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New Q1SP: "Antediluvian" By Metlslime
Here's a little Q1SP treat to start your holiday weekend off right. Antediluvian is a Q1SP with a rusty, damp "Wind Tunnels" theme. It was originally started in 2001, but only this year did I finally pick it back up and finish it.

Screenshot: http://www.celephais.net/shite/ant1.jpg
Screenshot: http://www.celephais.net/shite/ant2.jpg
Screenshot: http://www.celephais.net/shite/ant3.jpg
Download: http://www.celephais.net/files/ant.zip (1609k)

I've also released the .map source for this level under GPL. You can download that here:

http://www.celephais.net/files/ant_src.zip (353k)
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What Does Antediluvian Mean 
 
Antediluvian 
http://dictionary.reference.com/search?r=2&q=antediluvian



I'll give this a play in a few mins 
 
Wind Tunnels - how loveley
one of my fave themes in q1 
:) 
nice smooth oldskool environment!
and hi-quality brushwork! 
Yay 
Very nice work! good classic style, gameplay was great, and progression was really intuitive.
Only found the RL secret, hmm... 
:o 
Water and Windtunnels! Surely amongst the most criminally neglected of Quakes gameplay devices. Thanks for putting them to good use. :) Great map. 
Oldschool Indeed 
nice map, architecture- and gameplay-wise. lighting fit, too.
the final fight was too hard, though, (at least on skill 2) and i'm always a little (too) fuzzy about textures like cop1_4 being not properly aligned, but then again this also added to the oldschool feeling somehow...
only 2/5 secrets (how does one get to the ra?).
are there any more 'wind tunnels'-like maps out there? 
Very Nice 
Nice architecture, excellent layout, well balanced gameplay until the end. The only spot i died, when two fiends materialized as soon as i hit the ground after the wind tunnel (skill 2).

Found 2/5 secrets, the nails and the RL. Red armor taunted me.

Now just finish Rubicon 2 and the zer-style map and all will be right with the world.

Neg!ke:

Rust in Peace - grc4beta.bsp ( i think )
by Mike Reute ( i think ) 
Fucking Lovely 
Only found 1 secret, the one right at the start :P

Excellent fulfilment of the theme; bits of interconnection of the layout, seeing later areas through bars and whatnot, but without getting lost.

Great brushwork; the platforms jutting out around the inside of pipes and rooms were my favorite structures.

Good use of the textures, getting the most out of that runic-metal subset.

Gameplay was pretty much flawless, although I took the most damage from drowning clanking around looking for underwater secrets :P
I played on Normal and found items delivered in just the right amounts at just the right times. Monsters were challenging without swamping the map or me.

Yeah, fucking beer it up for the Fitzy, people. 
Very Fun Map 
hey great map :) a shoot from my second run!

http://trinca.no.sapo.pt/ant.jpg didn�t find the last secret but i�m at work...will try at home later :)

found amo
found quad
found rl
found 100%

the other....roulf maby later!!!

great work :) 
Ooooh Metl U R Teh Cutie 
Nice one will give this a shot later. Looks more like The Wind Tunnels than The Wind Tunnels does. 
\o/ 
Yay! A great map. I played this in coop with a friend. I'll post the demos later ;)

Coopwise this map is perfect. If you die you don't have run endless corridors but you can almost ever direct jump back into the action! 
Aye 
Solid map. Nothing that wowed me, but the whole thing was just solid. Solid. Everything was consistent, though I felt some of the combats were a bit uneven on hard mode. Other than that, it was pretty challenging, secrets were hard to see (I only found that not-so-hard RL secret) and ammo/health were placed appropriately. Maybe a little easy at the end, but oh well. I'd give it a 3 stars out of 3 and a half. 
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