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...also... 
... it is a question of personal taste.. I mean that even with tons of effort to be objective, you always have a personal feeling on a map, and it influences the comments you made, more or less conscienciously...

However, Underworldfan / Tronyn / and all, deserve to be thank for the review they provide each new map.

At least it is very good to have this bunch of reviews, just to have a comparison point to other maps... 
 
The most interesting "reviews" are the news threads here at func. At least I think so. You'll get a load of comments directly from the people, and some will like a map more than others etc, so by reading such a thread you get a good average of all the different opinions.

Of course, the somewhat simplified reviews also have their place and UWF's site has been bookmarked for a long time.

Perhaps put two scores, like

UWF says: 15
Number of votes: (...)

and just have a vote button on the review page, like with webcomics etc. A simple javascript should do it, perhaps with a captcha to remove bots.

Another possibility would be some formula that counts the votes, then divides them by some magic number so the result is always betwen 0 and 20. So an often-voted for map would be close to 20, while others would be more near 8 or so. 
 
Thanks Tronyn 
Well 
The effort is really appreciated, and its nice to have a solid review site so that you don�t have to find the relevant thread here at func.

As to what score to give a map, its very subjective. A mark out of twenty of gameplay vs. asthetics is a tough call to make and youre never going to be able to justify to everyone.

Personally I'd say a much more fuzzy grade system would be more worklike - like spirit uses over at Quaddicted; crap, average, nice, excellent.

And with the same detail that you already put into the reviews nobody can complain. It's obvious when a map falls into one of those catgories, but not always so obvious how a rigid score /20 (or any number) is reached, because everyone has thier own opinions. 
Keyboard Set In Spanish �rios! 
 
Simple Solution: 
Don't use scores at all. Like TeamShambler. 
 
Don't use scores at all.

I agree. I don't like numerical ratings for anything - maps, games, movies - it's inherently flawed.

Fractions and decimals end up creeping in: 3.5 stars out of 5? Why didn't you just start by scoring out of 10 then?

And nothing is ever actually rated below a certain number. Look at the fuss around PC Whatist magazine awarding Q4 something around 70% was it? But surely 70, when 100 = absolute perfection, is a reasonable achievement. But the actual index doesn't go from 0 -> 100. In practice it only really goes from about 60 -> 100, as though everything is granted more than half of a perfect score merely for loading correctly. So it becomes necessary to learn the particular preferences and biases of the reviewer over many reviews. Which is back to subjective preference anyway.

In short: if you can't say it with words, you're never going to be able to say it with numbers. And if you can say it with words, you don't need numbers. 
Hm 
It all depends on what your goal is. For the Quaddicted Archive it is crucial to rate the maps to weed out the crap and have a nice list of play worthy maps. If a map is average, nice or excellent to the "actually playing player" is a different question of course but that's a thing you cannot grasp in a detailed text-review either. 
My 66c 
quaddicted has good ratings - crap/poor/average/nice/excellent

Not very flexible, but its enough. And how good the 'nice' map is everyone decides for himself.

I would add another 'good' gradation though, cause 'average' is akin to mediocre 
Yeah, Well 
crap/poor/average/nice/excellent sure seems similar to a 5 star rating system. 
What Was 
The best map ever made for Quake/Quoth/whatever, all in? 
Sgodrune 
ha ha just kidding that one sucks 
Who Would Like To Say? 
Marcher fortress was F.A.T. Some of WARPSPASM maps are FF.AA.TT. Who/what else? 
 
depend of tastes... there are a lot of then... and one of then is...

http://rpg.leveldesign.org/images/wmp20052006/egypt.jpg

http://rpg.leveldesign.org/files/mirrors/winterpack2005-2006.zip

e1m1rmx is also cool... oh wel they are quit few... 
F.A.T.? 
That's czg!


Seriously though, I don't think there is "the best" map.

Is "Average" sounding like something not worth playing? I thought of it as "decent map you will have fun playing while it has some minor flaws (making it not Nice/Excellent)". 
Well... 
Best quake map is czghate.bsp, which he hasn't released yet cause he hates us all. =( 
For Fucks Sake CZG . . . 
Release it, pretty please? (+cherry on top) 
Hm, 
Think I'll play through Terra Thing again . . . 
 
No, it's not done and it's breaking too many limits for my liking. Will not finish. 
Will Not - Never? 
Consined to a scraps folder? 
 
Will not? do we all have to make a trip to .se and kick your fat assuntill you finish map?
:p if we have to... 
Spirit 
"Average" tends to mean "either above or below the true average value of all maps, but probably below because most people want to sell their shit to me."

I suggest you replace it with "good." 
Czghate.bsp 
I doubt there is such a map. CZG has released many unfinished maps in the past, so why is this one being concealed?

Until I see some screenshots, I believe this map is nothing more than a hoax.

I also believe that the map name "czghate" means that czg hates everyone, and taunts them with a unfinished, unseen map. Just my opinion. 
 
"Average" tends to mean "either above or below the true average value of all maps
Indeed. Some average maps are 'OK', others are merely acceptable (both of which is often indicated). 'Good' maps are usually rated "nice". 
Method`s Making Painted Surface Tutorial 
"I have recently figured out how to make a realistic painted surface on non painted surfaces such as wood, metal and concrete. Here is a preview of what we are going to do:"

http://www.methodonline.com/painted_tutorial.htm 
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