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New Q1 SP Quoth: "Mainframe Mayhem"
Another base map, this time polished till my fingers bled! Be sure to have Quoth installed!

See the textfile for further information about setting it up correctly, and who contributed to this release.

Screenshot 1 Screenshot 2

Download (updated version 2)

And your demos are always very appreciated!
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BAH, nevermind. I'm sorry seems it's not like that as far as duplicate brushes, grrr... 
Brushes 
Of any type can touch the void, won't cause any problem. The exception being brush entities - these won't seal you from the void. They can still touch it though, as long as you've got some other normal brush sealing it.

Water has no problem touching void as mfx says, and brushes can definitely overlap without issue. 
Nice Map 
Played on easy first felt well balanced finished in 11 mins. Played on skill 3 felt well balanced a gain died halfway ;). Tried to do a speedrun grr75^)&^)!!&* just a couple of pixels keep me from taking a nice shortcut :) 
Last Two Secrets 
might help me out but havent find those...any demos posted have all secrets? cba to watch m all :) I found (in order of play):

-ammo on crates
-GL in crate
-plasma gun
-red armor
-ammoroom with secret button for:
-SNG
-trinity 
Orbs You Missed: 
Spoiler alert!

YA near the first sentinels in a shootable grate
at the lift.

MH in a rocky hideaway after the first Edie encounter(which is nearly impossible to find, watch out for a small ledge on the left side;)

Would have liked to see a demo from you, and yeah i know where those pixels are, you speedrunning enigma:) 
Skill 3 
9:22
110/113
7/9

if someone could hint me the last two secrets i might redo and upload demo 
:) 
should refresh before posting :) 
Blergh 
actualy found that ya first time looking around, but forgot about it when trying the run 
NR 
Never say you understand what pixels are on my mind! I will go through deep psychological processes wich will take me through stages of delirium, psychosis halucination but in the end willresult in some twisted revelation of completly silly route choice just to proove you wrong!

Nunc est bibendum!


http://members.upc.nl/verorber/demos/mfx17_NR_orbs.dem

a.k.a this isnt the fastest route but i liked it 
Cheers Orbs! 
I liked it too:)
Will shut up now... 
Nice. 
9/9 secrets on my first play! of course i derped after grabbing the megahealth. i'd record a demo if i didn't die so much. 
Tronyn Review 
Skill 3 100% 
Was missing a bunch of kills the whole time, the cells triggering the voreling was a dark secret to me a long time,good thing found it in time to be able to work tomorrow :)

http://members.upc.nl/verorber/demos/mfx17_nh_orbs.rar 
Nailed Those Few Pixels! 
Couldnt sleep was like lets have a coupel trys on that impossible trick, plop after 10 mins of play i got it ofcourse on a pretty poor try, one real mistake and well, damn that grunt! Oh wel atlast didnt screw up end :)

was kinda hoping he would boost those couple pixels i was still looking for instead he costed me a couple secs.

http://members.upc.nl/verorber/demos/mfx17_er.dem 
Orbs 
Respect! 
Tronyn 
Thanks for your kind words over at Quaddicted,
i�m glad you liked it. 
Orbs. 
Nice shortcut dude! Like the way you dealt with the final room too. 
No Problem 
I liked the darker-than-usual atmosphere.

(I only noticed a bsp error once briefly and it didn't affect gameplay). 
It Should Be A Crime! 
To submit a demo like that.

mfx took "how long" to create that awesome map??? Only for orbs to beat, no destroy, it in almost under a MINUTE!!!

I took longer than that just to beat ONE of the Shamblers in the final room! And 43 other minutes for the rest of the level. I admit though, I'm a bit of a "sight-see'r" when I play. But hey, it was on "skill 3" does that count for something, hehe. 
Damage_inc 
You should have seen the demo of mfxsp10! 
 
hilarious demo there orbs :D 
Ah, 
But just think of how long the 'making of' demo of the demo would take ;) 
Update II 
Hi guys, it�s been a hard and painful time trying to fix it all.
First, i have to thank rebb for his restless efforts of making the HOM disappear.

After days of changing compilers, rebuilding almost every brush i did get it to compile with no errors, but still there are issues vising it.

So i�ve decided to give fastvis a try, and it works now. Blame me.

This is definitely a lesson i�ve learned, floating point coordinates and Quake don�t mix.

Zip file contains only .bsp and .lit file, repacked file will be available on Quaddicted soon, maybe even with proper readme?

Anyone finding a bug gets a cookie.

Download mfxsp17b.zip

Its a shame the demos wont work anymore, so everybody is encouraged to record a new one.

And if you think, nah i know this map inside out, i have made very subtle changes in gameplay, mostly moving cheapshotting teleports out of sight, and changing shamblers into edie(due to popular demand). 
Cool So This Should Work Without Having To Set R_novis To 1? 
 
Way To Go Mfx 
I envy your work ethic 
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