Vis
#12882 posted by RickyT33 on 2007/10/16 15:36:30
is crawling along at full: 92.93% Elapsed: 57h 5m
Weird mixture of excitement, anticipation and frustration.
Logo
#12883 posted by inertia on 2007/10/16 15:53:23
nice, is this some portal joke?
#12884 posted by gibbie on 2007/10/16 15:55:51
i just wanted to post
Inertia
#12885 posted by Lunaran on 2007/10/16 18:45:21
hi, welcome to func. is this your first time?
RickyT23
#12886 posted by Orl on 2007/10/16 19:53:27
Even at 93%, your still not that close from it being done. Just keep hanging in there.
Don't Worry Guys...
#12887 posted by metlslime on 2007/10/16 22:32:46
it's just a temporary thing, like the christmas logo.
Necros
#12888 posted by ijed on 2007/10/19 16:37:32
Finally remembered to link the CrazyBump tool at work since I haven't been texturing recently.
Very well received, thanks for the link.
Hellgate: London
Demo is out... go play it!
Hellgate...
#12890 posted by Mike Woodham on 2007/10/20 18:25:00
... but read the smallprint.
It's My Birthday!
#12891 posted by generic on 2007/10/20 20:28:36
Nostalgia
#12892 posted by Spirit on 2007/10/21 00:09:02
Haha
#12893 posted by starbuck on 2007/10/21 12:18:33
thanks spirit. I like how they made sure you accept no substitutes, by blowing up the word "substitutes". I won't accept any, thanks! Far too dangerous to do so.
Spaceships
#12894 posted by megaman on 2007/10/22 02:40:23
im looking at spaceship designs (the realistic scifi stuff) atm for level design inspiration - why are spaceships always designed in a way that the surface is so rough and uneven, but still has some sort of hull? http://www.artships.com/2005/rbr_top_quarter.jpg http://www.artships.com/2005/exelon_front_side.jpg
this freighter seems to make some sense: http://www.artships.com/2002/truck_front.jpg
im trying to look at things this way: how would large scale invasion spaceships work and look?
Realism
#12895 posted by bambuz on 2007/10/22 04:08:04
one thing that real spaceships already use and will need in the future is radiators to get rid of the waste heat that is produced. For example, when you generate electricity, there will be waste heat. And usually, the bigger the ship, the less surface area it has in relation to mass so more of the surface must be covered in radiators.
ISS has radiators protruding from the trusses, they are somewhat smaller and more "cranked" than the solar panels and have fluid flowing inside them. Shuttle has the radiators on the back side of the payload bay doors, so the doors have to be opened on orbit.
Megaman
#12896 posted by Lunaran on 2007/10/22 04:42:52
the boiler-plate detailing is intended to imply functional, mass-production manufacture and construction that belies deeper technology beneath all those panels and stuff. fancy slick things that are all one smooth shape don't feel so real and accessible - they're more fantastic.
Yeah
#12897 posted by bambuz on 2007/10/22 04:57:36
you need to open up places to exchange components... Like in ships. Yet the hull that is in the water is quite smooth, for obvious reasons. The changes have to be done from the other side. For spaceships there can or then perhaps can not be reasons for that. Heat or micrometeoroid shielding comes as one that would facilitate building a big smooth continuous shield on one side and having all the greebles and hatches etc on the other side...
#12898 posted by metlslime on 2007/10/22 09:24:45
Shuttle has the radiators on the back side of the payload bay doors, so the doors have to be opened on orbit.
So how do they keep the bats out?
Or The Moths?
#12899 posted by metlslime on 2007/10/22 09:39:21
Wow
#12900 posted by Lunaran on 2007/10/22 14:05:35
why didn't anyone else notice that, I guess spaceship conceptual design has been completely wrong for forty years, good call bamz!
Sure, But
#12901 posted by negke on 2007/10/22 15:02:48
they wouldn't look as cool. That's why Star Wars et al >>> Star Trek.
It All Depends On The Assumptions
#12902 posted by bambuz on 2007/10/22 15:31:25
If there are magical force fields then you don't need any physical shielding on the ship. Or if the ship stays in space and doesn't go to atmospheres. Or doesn't move very fast so debris isn't a problem. One of the problems is that when you move at significant fraction of light speed, even tiny debris hits will destroy you unless you have some shielding. Probably everybody knows about Arthur C. Clarke's idea of flying a disk of ice far in front of the craft's flight path. This all is for interstellar journeys of course. Also you might want to minimize the frontal area so make the craft long and thin.
But if you assume some jump / teleportation technology, then all that doesn't matter, as it's possible that you never have to physically move that fast.
So before looking at what the spaceships would be like, you have to look at what they are used for and what technology is available.
And metl's moths: if someone had made that up, everybody would dismiss it as impossible. Who would have thought?!
Cool Info
#12903 posted by megaman on 2007/10/22 18:26:37
great, exactly the kind of stuff i wanted =D
The scenario would be as realistic as possible in my case.
#12904 posted by Kell on 2007/10/22 21:28:38
The scenario would be as realistic as possible in my case.
That rules out artificial gravity, except as created by centrifuge.
Gravity...
#12905 posted by bal on 2007/10/22 22:50:30
You don't need centrifuge if you're ship has a constant acceleration of 1g, just gotta turn the ship around at the midway point, or walk on the ceiling for the second half of the trip!
Megaman
#12906 posted by bambuz on 2007/10/22 22:54:34
I'm interested in this stuff so come to irc if you wanna discuss...
|