fun playing these maps.
Apocalyptic Destroyed Base
#117 posted by Barnak on 2014/09/16 23:38:02
I don't remember ever played a destroyed base like this before. Visiting the destroyed telefraged map in darkness is a pretty impressive experience, especially after all the monsters have been killed.
MFX
#118 posted by skacky on 2014/09/17 00:29:39
You're welcome! Watch me die over and over again. :p
Hrimfaxi
#119 posted by Orl on 2014/09/17 00:52:34
Five days to eleven hours? That's incredible. What changed by using rebb's tools that decreased the time but such an enormous amount?
#120 posted by rebb on 2014/09/17 01:35:02
Afaik hrim just wasn't using detail-brushes at the time ( or only very few ? ), so other tools that support them should be in the same ballpark ;)
#121 posted by rebb on 2014/09/17 01:39:27
Not implying that each and everything should be detail-brushes btw, it *is* possible to shoot yourself in the foot when it comes to PVS quality by turning the wrong things into detail-brushes.
My Goodness...
#122 posted by distrans on 2014/09/17 03:56:52
...dis_sp6 is starting to look like a box map. I'm really enjoying savouring these levels. Big thanks to all who made them possible.
It Was The Best When...
#123 posted by damage_inc on 2014/09/17 04:47:33
...on Daz's stream playing ijed's map he finally gets healed and states so bodly: "I'm gonna kill everything!" Hahaha...
He had NO idea what "everything" actually meant!!! Pure gold :)
*boldly
#124 posted by damage_inc on 2014/09/17 04:49:00
grrrr... edit function needed badly.
Great!
#125 posted by anonymous user on 2014/09/17 09:24:54
These maps have to be the most amazing Quakemaps ever did! Such immersion gameplay and tension like in Telefragged i have rarely experienced in any game ever. The blue blobbs are cool too.
Mfx is master of arcitekture, but what about the lift in your maps? The buttons for them does not always make sense, eh? Nevermind, the styling of your map is unrivalied.
Hrimfaxis is so lovely detailed overall, its crazy. So much to find and explore in these maps.
I thank you for your Hard work!
Anton
#126 posted by mfx on 2014/09/17 09:52:42
Awkward lifts ruining the map are my signature.
Just Put
#127 posted by ijed on 2014/09/17 10:08:01
More secret under them.
Thanks for the kind words guys.
Finished Mfx's
#128 posted by nitin on 2014/09/17 15:08:02
and was going to put detailed comments but exhausted at the moment. So for now :
locust - says a lot when a hrimfaxi map is the 3rd best in the pack. :)
pipe - one of the best looking quake maps ever.
telefragged - exhausting but oh so brilliant.
Telefragged Done Quick, Someone ?
#129 posted by Barnak on 2014/09/17 16:36:24
Guys, what about a Telefragged Done Quick contest ? Hehehee
And what's that Slipgate Inactive, on the start map ? After finishing the three levels, it doesn't activate for some final secret level or something ?
I suspect there's a fourth level hidden somewhere.
Nope
#130 posted by ijed on 2014/09/17 17:02:18
It's just an entry for a map that wasn't made because of RL.
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