Hi guys, it�s been a hard and painful time trying to fix it all.
First, i have to thank rebb for his restless efforts of making the HOM disappear.
After days of changing compilers, rebuilding almost every brush i did get it to compile with no errors, but still there are issues vising it.
So i�ve decided to give fastvis a try, and it works now. Blame me.
This is definitely a lesson i�ve learned, floating point coordinates and Quake don�t mix.
Zip file contains only
.bsp and .lit file, repacked file will be available on Quaddicted soon, maybe even with proper readme?
Anyone finding a bug gets a cookie.
Download mfxsp17b.zip
Its a shame the demos wont work anymore, so everybody is encouraged to record a new one.
And if you think, nah i know this map inside out, i have made very subtle changes in gameplay, mostly moving cheapshotting teleports out of sight, and changing shamblers into edie(due to popular demand).