Blitz
#104 posted by khreathor on 2015/10/16 10:35:26
Looks Great!
#106 posted by mfx on 2015/10/16 15:37:31
Now make a quake level!
Omg
#107 posted by PuLSaR on 2015/10/16 17:37:19
omfg
#108 posted by metlslime on 2015/10/16 18:35:41
now all it needs is arghrad-style phong shading.
And A Shub For A Hat...
#109 posted by generic on 2015/10/16 19:21:40
Simple Forms
#110 posted by madfox on 2015/10/18 02:00:44
After trying out some complex forms I thought it better to start with simple forms to get grip on this handy program.
So I started with a cube and tetraeder and that worked well.
My cylinder doesn't come out.
So I assured myself the points were on grid, used noesis to convert it again, as my *.obj files didn't seem right.
What I tried looks like a cylinder, but I needed the spikes method, otherwise there were some blended side patches and the form was not editable in quark.
Now it has the form but the patches are glued inwards.
#111 posted by JneeraZ on 2015/10/18 08:29:10
Maybe turn off "axis aligned" ... that will mess up a cylinder.
Nope
#112 posted by madfox on 2015/10/19 02:52:46
keep on ending on this result.
Here are the obj and map file.
I tried the email, but it's outdated.
Location Outdated
#113 posted by madfox on 2015/10/22 00:24:18
I would like to add some fine results,
but feel so lame by example.
Madfox
#114 posted by ericw on 2015/10/22 01:18:55
Your map file looks fine to me as far as the geometry goes. The cylinder is open at the ends so you can see the ugly spikes generated by the "spikes" method, that's normal.
Whose email is outdated btw?
For the texturing, try downloading the tool again from post #66, you have the older version; it should say "UV conversion beta 2" in the title bar. Your obj file has "usemtl UnKnown0", so you need a wad file in the same directory with a texture called "UnKnown0" for the UV import to work.
Ericw
#115 posted by madfox on 2015/10/22 22:43:04
I sended an email to warren.marshall/dot/epicgames/point/com.
That's the email adres on the linked site and it didn't work.
I saw there's another one in "people" so I guess it is altered.
I will try the updated one, maybe it has better results.
This one brings up a cylinder with triangles messed up to the inside.
I expected a smooth round outside.
thanks for the hint.
#116 posted by JneeraZ on 2015/10/22 22:53:20
I don't work at Epic Games anymore.
But regardless, any UV stuff is really Eric's ... I have NO idea what black magic he's doing. :)
Warren
#117 posted by madfox on 2015/10/23 02:19:16
JackJazz will miss you.
^v^
Doesnt Export On Extrusion
#118 posted by Jon on 2015/11/01 10:58:52
Hey there,
I've been looking for something like this for quite a while for mapping with COD: WaW and COD 4, but I just cant get it to work the way I want. It seems "extrusion" is more than likely the mode I'd want to use (as I want to recreate a map from a 3D model. I've used OBJ exporter for 3DSmax 2015 which seems to have exported properly. I've removed all textures (as I don't mind re-texturing), so in OBJ2MAP i've typed caulk in place of DEFAULT so COD WaW Radiant will read it. Unfortunately due to the conversion process, it's just got too massive in scale, and there is no option to reduce scale on OBJ2MAP.
Any ideas ?
Thanks in advance.
...
#119 posted by Jon on 2015/11/01 11:13:04
I totally must have had a mans look. Just saw the "scale" % field. It still crashes at Extrusion though (Unhandled Exception). It makes me have to exit the program and re-load it, otherwise the log file is "in use" by another process.
#120 posted by JneeraZ on 2015/11/01 11:53:14
That's odd. Does "Spikes" crash as well? That might work for something modeled in Max as well.
Also, try checking or unchecked the 'axis aligned' box and see what happens.
-
#121 posted by Jon on 2015/11/01 12:48:55
Crashes on Spikes as well. Tried both combinations (with and without axis aligned box) and it does the same thing. I wonder if its Windows 10 related...or maybe I need some Runtime files that you have and I don't.
************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at OBJ2MAP.XVector.Multiply(XVector _V, Double _Scalar)
at OBJ2MAP.MainForm.GoButton_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
______________________
All I'm getting when I get it to make a map (which takes bloody ages) is a bunch of jumbled (but joined) brushes which I can only manage to load into trenchbroom (although i'm trying to get it into COD Radiant. There is no pattern there, it's just a jumbled mess.
Radiant throws a fit and tells me it's missing a { no matter how many times I compile it.
I think maybe I'm just expecting too much from this..single models it will no doubt work, but a whole map is probably just too much for it to handle.
#122 posted by necros on 2015/11/01 14:51:21
How many faces is your model? I was able to convert a whole map's worth of geometry for terrain without problems from obj2map, so it might be something else. I used max 2009, possibly the obj format is a little different in 2015?
-
#123 posted by Jon on 2015/11/02 05:32:37
Summary:
Vertices: 33410
Faces: 12
Brushes: 202
It is possible that the obj is getting corrupt in the conversion process I suppose, but I can load it perfectly into windows 10 3d builder and Blender. I can not get anything to export the .map's properly though.
Jon
#124 posted by ericw on 2015/11/02 06:18:33
Which build of obj2map was that with? Maybe try the beta in post 66; I remember fixing a bug with a similar stack trace as what you posted.
-
#125 posted by Jon on 2015/11/02 07:36:58
Both versions (1 and 1.1.1) did the same thing. I'll try this beta (extrusion\grid align locked it up to a "not responding" state), so I'll try the other combinations and let you know
-
#126 posted by Jon on 2015/11/02 09:18:13
Standard\axis aligned : Stuck on "Adding brush 0 to map" - Not Responding -..took 40 mins to get the brush 1
extrusion\axis aligned : Stuck on "Adding brush 0 to map" - Not Responding
extrusion\no axis aligned : Unhandled Exception
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
Spikes\axis aligned : Stuck on "Adding brush 0 to map" - Not Responding
Spikes\no axis aligned : Unhandled exception - The path is notof a legal form.
-
#127 posted by Jon on 2015/11/02 09:19:28
I'm going to try 3DSmax 2009 and see what happens with THOSE OBJ's.
-
#128 posted by Jon on 2015/11/02 11:53:07
Ok, installed 3dsmax 2009, Re-ripped and exported the OBJ again (successfully). Same errors as before. Must be Windows 10 related. I'll try on other PC's around the home when I get a chance
|