Intermission Kill(s) On End.bsp
Usually you can only intermission-fire your weapon for a couple of seconds, then Quake will automatically load a new map, but on End it's quite different. You can keep on firing during the text that displays after you've entered the exit. This makes for some very long, cool and interresting intermission kills :-)
http://speeddemosarchive.com/quake/demos/NH/end_055.dz
(current record, contains a different intermission kill from the demo below)
http://speeddemosarchive.com/quake/demos/NH/end_116.dz
(previous record, contains the long intermission kill mentioned above)
In fact, End is quite different from a lot of other maps from a speedrunner's perspective, namely because of the 'lightninggun-through-wall' bug. Don't ask me to explain exactly how it works, 'cause I don't know, and neither does the 'clever' heads at SDA ;-) I'd appreciate it if someone could figure out exactly what happens (AguirRe?).