What Does Antediluvian Mean
#1 posted by
bambuz on 2005/09/02 05:08:14
Antediluvian
#3 posted by
gone on 2005/09/02 05:13:26
Wind Tunnels - how loveley
one of my fave themes in q1
:)
#4 posted by
Vondur on 2005/09/02 05:16:02
nice smooth oldskool environment!
and hi-quality brushwork!
Yay
#5 posted by
bal on 2005/09/02 05:39:43
Very nice work! good classic style, gameplay was great, and progression was really intuitive.
Only found the RL secret, hmm...
:o
#6 posted by
Text_Fish on 2005/09/02 06:13:50
Water and Windtunnels! Surely amongst the most criminally neglected of Quakes gameplay devices. Thanks for putting them to good use. :) Great map.
Oldschool Indeed
#7 posted by
negke on 2005/09/02 06:25:33
nice map, architecture- and gameplay-wise. lighting fit, too.
the final fight was too hard, though, (at least on skill 2) and i'm always a little (too) fuzzy about textures like cop1_4 being not properly aligned, but then again this also added to the oldschool feeling somehow...
only 2/5 secrets (how does one get to the ra?).
are there any more 'wind tunnels'-like maps out there?
Very Nice
#8 posted by
ionous on 2005/09/02 06:59:34
Nice architecture, excellent layout, well balanced gameplay until the end. The only spot i died, when two fiends materialized as soon as i hit the ground after the wind tunnel (skill 2).
Found 2/5 secrets, the nails and the RL. Red armor taunted me.
Now just finish Rubicon 2 and the zer-style map and all will be right with the world.
Neg!ke:
Rust in Peace - grc4beta.bsp ( i think )
by Mike Reute ( i think )
Fucking Lovely
#9 posted by
Kell on 2005/09/02 07:02:49
Only found 1 secret, the one right at the start :P
Excellent fulfilment of the theme; bits of interconnection of the layout, seeing later areas through bars and whatnot, but without getting lost.
Great brushwork; the platforms jutting out around the inside of pipes and rooms were my favorite structures.
Good use of the textures, getting the most out of that runic-metal subset.
Gameplay was pretty much flawless, although I took the most damage from drowning clanking around looking for underwater secrets :P
I played on Normal and found items delivered in just the right amounts at just the right times. Monsters were challenging without swamping the map or me.
Yeah, fucking beer it up for the Fitzy, people.
Very Fun Map
#10 posted by
Trinca on 2005/09/02 07:32:09
hey great map :) a shoot from my second run!
http://trinca.no.sapo.pt/ant.jpg didn�t find the last secret but i�m at work...will try at home later :)
found amo
found quad
found rl
found 100%
the other....roulf maby later!!!
great work :)
Ooooh Metl U R Teh Cutie
#11 posted by
Shambler on 2005/09/02 08:28:26
Nice one will give this a shot later. Looks more like The Wind Tunnels than The Wind Tunnels does.
\o/
#12 posted by
Spirit on 2005/09/02 09:14:47
Yay! A great map. I played this in coop with a friend. I'll post the demos later ;)
Coopwise this map is perfect. If you die you don't have run endless corridors but you can almost ever direct jump back into the action!
Aye
#13 posted by
Zwiffle on 2005/09/02 09:38:32
Solid map. Nothing that wowed me, but the whole thing was just solid. Solid. Everything was consistent, though I felt some of the combats were a bit uneven on hard mode. Other than that, it was pretty challenging, secrets were hard to see (I only found that not-so-hard RL secret) and ammo/health were placed appropriately. Maybe a little easy at the end, but oh well. I'd give it a 3 stars out of 3 and a half.