First Play!
#1 posted by
Shambler on 2003/12/29 09:39:49
Demo available if anyone wants it...
Ummm let's see...
Map: Mescalito
Skill: Hard
Kills: 114/115
Secrets: 2/5
Time: A very long time =)
Comments: Second attempt at playing Speedy's new map. First attempt was going well but ended abruptly by opening the Quad secret with an axe and getting two Fiends in my face. Playing fairly cautiously thanks to Speedy's useful warning about difficulty. Wasn't too bad except getting embarrassingly low on health before the final room. A good and pretty well balanced map although a little more health would be nice. Spent a ~long~ time trying unsuccessfully to jump to the tantalising GL, boring to watch.
Also...
#2 posted by
Shambler on 2003/12/29 09:40:44
Looks good, cool end room which is a bit underused designwise, pretty nice Quake feel to it.
More...
#3 posted by
Shambler on 2003/12/29 09:45:39
Skill settings very effective. Will be good for speedrunning, plenty of potential shortcuts. End room suffers from RPGSP2itis, ie very detatched from an otherwise very well connected map.
Hey shit, maybe I should be writing reviews for maps!
:)
#4 posted by
Mapist on 2003/12/29 09:53:44
"Hey shit, maybe I should be writing reviews for maps!"
looks like you just did
Report
#5 posted by
R.P.G. on 2003/12/29 10:34:58
Map: Mescalito
Skill: 2
Time: 7:58
Secrets: 1/5
Monsters: 115/115
This was my second run. I have demos for both. It was obviously easier for me considering I tested an earlier version of the map. Very challenging; maybe could have used an extra health pack somewhere, as it seems like the map is too hard to complete on the first run, and you force the player to play extremely cautiously (which I never do *cough*). Still, a good fun map.
Visuals are nice. I liked the lighting. Details seem a little sparse, but there are enough to have the map look good.
Conclusion: Very much worth your time, but consider lowering the skill setting by one notch.
Hmmm....
Very good map indeed... been cocky, tried demoing a Nightmare 1st run, died brutally with the blue key in hand and an ogre grenade up where it hurts the most.... Then again 5 more times in more or less the same spot... gave up demoing... ended up with 115/115, 14 mins and 4/5 secrets (the GL? Any tips?)... pretty lousy, if u ask me.... But, great map all the way (agree with Shambler on the impossible backtracking map...) Keep 'em comin....
I'm A Triple Dot Junkie... ... ... ... ... ... ... ... ... ... ... ...
...;)
GL
#8 posted by
R.P.G. on 2003/12/29 13:41:19
You have to do a sloped curve jump to get the GL I believe.
Err
#9 posted by
R.P.G. on 2003/12/29 13:42:36
Before anyone accuses me of spoiling it, I should clarify that I thought it was pretty obvious, and was just pointing it out for his edification.
I Like It
#10 posted by
GibFest on 2003/12/29 15:36:05
Did you use func_explodable for that effect.
Interesting...
When downloading from FilePlanet, does anyone else find the first two characters of the filename are missing? Doesn't scrozzle the download, just a wierd thing.
#12 posted by
PuLSaR on 2003/12/29 16:54:54
Very fun map, but I got killed twice after the blue key door (very evil orge behind the blue key left me 30 health) when I ran out of ammo. Anyway I liked this map :)
Especially I liked how the megaheath jumps from me. But than it returns where it should be ;)
Very Good Map
#13 posted by
aguirRe on 2003/12/29 17:14:13
except for three annoying things. One enforcer trapped in solid beneath the silver key (and therefore unkillable), too easy getting squished in the exit lift and the #$@%&! GL ...
Otherwise gameplay and challenge were excellent on Medium.