Good Find
#12807 posted by aguirRe on 2007/10/05 15:28:03
I actually digged a bit in there, but I couldn't find it, epoch was the answer ...
I Still Haven't Installed Bioshock
#12808 posted by Lunaran on 2007/10/05 16:38:22
just so you're all worried about me
Anyone Wanna Test My Level?
#12809 posted by RickyT33 on 2007/10/05 16:53:53
Lunaran, you could test it and tell me what you think of the lighting.
180 Monsters on normal
265 on Hard
Love to see some demos!
Anyone:
Ask me to mail you a copy!
RickyT23
#12810 posted by Spirit on 2007/10/05 23:45:50
Relax and wait patiently for answers...
Oh My Goodness
#12811 posted by Spirit on 2007/10/08 13:02:57
ZQuake supports progs.dat in QuakeWorld. I just tested loading marcher and it works. I joined with 4 local players and it worked!
(probably it will crash after 50% but hey I always wanted to play this map in coop) ;)
http://zquake.frag.ru/eng/news/
Zquake
#12812 posted by bambuz on 2007/10/08 23:11:03
it's the fitz of qw. Or at least used to be, faithful and all!
This Has To Be Shared With The World
#12813 posted by Lunaran on 2007/10/09 02:42:16
[19:39] <Dresk> Can you use warm lighting to entice smiles from family members at a funeral of their small boy's deathkill raping?
[19:40] <BOEUF> mebbe if you also spiked the drinks at the door
Distrans
#12814 posted by madfox on 2007/10/09 04:41:50
you're Q1 Startrack is on it's way, but youre
email is as weary as Shambler's....
Sielwolf, hope you like the pack!
GET IN THE VAT
#12815 posted by Lunaran on 2007/10/09 18:36:35
Wtf?
#12816 posted by necros on 2007/10/09 22:38:37
:o
I'm Baaack...
#12817 posted by generic on 2007/10/10 02:55:03
Japan was a blast! Thank you, Bal, for the Nikko recommendation. We took day trips there and to Kamakura and had a great time. Tokyo rocked as always. Hopefully, I will have some nice pics to show you all soon.
Meanwhile, it looks like lots of good Quakeness came out while I was away. I am downloading now. Hooray!
BTW, someone please invite me to the Steam func_group community ;)
Thanks!
Speaking Of Steam,
#12818 posted by Drew on 2007/10/10 22:30:47
I love Portal.
Please Map For The Quake Portal Mod Then!
#12819 posted by negke on 2007/10/11 00:37:26
Wtf
#12820 posted by megaman on 2007/10/11 15:25:14
is dzip?
A Compression Tool
#12821 posted by ijed on 2007/10/11 17:03:15
usually used for Quake demos because Quake can access the archive without it needing to be extracted.
But its a bit shit, because if the demo is too big the dzip extra compression stuff (ie. the tools geared towards compressing the demo smaller and better than standard windows zip) are disabled.
I tend to use 7zip for everything to do with Quake; its a good all-rounder that has great compression performance over both zip and dzip in several cases, although you do need to manually extract the archives to use them.
The only compression software that works better in any case I've found (a fair few equal it at times) is winrar - and thats only when using audio files.
The Thing Is
#12822 posted by megaman on 2007/10/11 20:26:20
Some of us actually like to have our file browsing tools handle archives similar to directories, so arbitrary compressors are a pain in the ass - they throw you out of your toolset.
if you want to have people actually look at your stuff, provide a zipped/tared version.
Yeah
#12823 posted by Lunaran on 2007/10/11 21:06:54
but with regular zip/tar, demos compress surprisingly poorly. They're just immune to the regular lzw techniques.
#12824 posted by ijed on 2007/10/11 21:57:05
But nobody wants massive downloads when a quick compression can save anywhere up to 10 minutes on upload and download, even more for dialup users.
7zip isn't too arbitrary, dzip neither - both being pretty standard q1 formats (ok 7zip isn't as well known, but its a lot better).
You can get away with standard zip of . . . tar? But every now and again it corrupts the compression or something. I've never once had a corrupt file in 7zip - touch wood.
Cue wood touching Jokes in 5 . . .
Hehe
#12825 posted by aguirRe on 2007/10/11 22:45:53
"Arbitrary compressors" ... There's nothing arbitrary about the extremely well established and stable WinRar or 7-zip, they just provide superior compression and a wide range of possibilities to get a good compromise between speed and ratio.
Using the 20-year old zip tech is only interesting when you don't care much about compression ratio, want widest accessibility or are mainly targetting users with low computer knowledge.
And even in the latter case, you can just create a self-extracting archive, just like many installers already do.
Dzip
#12826 posted by metlslime on 2007/10/12 00:06:36
usually used for Quake demos because Quake can access the archive without it needing to be extracted.
I think the reason it's usually used for demos is that it was designed specifically to compress quake demos really well. Quake can't open them. If some of the custom quake engines can, that is a recent development and people have been using dzip long before that :)
DZip
#12827 posted by aguirRe on 2007/10/12 00:48:09
can be seen as a multimedia filter wrapped around std zip and usually offers major compression gains while still keeping the speed of zip.
I actually made a brief attempt to see if DZip could be used in conjunction with 7-zip for even more compression, but that didn't seem to yield much. The DZip filter already removes redundancy, leaving little left for any other compressor.
And several engines can load dzips directly since several years; my NehQuake, JoeQuake and any of its descendants.
Err
#12828 posted by megaman on 2007/10/13 01:33:57
1) It wasn't a demo
2) The file is 249,729b large. doubling the size would mean about one more second of download on my line (i can't even save the file that fast), and this is the smallest dsl you can get around here.
3) you can just create a self-extracting archive and alienate experienced/other os users in turn.
i just don't see a reason to use anything else than zip on such small files besides the oss argument (7-zip?). :)
Crazybump
#12829 posted by necros on 2007/10/13 01:41:48
i found this on another board: http://www.crazybump.com/
it can take a typical shaded diffuse map (quake, quake3) and extrapolate a normal map from it with pretty good results...
on top of that, it can render out the regular greyscale map for regular bump mapping as well as make a fake ambient occlusion map based on the normals of the texture.
i've been playing around with it for a bit, and i've gotten really good results with some quake 3 textures. lower res it has a little bit more trouble, but anything over 128x128 seems to be pretty good.
Crazybump
#12830 posted by bal on 2007/10/13 09:03:03
Yeah it's nice, good to use along side the photoshop normal plugin to get best results.
I Only Post On Func While Drunk
#12831 posted by Friction on 2007/10/13 17:01:25
So sup.
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