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Doom4
Doom4 has been announced, id are looking for people, if you are that person, and are good at what you do, have a look.

http://www.idsoftware.com/

Doom4, discuss it or not.
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Focus Groups 
Are like Design Committees, but with even fewer designers involved. 
 
Maybe it's a planned decision for it to replicate Halo in order to pull those fans in, subconsciously.

You take Halo 2 shit brown background here
http://vignette2.wikia.nocookie.net/halo/images/0/0c/Halo_2_Anniversary_Promotional_cover.png/revision/latest?cb=20140711045030

then add Halo1 chef hovering over the logo
http://photos.imageevent.com/afap/wallpapers/videogaming/halo//Halo-Combat-Evolved-Cover-Art.jpg

And you got the doom4 cover. The armour is even the same with the big spikey thing on his left shoulder that isn't on the right. 
 
bad cover is highly suspicious. It clearly depicts what the developer priorities are.

In an ideal world, a new doom game would be a game made by a legendary and famous studio who already did more than enough money and so they can just release what the fuck they want. So you have a chance of actually having something fun and interesting. Instead, iD fucked up in the past and now I fear they will be playing as safe as possible. (It still irks me that the marine has to use a powersuit to do the impossible. To me the doom marine has to be an implausible and impossible hero, not a regular guy in a robot suit. but this is a very minor nit pick)

just played a bunch of doom wads and mods. I'm highly skeptical iD will be able to release something as fun and cool to play. I will still give this game the benefit of the doubt, but I wish at least the pinata effect can be switched off.

Also, I don't give a shit about takedowns as insta-kill moves, in the sense that even I find a certain degree of purism absolutely retarded. What I think absolutely put the balance at risk are the invicibility frames and the pinata effect (if they have enemies being pinatas, you can be pretty damn well sure they balanced the game around that so screw careful pick up placement and balance, they will still be around but it's not the same thing)

some of the leaked stuff seems encouraging and I have to say the weapons sound RIGHT 
 
If focus groups are driving box art and marketing campaigns, it's not a stretch to think they're also driving game design

I wouldn't go that far. By the way, there's nothing new about any of this. This is how it's always been done - Marketing/Publishing generally control the posters/adverts/trailers/box art/massive cardboard cutouts of the player character that you see in stores etc. 
 
bad cover is highly suspicious. It clearly depicts what the developer priorities are.

No, again, and I can't stress this enough - The developer doesn't do the box art - that is always done by the publishers/marketing. 
Yes 
Didn't mean to make it sound like they didn't - why I mentioned the publisher's marketing team having their own artists do the commercial stuff.

The developers can and do push back when its really bad though.

Although, comparing the images Kona posted and the doom cover, I think he's exactly right.

And most probably when iD pushed back on this cover, the marketing people pointed at these two covers to prove how superior the new Doom one was - argument done. 
Halo 
I see what you mean about the Halo covers, and yeah it's plausible that they are thinking about marketing this as a gorier/edgier Halo, to try to pull in that (huge) crowd. 
 
And most probably when iD pushed back on this cover, the marketing people pointed at these two covers to prove how superior the new Doom one was - argument done.

The halo games are better than doom in general, so it really is a good move to mimic them as much as possible. 
 
The halo games are better than doom in general

Gonna catch some shit for this but....

agreed.

Bring it on, bisnitches. 
Yes 
But Marmite is better than peanut butter.

Not sure where Nutella comes in.

Think it depends on how hot or cold a day it is. 
 
it's pretty clear to me that they are downplaying the sci-fi and demons aspect, and emphasizing the "soldier dude with gun" aspect, because they think it has more mainstream appeal. 
 
Lot's of people judging the book by its cover 
#1278 
Amen to that. But sometimes, people nitpick just for the fun of it.

It's fun to try to theorize and understand these other aspects of game development & publishing. 
Nutella Is Above. 
Everything. 
 
Uhuh 
"And, as he earlier promised to show us, he�s flick-switching � id�s in-house term for the instinctual and nearly instantaneous swapping of weapons that players can pull off once they learn their way around the weapon wheel. A quick tap, a quick flick� and the weapon wheel never even appears. �It makes you feel super slick when you�re doing it,� Martin smiles. �You�re just flick-switching between weapons and you�re like�� Martin pauses to make some rapid-fire pew-pew-pew sound effects. We get the point."

What the shitballs??? They mean exactly what any cunting FPS was doing in the 1990s with weapons on 1-9 or an instantaneous next weapon button?? Before the stupid weapon wheel selection crap shat on that?? Wanktards!! 
So 
Reading that made my meh-o-meter overload and I had to take it out and plug it in to recharge.

Stinks of "as designed by focus group as the fucking box art", albeit that focus group has been well briefed that a main focus is "let's make sure we avoid all the slow-pace criticisms of D3 at any cost"...seems very much like they're trying to design a game to run away from criticism rather than positively aiming for a clear design goal.

That being said, I predict here and now that it will be a good - but not great - game in it's own right. It will tick enough focus group boxes, but with adequate, cursory ticks rather than massive excited strokes. 
 
I expect to be able to cycle through with the number keys... anything else would be stupidity. 
 
I expect to be able to cycle through with the number keys... anything else would be stupidity.

I think id will leave this for pc users as the did with rage. 
Shambler 
Calm your tits, it's obviously being played on a console that doesn't have 1-9 number keys.

On a PC i'm sure you'll be able to press a number key and go straight to your weapon of choice. 
 
This weapon selection system sounds pretty much like the Turok 2 weapon system, which was really good (despite the actual faults of that game).

Quickly hold a button, push a direction, release � direct switch without cycling.

I somewhat agree with Shambler. The game sounds like it will lack the level of exploration of the classics, The cyberdemon and the doomguy's designs are off, there may be some clunkiness in the new mechanics, but the rest of the art and the combat may be really fun. 
Kinn., 
I know that. The Dpad or thumbutton or wtf he mentioned later gave it away. It's just a ridiculous thing to be hyping up in an article. 
 
Companies love to hype stuff that already exists. It was like when Halo was touting their amazing 'man cannons' in some hype video ... this was after Quake 3 had already shipped and introduced jump pads to the world. And their fan base ate it up. 
Exactly 
 
 
I think the doom trailers are more promising than meh, but then I read shit like this:

"�The push-forward style of our combat rewards players for being aggressive and not backing down from a challenge,� Sokal adds. �If you are low on health, charge into the maw and blow a demon in half to get a nice chunk of your health back. Low on ammo? Pull out the Chainsaw and cut a demon apart to get a huge ammo refill. For me, these moments are some of the most satisfying in the game.�"

(end quote=

ie basically let's give the main character health and ammo regeneration by attacking enemy. This is shoddy design in my opinion that removes skill and fun completely out of the equation. It's just a "press a button" to win, instead of waiting for a few seconds for your health to regenrate you just attack enemies to have health and ammo refill.

Having the option to remove this crap from the game changes nothing because it is obvious the whole item economy was designed behind this. First mod we'll need is a rebalance of the game with items around the level and no ammo and health regeneration 
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